Compare commits
6 Commits
f9c501a0f9
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
d7fbe39db6 | ||
| a36a99c1f3 | |||
| 8507d848b4 | |||
| dad2d7a12d | |||
|
|
c86df30c9c | ||
| 23d8425962 |
@@ -20,6 +20,7 @@
|
||||
"eslint-config-standard": "^14.1.1",
|
||||
"eslint-plugin-promise": "^4.2.1",
|
||||
"eslint-plugin-standard": "^4.0.1",
|
||||
"file-saver": "^2.0.5",
|
||||
"global": "^4.4.0",
|
||||
"good-storage": "^1.1.1",
|
||||
"gsap": "^3.5.1",
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@@ -30,6 +31,7 @@
|
||||
"postcss-px2rem-exclude": "^0.0.6",
|
||||
"postcss-viewport-units": "^0.1.6",
|
||||
"px2rem-loader": "^0.1.9",
|
||||
"script-loader": "^0.7.2",
|
||||
"style-resources-loader": "^1.3.3",
|
||||
"swiper": "^6.2.0",
|
||||
"tinyimg-webpack-plugin": "^0.0.5",
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||||
@@ -41,7 +43,8 @@
|
||||
"vue-slider-component": "^3.2.11",
|
||||
"vuex": "^3.4.0",
|
||||
"webpack-glsl-loader": "^1.0.1",
|
||||
"wx-jssdk": "^0.0.7"
|
||||
"wx-jssdk": "^0.0.7",
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||||
"xlsx": "^0.18.4"
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},
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||||
"devDependencies": {
|
||||
"@babel/core": "^7.13.14",
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||||
@@ -67,7 +70,9 @@
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||||
"glslify": "^7.1.1",
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"handtrackjs": "^0.1.5",
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||||
"jsmpeg": "^1.0.0",
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||||
"matter-js": "^0.18.0",
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||||
"meshline": "^2.0.3",
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"poly-decomp": "^0.3.0",
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||||
"qrcode": "^1.4.4",
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"snapsvg-cjs": "^0.0.6",
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"stats.js": "^0.17.0",
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@@ -143,6 +143,8 @@ html,body{
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||||
}
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||||
}
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||||
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||||
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//初始化开始循环 不初始化 不会开始循环
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.loop(@i);
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}
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BIN
src/assets/images/push-coin/bottom_ban.png
Normal file
BIN
src/assets/images/push-coin/bottom_ban.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.3 KiB |
BIN
src/assets/images/push-coin/coin.png
Normal file
BIN
src/assets/images/push-coin/coin.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 12 KiB |
BIN
src/assets/images/push-coin/pusher.png
Normal file
BIN
src/assets/images/push-coin/pusher.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.9 KiB |
BIN
src/assets/images/push-coin/top.png
Normal file
BIN
src/assets/images/push-coin/top.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 9.1 KiB |
@@ -40,6 +40,151 @@
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</div>
|
||||
</div>
|
||||
<div class="shadow" ref="shadow" :class="shown ? 'shown' : ''"></div>
|
||||
<div class="background">
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||||
<svg viewBox="0 0 100 100" preserveAspectRatio="xMidYMid slice">
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||||
<defs>
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||||
<radialGradient
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||||
id="Gradient1"
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||||
cx="50%"
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||||
cy="50%"
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||||
fx="10%"
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||||
fy="50%"
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||||
r=".5"
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>
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||||
<animate
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||||
attributeName="fx"
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||||
dur="34s"
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values="0%;3%;0%"
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||||
repeatCount="indefinite"
|
||||
/>
|
||||
<stop offset="0%" stop-color="#ff0" />
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||||
<stop offset="100%" stop-color="#ff00" />
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||||
</radialGradient>
|
||||
<radialGradient
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||||
id="Gradient2"
|
||||
cx="50%"
|
||||
cy="50%"
|
||||
fx="10%"
|
||||
fy="50%"
|
||||
r=".5"
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||||
>
|
||||
<animate
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||||
attributeName="fx"
|
||||
dur="23.5s"
|
||||
values="0%;3%;0%"
|
||||
repeatCount="indefinite"
|
||||
/>
|
||||
<stop offset="0%" stop-color="#0ff" />
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||||
<stop offset="100%" stop-color="#0ff0" />
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||||
</radialGradient>
|
||||
<radialGradient
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||||
id="Gradient3"
|
||||
cx="50%"
|
||||
cy="50%"
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||||
fx="50%"
|
||||
fy="50%"
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||||
r=".5"
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||||
>
|
||||
<animate
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||||
attributeName="fx"
|
||||
dur="21.5s"
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||||
values="0%;3%;0%"
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||||
repeatCount="indefinite"
|
||||
/>
|
||||
<stop offset="0%" stop-color="#f0f" />
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||||
<stop offset="100%" stop-color="#f0f0" />
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||||
</radialGradient>
|
||||
</defs>
|
||||
<rect
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||||
x="0"
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||||
y="0"
|
||||
width="100%"
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||||
height="100%"
|
||||
fill="url(#Gradient1)"
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||||
>
|
||||
<animate
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||||
attributeName="x"
|
||||
dur="20s"
|
||||
values="25%;0%;25%"
|
||||
repeatCount="indefinite"
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||||
/>
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||||
<animate
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||||
attributeName="y"
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||||
dur="21s"
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||||
values="0%;25%;0%"
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||||
repeatCount="indefinite"
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||||
/>
|
||||
<animateTransform
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||||
attributeName="transform"
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||||
type="rotate"
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||||
from="0 50 50"
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||||
to="360 50 50"
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||||
dur="17s"
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||||
repeatCount="indefinite"
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||||
/>
|
||||
</rect>
|
||||
<rect
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||||
x="0"
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||||
y="0"
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||||
width="100%"
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height="100%"
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||||
fill="url(#Gradient2)"
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||||
>
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||||
<animate
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attributeName="x"
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dur="23s"
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values="-25%;0%;-25%"
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repeatCount="indefinite"
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||||
/>
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||||
<animate
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||||
attributeName="y"
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||||
dur="24s"
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values="0%;50%;0%"
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||||
repeatCount="indefinite"
|
||||
/>
|
||||
<animateTransform
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||||
attributeName="transform"
|
||||
type="rotate"
|
||||
from="0 50 50"
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||||
to="360 50 50"
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||||
dur="18s"
|
||||
repeatCount="indefinite"
|
||||
/>
|
||||
</rect>
|
||||
<rect
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||||
x="0"
|
||||
y="0"
|
||||
width="100%"
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||||
height="100%"
|
||||
fill="url(#Gradient3)"
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||||
>
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||||
<animate
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||||
attributeName="x"
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||||
dur="25s"
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||||
values="0%;25%;0%"
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||||
repeatCount="indefinite"
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||||
/>
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||||
<animate
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||||
attributeName="y"
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||||
dur="26s"
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values="0%;25%;0%"
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||||
repeatCount="indefinite"
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||||
/>
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||||
<animateTransform
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||||
attributeName="transform"
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||||
type="rotate"
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from="360 50 50"
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to="0 50 50"
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||||
dur="19s"
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||||
repeatCount="indefinite"
|
||||
/>
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||||
</rect>
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||||
</svg>
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||||
<h1>
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||||
Rucky's<br />
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||||
Toy.
