修改color 入场动画等
This commit is contained in:
parent
7908cb3baa
commit
59d1d4c62c
@ -193,11 +193,15 @@ export default {
|
|||||||
|
|
||||||
this.raycaster.setFromCamera(this.mouse, this.camera);
|
this.raycaster.setFromCamera(this.mouse, this.camera);
|
||||||
this.intersects = this.raycaster.intersectObjects(
|
this.intersects = this.raycaster.intersectObjects(
|
||||||
this.scene.children,
|
this.group.children,
|
||||||
false
|
false
|
||||||
);
|
);
|
||||||
if (this.intersects.length > 0) {
|
if (this.intersects.length > 0) {
|
||||||
const object = this.intersects[0].object;
|
const object = this.intersects[0].object;
|
||||||
|
// gsap.to(object.material, {
|
||||||
|
// opacity: 0,
|
||||||
|
// onUpdate: () => {},
|
||||||
|
// });
|
||||||
object.layers.toggle(this.BLOOM_SCENE);
|
object.layers.toggle(this.BLOOM_SCENE);
|
||||||
this.render();
|
this.render();
|
||||||
}
|
}
|
||||||
@ -221,16 +225,16 @@ export default {
|
|||||||
this.scene.children.length = 0;
|
this.scene.children.length = 0;
|
||||||
|
|
||||||
const geometry = new THREE.IcosahedronGeometry(1, 15);
|
const geometry = new THREE.IcosahedronGeometry(1, 15);
|
||||||
|
this.group = new THREE.Group();
|
||||||
for (let i = 0; i < 50; i++) {
|
for (let i = 0; i < 50; i++) {
|
||||||
const color = new THREE.Color();
|
const color = new THREE.Color();
|
||||||
color.setHSL(Math.random(), 0.7, Math.random() * 0.2 + 0.05);
|
color.setHSL(Math.random(), 0.7, Math.random() * 0.2 + 0.05);
|
||||||
|
|
||||||
const material = new THREE.MeshBasicMaterial({ color: color });
|
const material = new THREE.MeshBasicMaterial({ color: color });
|
||||||
const sphere = new THREE.Mesh(geometry, material);
|
const sphere = new THREE.Mesh(geometry, material);
|
||||||
sphere.position.x = Math.random() * 10 - 5;
|
sphere.position.x = Math.random() * 100 - 50;
|
||||||
sphere.position.y = Math.random() * 10 - 5;
|
sphere.position.y = Math.random() * 100 - 50;
|
||||||
sphere.position.z = Math.random() * 10 - 5;
|
sphere.position.z = Math.random() * 100 - 50;
|
||||||
sphere.position
|
sphere.position
|
||||||
.normalize()
|
.normalize()
|
||||||
.multiplyScalar(Math.random() * 4.0 + 2.0);
|
.multiplyScalar(Math.random() * 4.0 + 2.0);
|
||||||
@ -239,8 +243,10 @@ export default {
|
|||||||
|
|
||||||
if (Math.random() < 0.25)
|
if (Math.random() < 0.25)
|
||||||
sphere.layers.enable(this.BLOOM_SCENE);
|
sphere.layers.enable(this.BLOOM_SCENE);
|
||||||
}
|
|
||||||
|
|
||||||
|
this.group.add(sphere);
|
||||||
|
}
|
||||||
|
this.scene.add(this.group);
|
||||||
this.render();
|
this.render();
|
||||||
},
|
},
|
||||||
disposeMaterial(obj) {
|
disposeMaterial(obj) {
|
||||||
@ -295,13 +301,34 @@ export default {
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
addAnimation() {
|
addAnimation() {
|
||||||
|
// 自旋转
|
||||||
|
gsap.to(this.group.rotation, {
|
||||||
|
y: -Math.PI * 2,
|
||||||
|
duration: 2,
|
||||||
|
// yoyo: true,
|
||||||
|
// repeat: -1,
|
||||||
|
onUpdate: () => {
|
||||||
|
// this.renderer.toneMappingExposure = Math.pow(
|
||||||
|
// this.params.exposure,
|
||||||
|
// 4.0
|
||||||
|
// );
|
||||||
|
this.render();
|
||||||
|
// console.log(this.params.scene);
|
||||||
|
},
|
||||||
|
});
|
||||||
|
// 光闪烁
|
||||||
gsap.to(this.params, {
|
gsap.to(this.params, {
|
||||||
exposure: 1.2,
|
exposure: 1.2,
|
||||||
duration: 2,
|
duration: 2,
|
||||||
yoyo: true,
|
yoyo: true,
|
||||||
repeat: -1,
|
repeat: -1,
|
||||||
onUpdate: () => {
|
onUpdate: () => {
|
||||||
|
this.renderer.toneMappingExposure = Math.pow(
|
||||||
|
this.params.exposure,
|
||||||
|
4.0
|
||||||
|
);
|
||||||
this.render();
|
this.render();
|
||||||
|
// console.log(this.params.scene);
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user