修改color 入场动画等
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@ -193,11 +193,15 @@ export default {
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this.raycaster.setFromCamera(this.mouse, this.camera);
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this.intersects = this.raycaster.intersectObjects(
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this.scene.children,
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this.group.children,
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false
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);
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if (this.intersects.length > 0) {
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const object = this.intersects[0].object;
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// gsap.to(object.material, {
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// opacity: 0,
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// onUpdate: () => {},
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// });
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object.layers.toggle(this.BLOOM_SCENE);
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this.render();
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}
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@ -221,16 +225,16 @@ export default {
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this.scene.children.length = 0;
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const geometry = new THREE.IcosahedronGeometry(1, 15);
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this.group = new THREE.Group();
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for (let i = 0; i < 50; i++) {
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const color = new THREE.Color();
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color.setHSL(Math.random(), 0.7, Math.random() * 0.2 + 0.05);
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const material = new THREE.MeshBasicMaterial({ color: color });
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const sphere = new THREE.Mesh(geometry, material);
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sphere.position.x = Math.random() * 10 - 5;
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sphere.position.y = Math.random() * 10 - 5;
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sphere.position.z = Math.random() * 10 - 5;
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sphere.position.x = Math.random() * 100 - 50;
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sphere.position.y = Math.random() * 100 - 50;
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sphere.position.z = Math.random() * 100 - 50;
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sphere.position
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.normalize()
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.multiplyScalar(Math.random() * 4.0 + 2.0);
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@ -239,8 +243,10 @@ export default {
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if (Math.random() < 0.25)
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sphere.layers.enable(this.BLOOM_SCENE);
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}
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this.group.add(sphere);
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}
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this.scene.add(this.group);
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this.render();
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},
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disposeMaterial(obj) {
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@ -295,13 +301,34 @@ export default {
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}
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},
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addAnimation() {
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// 自旋转
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gsap.to(this.group.rotation, {
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y: -Math.PI * 2,
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duration: 2,
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// yoyo: true,
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// repeat: -1,
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onUpdate: () => {
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// this.renderer.toneMappingExposure = Math.pow(
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// this.params.exposure,
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// 4.0
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// );
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this.render();
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// console.log(this.params.scene);
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},
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});
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// 光闪烁
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gsap.to(this.params, {
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exposure: 1.2,
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duration: 2,
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yoyo: true,
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repeat: -1,
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onUpdate: () => {
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this.renderer.toneMappingExposure = Math.pow(
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this.params.exposure,
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4.0
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);
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this.render();
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// console.log(this.params.scene);
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},
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});
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},
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