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||||
</h1>
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||||
</div>
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||||
</div>
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||||
</template>
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||||
<script>
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||||
@@ -241,6 +386,13 @@ export default {
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||||
// 6px -18px 40px #f5c5cb inset, 11px -18px 40px #f0c1ef inset,
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// 22px 7px 40px #d3c1f8 inset, 13px 17px 40px #c2c6fd inset;
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||||
}
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.background {
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opacity: 0.15;
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.paLayout(0,0,100%,100%,0);
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svg {
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||||
.prLayout(100%,100%);
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||||
}
|
||||
}
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||||
.page__hd {
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||||
padding: 30px 0 180px 0px !important;
|
||||
h1,
|
||||
@@ -248,7 +400,10 @@ export default {
|
||||
position: relative;
|
||||
z-index: 10;
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||||
text-align: center;
|
||||
color: #fff;
|
||||
margin-top: 10px;
|
||||
font-weight: 700;
|
||||
mix-blend-mode: overlay;
|
||||
}
|
||||
}
|
||||
.dialog {
|
||||
|
||||
@@ -3,6 +3,8 @@ import LAYOUT from "./view";
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||||
import { gsap } from "gsap";
|
||||
import Resource from "./preload";
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||||
import utils from '@/utils/index.js';
|
||||
import Matter from 'matter-js';
|
||||
import decomp from 'poly-decomp';
|
||||
|
||||
|
||||
class game {
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||||
@@ -41,6 +43,15 @@ class game {
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||||
this.otherLoaderArr = [];
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||||
|
||||
this.utils = utils;
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||||
|
||||
// init Matter
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||||
this.Matter = Matter;
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this.Engine = Matter.Engine,
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this.Render = Matter.Render,
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||||
this.Runner = Matter.Runner,
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||||
this.Bodies = Matter.Bodies,
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this.Composite = Matter.Composite;
|
||||
Matter.Common.setDecomp(decomp)
|
||||
}
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||||
|
||||
// 初始化
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||||
@@ -52,13 +63,13 @@ class game {
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||||
this.VIEW = new LAYOUT(this);
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|
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// 保存帧率
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||||
this.saveMomentFPS = setInterval(() => {
|
||||
if (this.FPS > 30)
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||||
this.momentFPS.push(this.FPS)
|
||||
// console.log(this.momentFPS.length)
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||||
if (this.momentFPS.length > 20)
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||||
this.momentFPS.shift();
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||||
}, 10);
|
||||
// this.saveMomentFPS = setInterval(() => {
|
||||
// if (this.FPS > 30)
|
||||
// this.momentFPS.push(this.FPS)
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||||
// // console.log(this.momentFPS.length)
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// if (this.momentFPS.length > 20)
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||||
// this.momentFPS.shift();
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||||
// }, 10);
|
||||
|
||||
|
||||
// 绑定事件
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||||
@@ -68,6 +79,9 @@ class game {
|
||||
// 初始化主资源加载器
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||||
this.loadingRes();
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||||
|
||||
// 初始化物理引擎
|
||||
this.initMatterEngine();
|
||||
|
||||
}
|
||||
|
||||
// 开发debug模式
|
||||
@@ -93,7 +107,7 @@ class game {
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||||
this.gameView = this.VIEW.loading(this);
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||||
this.VIEW.createLoadingParticle();
|
||||
this.scene = 1;
|
||||
// this.loadMainRes();
|
||||
this.loadMainRes();
|
||||
},
|
||||
});
|
||||
}
|
||||
@@ -104,10 +118,12 @@ class game {
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||||
imgList: Resource.main.imgList,
|
||||
// audioList: Resource.main.audioList,
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||||
loadStart: () => {
|
||||
this.scene = 2;
|
||||
// console.log(this.VIEW.loading_progress_bar.graphics.command.w)
|
||||
},
|
||||
progressCallBack: (progress) => {
|
||||
// progress; // 0.99
|
||||
console.log()
|
||||
gsap.to(this.VIEW.loading_progress_bar.graphics.command, {
|
||||
w: 30 + 432 * progress,
|
||||
duration: 0.1,
|
||||
@@ -123,7 +139,11 @@ class game {
|
||||
},
|
||||
completeCallBack: (result) => {
|
||||
// all loaded triger
|
||||
this.VIEW.hideLoading()
|
||||
this.VIEW.createGamePage(this);
|
||||
setTimeout(() => {
|
||||
this.VIEW.hideLoading();
|
||||
this.webGL && this.VIEW.loadingCacheContainer.updateCache();
|
||||
}, 100)
|
||||
// this.mainResLoaded();
|
||||
},
|
||||
});
|
||||
@@ -172,6 +192,52 @@ class game {
|
||||
console.log(this.globalSpeed)
|
||||
}
|
||||
|
||||
// 初始化物理引擎
|
||||
initMatterEngine() {
|
||||
// create an engine
|
||||
this.myEngine = this.Engine.create();
|
||||
this.myEngine.gravity.y = 0;
|
||||
this.myWorld = this.myEngine.world;
|
||||
|
||||
|
||||
|
||||
// create a renderer
|
||||
this.myRender = this.Render.create({
|
||||
// element: this.vue.$refs.container,
|
||||
engine: this.myEngine,
|
||||
canvas: this.vue.$refs.matter,
|
||||
options: {
|
||||
width: 375,// 375, //window.innerWidth,
|
||||
height: 812, //812, //window.innerHeight,
|
||||
pixelRatio: 1, // 设置像素比 window.devicePixelRatio
|
||||
background: 'transparent',
|
||||
wireframeBackground: "transparent",
|
||||
showAngleIndicator: false,
|
||||
wireframes: false,
|
||||
showDebug: false,
|
||||
showVelocity: true,
|
||||
}
|
||||
});
|
||||
|
||||
// create two boxes and a ground
|
||||
// var boxA = this.Bodies.rectangle(100, 200, 80, 80);
|
||||
// var boxB = this.Bodies.rectangle(150, 50, 80, 80);
|
||||
// var boxC = this.Bodies.rectangle(150, 50, 80, 80);
|
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// var boxD = this.Bodies.rectangle(150, 50, 80, 80);
|
||||
// var ground = this.Bodies.rectangle(0, 800, 750, 10, { isStatic: true });
|
||||
|
||||
|
||||
// add all of the bodies to the world
|
||||
// this.Composite.add(this.myWorld, [boxA, boxB, boxC, boxD, ground]);
|
||||
|
||||
// create runner
|
||||
this.Render.run(this.myRender);
|
||||
|
||||
// run the engine
|
||||
this.myRunner = this.Runner.create();
|
||||
this.Runner.run(this.myRunner, this.myEngine);
|
||||
}
|
||||
|
||||
//debug mode destroyed
|
||||
|
||||
//game model
|
||||
|
||||
@@ -24,13 +24,22 @@ export default {
|
||||
main: {
|
||||
imgList: [
|
||||
{
|
||||
id: 'logo',
|
||||
src: require("@/assets/images/logo.png")
|
||||
id: 'coin',
|
||||
src: require("@/assets/images/push-coin/coin.png")
|
||||
},
|
||||
{
|
||||
id: 'logo',
|
||||
src: require("@/assets/images/logo.png")
|
||||
}
|
||||
id: 'top',
|
||||
src: require("@/assets/images/push-coin/top.png")
|
||||
},
|
||||
{
|
||||
id: 'bottom_ban',
|
||||
src: require("@/assets/images/push-coin/bottom_ban.png")
|
||||
},
|
||||
{
|
||||
id: 'pusher',
|
||||
src: require("@/assets/images/push-coin/pusher.png")
|
||||
},
|
||||
|
||||
],
|
||||
audioList: [
|
||||
]
|
||||
|
||||
@@ -79,10 +79,18 @@ class creater {
|
||||
//屏幕自适应
|
||||
adaptScreen() {
|
||||
if (this.app.needAdaptScreen === false) return
|
||||
// 横屏模式
|
||||
if (window.innerWidth > window.innerHeight) {
|
||||
this.currentStageWidth = window.innerWidth;
|
||||
this.currentStageHeight = window.innerHeight;
|
||||
this.currentWidthHeightScale = this.currentStageWidth / this.currentStageHeight;
|
||||
this.offsetTop = 0;
|
||||
} else {
|
||||
this.currentStageWidth = window.innerWidth;
|
||||
this.currentStageHeight = 1624 / 750 * window.innerWidth;
|
||||
this.currentWidthHeightScale = this.currentStageWidth / this.currentStageHeight;
|
||||
|
||||
this.offsetTop = (window.innerHeight - this.currentStageHeight) * this.stageCanvas.scaleY;
|
||||
}
|
||||
if (this.currentStageWidth > this.currentStageHeight) {
|
||||
if (this.initWidthHeightScale < this.currentWidthHeightScale)
|
||||
this.stageCanvas.scaleX = this.stageCanvas.scaleY = this.currentStageWidth / this.initStageWidth;
|
||||
@@ -98,13 +106,13 @@ class creater {
|
||||
this.stage.x = 0//(this.currentStageWidth - this.initStageWidth) * this.stageCanvas.scaleX / 2;
|
||||
this.stage.y = 0//(window.innerHeight - this.currentStageHeight) * this.stageCanvas.scaleY / 2;
|
||||
|
||||
this.offsetTop = (window.innerHeight - this.currentStageHeight) * this.stageCanvas.scaleY;
|
||||
|
||||
if (window.innerHeight < this.currentStageHeight)
|
||||
gsap.set(this.stageCanvas, { y: this.offsetTop }); //+ (window.deviceInfo.screenSize <= 2 ? 20 : 0)
|
||||
else
|
||||
gsap.set(this.stageCanvas, { y: 0 });
|
||||
|
||||
|
||||
// console.log(this.stageCanvas.scaleX,this.stageCanvas.scaleY,window.devicePixelRatio)
|
||||
// console.log(this.stageContainer.x,this.stageContainer.y,this.currentStageHeight,this.offsetTop)
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ import layoutData from './layout';
|
||||
import createLayout from './createView';
|
||||
// import maskCreater from './maskCreater'; //mask creater
|
||||
import { gsap } from "gsap";
|
||||
import decomp from 'poly-decomp';
|
||||
// import utils from '@/utils/index.js'
|
||||
// import { MotionPathPlugin } from "gsap/MotionPathPlugin.js";
|
||||
// import Soul from './plugins/ScrollContainer'; //app scroll plugin module
|
||||
@@ -16,8 +17,6 @@ class layout {
|
||||
}
|
||||
|
||||
init() {
|
||||
|
||||
|
||||
//update btns position by viewport
|
||||
// this.updatePosByViewport();
|
||||
|
||||
@@ -65,8 +64,9 @@ class layout {
|
||||
}
|
||||
}
|
||||
|
||||
createBitmap(spriteSheet, name) {
|
||||
return new createjs.Sprite(spriteSheet, name);
|
||||
createBitmap(name) {
|
||||
let img = this.game.mainLoader && this.game.mainLoader.getResult(name);
|
||||
return new createjs.Bitmap(img);
|
||||
}
|
||||
|
||||
//创建loading页
|
||||
@@ -95,363 +95,125 @@ class layout {
|
||||
// 创建粒子动画
|
||||
this.createLoadingParticle();
|
||||
|
||||
// console.log(this.loading_bg)
|
||||
|
||||
return this
|
||||
}
|
||||
|
||||
//隐藏loading页面
|
||||
hideLoading(step = 1) {
|
||||
hideLoading() {
|
||||
//create story index
|
||||
this.game.scene = 2;
|
||||
gsap.to(this.game.stage.loadingContainer, {
|
||||
alpha: 0, duration: 0.65, delay: step == 3 ? 1 : 0, onComplete: () => {
|
||||
// 将loading重置ui显示 为二次加载资源做显示
|
||||
this.changeLoadingLayout(step);
|
||||
}
|
||||
})
|
||||
gsap.to(this.game.stage.mainContainer, { alpha: 1, duration: 0.65 });
|
||||
gsap.to(this.game.stage.loadingContainer, { alpha: 0, duration: 0.65, })
|
||||
gsap.to([this.game.stage.mainContainer, this.gamePage], { alpha: 1, duration: 0.65 });
|
||||
}
|
||||
|
||||
// 准备下一次loading
|
||||
changeLoadingLayout(step) {
|
||||
if (step == 1) {
|
||||
// 进度归零
|
||||
this.loading_progress_text.text = '0%';
|
||||
// 隐藏元素
|
||||
gsap.set([this.loading_start, this.loading_progress_bg, this.loading_progress_bar, this.loading_snow, this.loading_text], { alpha: 0 })
|
||||
// 显示元素
|
||||
gsap.set([this.loading_text2, this.loading_box, this.loading_light, this.loading_person], { alpha: 1 })
|
||||
gsap.set(this.loading_progress_text, { alpha: 1, y: 1260 })
|
||||
// 准备动画
|
||||
this.readyLangLoaderAni();
|
||||
} else if (step == 2) {
|
||||
// 隐藏元素
|
||||
gsap.set([this.loading_text2, this.loading_light, this.loading_person], { alpha: 0 })
|
||||
gsap.set(this.loading_progress_text, { alpha: 0 })
|
||||
// 显示元素
|
||||
gsap.set([this.loading_text3, this.loading_light2, this.loading_arrow], { alpha: 1 })
|
||||
// 如果是英文 显示英文文案
|
||||
if (this.game.langConfig.id == 3) {
|
||||
gsap.set([this.loading_text2_en, this.loading_text3], { alpha: 0 })
|
||||
gsap.set([this.loading_text3_en], { alpha: 1 })
|
||||
}
|
||||
// 准备动画
|
||||
this.readyPosterLoaderAni();
|
||||
}
|
||||
}
|
||||
// 创建游戏页
|
||||
createGamePage(game) {
|
||||
this.game = game;
|
||||
this.gamePage = new createjs.Container().set({ alpha: 0 });
|
||||
this.game.stage.mainContainer.addChild(this.gamePage);
|
||||
|
||||
// 准备语言加载动画
|
||||
readyLangLoaderAni() {
|
||||
this.langLoaderAni = [];
|
||||
let ani1 = new gsap.timeline({ repeat: -1, paused: true })
|
||||
.to([this.loading_light, this.loading_person], { alpha: 0.86, duration: 0.2 })
|
||||
.to([this.loading_light, this.loading_person], { alpha: 1, duration: 0.15 })
|
||||
.to([this.loading_light, this.loading_person], { alpha: 0.6, duration: 0.2 })
|
||||
.to([this.loading_light, this.loading_person], { alpha: 1, duration: 0.1 })
|
||||
|
||||
let ani2 = gsap.to([this.loading_person, this.loading_box], { y: '+=15', yoyo: true, repeat: -1, duration: 1.5 })
|
||||
|
||||
|
||||
this.langLoaderAni.push(ani1, ani2)
|
||||
}
|
||||
|
||||
// 播放语言加载时动画
|
||||
playLangLoaderAni() {
|
||||
this.langLoaderAni.forEach((item) => {
|
||||
item.restart();
|
||||
})
|
||||
}
|
||||
|
||||
// 暂停语言加载时动画
|
||||
pauseLangLoaderAni() {
|
||||
this.langLoaderAni.forEach((item) => {
|
||||
item.pause();
|
||||
})
|
||||
}
|
||||
|
||||
// 准备语言加载动画
|
||||
readyPosterLoaderAni() {
|
||||
this.posterLoaderAni = [];
|
||||
let ani1 = new gsap.timeline({ repeat: -1, paused: true })
|
||||
.to(this.loading_light2, { alpha: 0.86, duration: 0.2 })
|
||||
.to(this.loading_light2, { alpha: 1, duration: 0.15 })
|
||||
.to(this.loading_light2, { alpha: 0.6, duration: 0.2 })
|
||||
.to(this.loading_light2, { alpha: 1, duration: 0.1 })
|
||||
|
||||
let ani2 = gsap.to([this.loading_box], { y: '+=15', yoyo: true, repeat: -1, duration: 1.5 })
|
||||
|
||||
let ani3 = gsap.to([this.loading_arrow], { y: '+=15', scaleX: 0.95, yoyo: true, repeat: -1, duration: 1.5 })
|
||||
|
||||
|
||||
this.posterLoaderAni.push(ani1, ani2, ani3)
|
||||
}
|
||||
|
||||
// 播放语言加载时动画
|
||||
playPosterLoaderAni() {
|
||||
this.posterLoaderAni.forEach((item) => {
|
||||
item.restart();
|
||||
})
|
||||
}
|
||||
|
||||
// 暂停语言加载时动画
|
||||
pausePosterLoaderAni() {
|
||||
this.posterLoaderAni.forEach((item) => {
|
||||
item.pause();
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
// 帧生成动画
|
||||
framePlayer(config) {
|
||||
// 图像资源
|
||||
// 容器
|
||||
// const container = new createjs.Container();
|
||||
|
||||
// loader
|
||||
const loader = this.game[config.name];
|
||||
|
||||
// images
|
||||
const images = [];
|
||||
config.imgIds.forEach((item) => {
|
||||
images.push(loader.getResult(item));
|
||||
})
|
||||
|
||||
// handle speed
|
||||
Object.keys(config.sprite.animations).forEach((key) => {
|
||||
// console.log('speed=', this.game.globalSpeed * 0.18)
|
||||
config.sprite.animations[key].speed = this.game.globalSpeed * 0.18;
|
||||
config.sprite.animations[key].next = 'wait'
|
||||
let bottom = this.createBitmap('bottom_ban').set({ y: 560 });
|
||||
let top = this.createBitmap('top');
|
||||
// 添加推板
|
||||
let pusher = this.createBitmap('pusher').set({
|
||||
x: 142,
|
||||
y: 683
|
||||
});
|
||||
|
||||
// animation config
|
||||
const aniData = {
|
||||
images,
|
||||
frames: config.sprite.frames,
|
||||
animations: config.sprite.animations
|
||||
}
|
||||
// console.log(pusher)
|
||||
|
||||
const spriteSheet = new createjs.SpriteSheet(aniData);
|
||||
const animation = new createjs.Sprite(spriteSheet);
|
||||
gsap.to(pusher, { y: '-=202', yoyo: true, repeat: -1, ease: 'none', duration: 5 })
|
||||
|
||||
// default setting
|
||||
if (config.name === 'guide' || config.name === 'wait') {
|
||||
animation.set({
|
||||
name: config.name,
|
||||
x: 390,
|
||||
y: 280 + 512,
|
||||
scaleX: 1.25,
|
||||
scaleY: 1.25,
|
||||
regX: 750 * 0.85 / 2,
|
||||
regY: 1624 * 0.85 / 2,
|
||||
alpha: 0
|
||||
// 添加到
|
||||
this.gamePage.addChild(bottom, pusher, top);
|
||||
|
||||
|
||||
// Create a concave polygon
|
||||
var _g = [
|
||||
// 顶点坐标
|
||||
{ x: 0, y: 0 },
|
||||
{ x: 0, y: 956 },
|
||||
{ x: 141, y: 881 },
|
||||
{ x: 206, y: 683 },
|
||||
{ x: 548, y: 683 },
|
||||
{ x: 614, y: 881 },
|
||||
{ x: 750, y: 956 },
|
||||
{ x: 750, y: 0 },
|
||||
];
|
||||
var concavePolygon = [
|
||||
// 顶点坐标
|
||||
[0, 0],
|
||||
[0, 956],
|
||||
[141, 881],
|
||||
[206, 683],
|
||||
[548, 683],
|
||||
[614, 881],
|
||||
[750, 956],
|
||||
[750, 0],
|
||||
];
|
||||
|
||||
// Make sure the polygon has counter-clockwise winding. Skip this step if you know it's already counter-clockwise.
|
||||
decomp.makeCCW(concavePolygon);
|
||||
|
||||
|
||||
var convexPolygons = decomp.quickDecomp(concavePolygon);
|
||||
// ==> [ [[1,0],[1,1],[0.5,0.5]], [[0.5,0.5],[-1,1],[-1,0],[1,0]] ]
|
||||
|
||||
// // Decompose using the slow (but optimal) algorithm
|
||||
// var convexPolygons = decomp.decomp(concavePolygon);
|
||||
|
||||
convexPolygons.forEach((item) => {
|
||||
item.forEach((t, i) => {
|
||||
item.push({
|
||||
x: t[0],
|
||||
y: t[1]
|
||||
})
|
||||
if (i == (item.length / 2) - 1) {
|
||||
item.splice(0, item.length / 2)
|
||||
}
|
||||
})
|
||||
} else {
|
||||
animation.set({
|
||||
name: config.name,
|
||||
x: 220,
|
||||
y: 565 + 512,
|
||||
scaleX: 1,
|
||||
scaleY: 1,
|
||||
regX: 750 * 1 / 2,
|
||||
regY: 1624 * 1 / 2,
|
||||
alpha: 0
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
return animation
|
||||
}
|
||||
|
||||
// 生成海报
|
||||
createPoster(nickname = '', level = 1) {
|
||||
this.posterContainer = new createjs.Container().set({ alpha: 1, name: 'posterContainer' });
|
||||
// this.game.stage.mainContainer.addChild(this.posterContainer);
|
||||
|
||||
// 海报图片
|
||||
let posterImg = this.game.posterLoader.getResult('poster_bg');
|
||||
// 海报对象
|
||||
let poster = new createjs.Bitmap(posterImg);
|
||||
|
||||
// nickname
|
||||
let nt;
|
||||
if (nickname) {
|
||||
nt = this.game.vue.$Utils.cutString(nickname, 20, true);
|
||||
}
|
||||
let nicknameText = new createjs.Text(nt, "38px Helvetica, Arial, sans-serif", "#31425b").set({
|
||||
x: 375,
|
||||
y: 1086,
|
||||
textAlign: 'center'
|
||||
});
|
||||
|
||||
let levelImg = this.game.posterLoader.getResult(`word_${level}`);
|
||||
let posConfig = [
|
||||
console.log(convexPolygons)
|
||||
// 添加ground
|
||||
this.game.Composite.add(this.game.myWorld,
|
||||
this.game.Bodies.fromVertices(
|
||||
window.innerWidth / 2, window.innerHeight / 2,
|
||||
_g,
|
||||
{
|
||||
x: 50,
|
||||
y: 239
|
||||
isStatic: true,
|
||||
scale: {
|
||||
screenX: 0.5,
|
||||
screenY: 0.5,
|
||||
},
|
||||
{
|
||||
x: 70,
|
||||
y: 242
|
||||
},
|
||||
{
|
||||
x: 54,
|
||||
y: 243
|
||||
},
|
||||
{
|
||||
x: 57,
|
||||
y: 224
|
||||
},
|
||||
{
|
||||
x: 50,
|
||||
y: 243
|
||||
render: {
|
||||
fillStyle: 'rgba(39,7,238,0.25)'
|
||||
}
|
||||
]
|
||||
// 等级称号
|
||||
let levelTitle = new createjs.Bitmap(levelImg).set(
|
||||
this.game.langConfig.id == 3 ? posConfig[Number(level) - 1] : posConfig[4]
|
||||
},
|
||||
|
||||
)
|
||||
);
|
||||
|
||||
|
||||
let personImg = this.game.posterLoader.getResult('person');
|
||||
// 王冰冰
|
||||
let person = new createjs.Bitmap(personImg).set({
|
||||
x: this.game.langConfig.id == 3 ? 76 : 86,
|
||||
y: this.game.langConfig.id == 3 ? 381 : 256
|
||||
});
|
||||
|
||||
// 根据版本选择不同的二维码 目前全部选用微信版本二维码
|
||||
let codeName = 'qrcode';
|
||||
// switch (process.env.VUE_APP_CURRENTMODE) {
|
||||
// case 'ysprod':
|
||||
// codeName = 'ys_qrcode';
|
||||
// break;
|
||||
// case 'wbprod':
|
||||
// codeName = 'wb_qrcode';
|
||||
// break;
|
||||
// default:
|
||||
// codeName = 'qrcode';
|
||||
// break;
|
||||
// }
|
||||
let qrcodeImg = this.game.posterLoader.getResult(codeName);
|
||||
// 海报对象
|
||||
let qrcode = new createjs.Bitmap(qrcodeImg).set({
|
||||
x: this.game.langConfig.id == 3 ? 305 : 306,
|
||||
y: this.game.langConfig.id == 3 ? 1256 : 1275,
|
||||
scaleX: 0.34,
|
||||
scaleY: 0.34,
|
||||
width: 136,
|
||||
height: 136
|
||||
});
|
||||
|
||||
let logoImg = this.game.posterLoader.getResult('logo');
|
||||
// 海报对象
|
||||
let logo = new createjs.Bitmap(logoImg).set({
|
||||
x: this.game.langConfig.id == 3 ? 341 : 341,
|
||||
y: this.game.langConfig.id == 3 ? 1482 : 1482,
|
||||
});
|
||||
|
||||
// 插入container
|
||||
this.posterContainer.addChild(poster, nicknameText, qrcode, levelTitle, person, logo);
|
||||
|
||||
this.posterContainer.cache(0, 0, 750, 1538);
|
||||
|
||||
// easejs > 1.0.0 getCacheDataURL报错 0.8.2版本正常
|
||||
let baseUrl = this.posterContainer.cacheCanvas.toDataURL('image/png');
|
||||
// let baseUrl = this.posterContainer.getCacheDataURL();
|
||||
|
||||
setTimeout(() => {
|
||||
this.destroyPosterCreater();
|
||||
}, 1000);
|
||||
|
||||
return baseUrl
|
||||
//
|
||||
// let bounds = pusher.getBounds();
|
||||
// pusher.body = this.game.Bodies.trapezoid(
|
||||
// pusher.x,
|
||||
// pusher.y,
|
||||
// bounds.width,
|
||||
// bounds.height,
|
||||
// 1,
|
||||
// { isStatic: true }
|
||||
// );
|
||||
// this.game.Composite.add(this.myWorld, [pusher.body]);
|
||||
}
|
||||
|
||||
// 销毁海报生成器
|
||||
destroyPosterCreater() {
|
||||
this.posterContainer.uncache();
|
||||
this.posterContainer.removeAllChildren();
|
||||
this.game.stage.mainContainer.removeChild(this.posterContainer);
|
||||
this.posterContainer = null;
|
||||
// 生成硬币
|
||||
createCoin() {
|
||||
let coinImg = this.game.mainLoader.getResult('coin');
|
||||
let coin = new createjs.Bitmap(coinImg);
|
||||
}
|
||||
|
||||
// index 粒子制造机
|
||||
createParticle() {
|
||||
|
||||
// 容器
|
||||
// const loadingContainer = this.game.stage.loadingContainer;
|
||||
|
||||
// loader
|
||||
const loader = this.game.vue.$beforeLoader;
|
||||
|
||||
// sprite image
|
||||
const spriteImg = loader.getResult('snowSprite');
|
||||
|
||||
|
||||
const container = new createjs.Container();
|
||||
|
||||
|
||||
const aniData = {
|
||||
images: [spriteImg],
|
||||
frames: [
|
||||
[1, 1, 77, 82, 0, 0, 0],
|
||||
[1, 85, 57, 55, 0, 0, 0],
|
||||
[1, 142, 46, 45, 0, 0, 0],
|
||||
[49, 142, 15, 15, 0, 0, 0],
|
||||
[60, 85, 8, 12, 0, 0, 0],
|
||||
[60, 99, 6, 6, 0, 0, 0]
|
||||
],
|
||||
animations: {
|
||||
"snow-1": { "frames": [0] },
|
||||
"snow-2": { "frames": [1] },
|
||||
"snow-3": { "frames": [2] },
|
||||
"snow-4": { "frames": [3] },
|
||||
"snow-5": { "frames": [4] },
|
||||
"snow-6": { "frames": [3] },
|
||||
"snow-7": { "frames": [4] },
|
||||
"snow-8": { "frames": [2] },
|
||||
"snow-9": { "frames": [3] },
|
||||
"snow-10": { "frames": [1] },
|
||||
}
|
||||
}
|
||||
|
||||
const spriteSheet = new createjs.SpriteSheet(aniData);
|
||||
|
||||
const arr = [];
|
||||
for (let i = 0; i < (window.deviceInfo.system == 'IOS' ? 50 : 50); i++) {
|
||||
const scale = Math.random() * 0.35 + 0.5;
|
||||
const name = `snow-${this.game.vue.$Utils.rangeRandom(1, 10)}`;
|
||||
const sprite = this.createBitmap(spriteSheet, name).set({
|
||||
x: Math.random() * 750 - 30,
|
||||
y: Math.random() * 1300,
|
||||
ox: Math.random() * 750,
|
||||
oy: -50,
|
||||
// regX:14,
|
||||
// regY:14,
|
||||
scaleX: scale,
|
||||
scaleY: scale,
|
||||
speedX: (Math.random() > 0.5 ? 1 : -1) * (Math.random() * 0.5 + 0.25),
|
||||
speedY: Math.random() * 1 + 1,
|
||||
speedR: Math.random() * 0.5 + 0.5,
|
||||
alpha: Math.random() * 0.3 + 0.5,
|
||||
})
|
||||
|
||||
arr.push(sprite)
|
||||
}
|
||||
// const mask = new createjs.Shape().setTransform(0, 0, 1, 1);
|
||||
// mask.graphics.f('#000000').drawRoundRect(0, 0, 750, 1300, 0).es();
|
||||
// contianer.mask = mask;
|
||||
// contianer.compositeOperation = 'darker';
|
||||
// arr.push(mask)
|
||||
container.children = arr;
|
||||
|
||||
this.prarticleContainer = container;
|
||||
this.game.stage.mainContainer.addChild(container);
|
||||
return container
|
||||
}
|
||||
|
||||
|
||||
// loading 粒子制造机
|
||||
createLoadingParticle() {
|
||||
const container = new createjs.Container();
|
||||
|
||||
@@ -7,7 +7,9 @@
|
||||
* @FilePath: /xfhd-vue-scaffold/src/page/index/Home/Index.vue
|
||||
-->
|
||||
<template>
|
||||
<div class="pushcoin" id="container"></div>
|
||||
<div class="pushcoin" id="container" ref="container">
|
||||
<canvas ref="matter" class="matter"></canvas>
|
||||
</div>
|
||||
</template>
|
||||
<script>
|
||||
// @ is an alias to /src
|
||||
@@ -34,10 +36,16 @@ export default {
|
||||
};
|
||||
</script>
|
||||
<!-- Add "scoped" attribute to limit CSS to this component only -->
|
||||
<style scoped lang="less">
|
||||
<style lang="less">
|
||||
.pushcoin {
|
||||
.prLayout(100%,100%);
|
||||
overflow: hidden;
|
||||
background-color: #333;
|
||||
.matter {
|
||||
.paPos(0,0,1);
|
||||
}
|
||||
#stageCanvas {
|
||||
.paLayout(0,0,750px,1624px,0);
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -92,6 +92,14 @@
|
||||
ref="btn2"
|
||||
>
|
||||
排序
|
||||
</div>
|
||||
<div
|
||||
class="btn"
|
||||
@click="export2Excel"
|
||||
:class="{ active: active3 }"
|
||||
ref="btn3"
|
||||
>
|
||||
导出excel
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -100,6 +108,7 @@
|
||||
// @ is an alias to /src
|
||||
import colorUtil from "color-util";
|
||||
import colors from "@/data/color.json";
|
||||
import { export_json_to_excel } from "@/utils/plugins/Export2Excel";
|
||||
import gsap from "gsap";
|
||||
export default {
|
||||
name: "ColorSort",
|
||||
@@ -111,87 +120,88 @@ export default {
|
||||
sortedStatus: false,
|
||||
active1: false,
|
||||
active2: false,
|
||||
active3: false,
|
||||
hlsColorArr: [],
|
||||
newColorArr: [
|
||||
{
|
||||
name: "",
|
||||
name: "红",
|
||||
data: [],
|
||||
average: "",
|
||||
min: "",
|
||||
max: "",
|
||||
},
|
||||
{
|
||||
name: "",
|
||||
name: "紫",
|
||||
data: [],
|
||||
average: "",
|
||||
min: "",
|
||||
max: "",
|
||||
},
|
||||
{
|
||||
name: "",
|
||||
name: "蓝紫",
|
||||
data: [],
|
||||
average: "",
|
||||
min: "",
|
||||
max: "",
|
||||
},
|
||||
{
|
||||
name: "",
|
||||
name: "蓝",
|
||||
data: [],
|
||||
average: "",
|
||||
min: "",
|
||||
max: "",
|
||||
},
|
||||
{
|
||||
name: "",
|
||||
name: "青",
|
||||
data: [],
|
||||
average: "",
|
||||
min: "",
|
||||
max: "",
|
||||
},
|
||||
{
|
||||
name: "",
|
||||
name: "绿",
|
||||
data: [],
|
||||
average: "",
|
||||
min: "",
|
||||
max: "",
|
||||
},
|
||||
{
|
||||
name: "",
|
||||
name: "黄绿",
|
||||
data: [],
|
||||
average: "",
|
||||
min: "",
|
||||
max: "",
|
||||
},
|
||||
{
|
||||
name: "",
|
||||
name: "黄",
|
||||
data: [],
|
||||
average: "",
|
||||
min: "",
|
||||
max: "",
|
||||
},
|
||||
{
|
||||
name: "",
|
||||
name: "橘色",
|
||||
data: [],
|
||||
average: "",
|
||||
min: "",
|
||||
max: "",
|
||||
},
|
||||
{
|
||||
name: "",
|
||||
name: "黑",
|
||||
data: [],
|
||||
average: "",
|
||||
min: "",
|
||||
max: "",
|
||||
},
|
||||
{
|
||||
name: "",
|
||||
name: "白",
|
||||
data: [],
|
||||
average: "",
|
||||
min: "",
|
||||
max: "",
|
||||
},
|
||||
{
|
||||
name: "",
|
||||
name: "灰",
|
||||
data: [],
|
||||
average: "",
|
||||
min: "",
|
||||
@@ -236,6 +246,24 @@ export default {
|
||||
onStart: () => {},
|
||||
});
|
||||
},
|
||||
// 格式化json数据
|
||||
formatJson(filterVal, jsonData) {
|
||||
return jsonData.map(v => filterVal.map(j => v[j]))
|
||||
},
|
||||
// 导出excel
|
||||
export2Excel(){
|
||||
if (!this.active2 || !this.hideOrigin){
|
||||
this.$Utils.showTips({
|
||||
message: `请先分组排序...`,
|
||||
});
|
||||
return false
|
||||
}
|
||||
const tHeader = ['组名','最小值','最大值','平均值','组内全部颜色',];
|
||||
const filterVal = ['name', 'min', 'max', 'average', 'hexArr', ];
|
||||
const list = this.newColorArr;
|
||||
const data = this.formatJson(filterVal, list);
|
||||
export_json_to_excel(tHeader, data, '颜色色环分组排序');
|
||||
},
|
||||
// 颜色数据转换为hsl
|
||||
reHandleColor() {
|
||||
// this.colorArr
|
||||
@@ -282,11 +310,11 @@ export default {
|
||||
_index = 11;
|
||||
}
|
||||
// 黑色
|
||||
if (color.l < 0.2 && color.s < 0.18) {
|
||||
if ((color.l < 0.3 && color.s < 0.2) || color.l < 0.1) {
|
||||
_index = 9;
|
||||
}
|
||||
// 白色
|
||||
if (color.l > 0.75 && color.s < 0.15) {
|
||||
if ((color.l > 0.7 && color.s < 0.4) || color.l > 0.9) {
|
||||
_index = 10;
|
||||
}
|
||||
this.newColorArr[_index].data.push(item);
|
||||
@@ -302,39 +330,57 @@ export default {
|
||||
message: `正在计算,请稍等...`,
|
||||
});
|
||||
|
||||
let height = 100; //boxHeight
|
||||
// if (word.length > 180) {
|
||||
// height = 180;
|
||||
// }
|
||||
|
||||
setTimeout(() => {
|
||||
if (this.hideOrigin) {
|
||||
// 分组
|
||||
this.newColorArr.forEach((item, index) => {
|
||||
// 存储排序后的hex
|
||||
let hexArr = [];
|
||||
// 灰度区分
|
||||
// item = this.sortColor(item);
|
||||
// console.log(item)
|
||||
// item.forEach((t, i) => {
|
||||
// let rgb = t.rgb;
|
||||
// t.grey = rgb.r * 0.299 + rgb.g * 0.587 + rgb.b * 0.114;
|
||||
// });
|
||||
// item.sort((a, b) => {
|
||||
// let deltaGrey = b.grey - a.grey;
|
||||
// let result = deltaGrey;
|
||||
// return (
|
||||
// // Math.random() > 0.5 ? 1 : -1
|
||||
// result
|
||||
// );
|
||||
// });
|
||||
// item = this.sortColorByHSL(item);
|
||||
item.data.forEach((t, i) => {
|
||||
let hsl = t.hsl;
|
||||
let rgb = t.rgb;
|
||||
// t.grey = hsl.l * 10 + hsl.s * 4 + hsl.h
|
||||
t.grey = rgb.r * 0.299 + rgb.g * 0.587 + rgb.b * 0.114;
|
||||
// console.log(t.grey)
|
||||
if (hsl.l > 0.8){
|
||||
t.grey *= 1.8;
|
||||
}
|
||||
if (hsl.s < 0.1){
|
||||
t.grey *= 0.85;
|
||||
}
|
||||
if (hsl.l < 0.3 && hsl.s > 0.8) {
|
||||
t.grey *= 0.95;
|
||||
}
|
||||
});
|
||||
item.data.sort((a, b) => {
|
||||
let deltaGrey = b.grey - a.grey;
|
||||
return deltaGrey
|
||||
});
|
||||
item.data.forEach(element => {
|
||||
hexArr.push(element.hex)
|
||||
});
|
||||
item.hexArr = hexArr;
|
||||
|
||||
let sortedArr = this.sortColors(item.data);
|
||||
this.newColorArr[index].data = [];
|
||||
this.newColorArr[index].data.push(...sortedArr);
|
||||
// let sortedArr = this.sortColors(item.data);
|
||||
// this.newColorArr[index].data = [];
|
||||
// this.newColorArr[index].data.push(...sortedArr);
|
||||
|
||||
// let other = this.getOtherInfo(sortedArr);
|
||||
console.log(sortedArr[0]);
|
||||
this.newColorArr[index].min = sortedArr[0].hex;
|
||||
// // let other = this.getOtherInfo(sortedArr);
|
||||
// console.log(sortedArr[0]);
|
||||
this.newColorArr[index].min = item.data[0].hex;
|
||||
this.newColorArr[index].max =
|
||||
sortedArr[sortedArr.length - 1].hex;
|
||||
item.data[item.data.length - 1].hex;
|
||||
this.newColorArr[index].average =
|
||||
sortedArr[Math.ceil(sortedArr.length / 2)].hex;
|
||||
this.newColorArr[index].name =
|
||||
this.newColorArr[index].average;
|
||||
item.data[Math.ceil(item.data.length / 2)].hex;
|
||||
// this.newColorArr[index].name =
|
||||
// this.newColorArr[index].average;
|
||||
});
|
||||
} else {
|
||||
// this.hlsColorArr.sort((a, b) => {
|
||||
@@ -343,7 +389,7 @@ export default {
|
||||
this.hlsColorArr = this.sortColors(this.hlsColorArr);
|
||||
}
|
||||
|
||||
this.active2 = false;
|
||||
// this.active2 = false;
|
||||
this.sortedStatus = true;
|
||||
}, 1000);
|
||||
|
||||
@@ -589,7 +635,7 @@ export default {
|
||||
text-align: center;
|
||||
border-radius: 20px;
|
||||
padding: 0 20px;
|
||||
margin: 40px;
|
||||
margin: 40px 20px;
|
||||
background: linear-gradient(315deg, #ec7070, #c75f5f);
|
||||
box-shadow: -14px -14px 28px #b15454, 14px 14px 28px #ff7e7e;
|
||||
cursor: pointer;
|
||||
|
||||
179
src/utils/plugins/Blob.js
Normal file
179
src/utils/plugins/Blob.js
Normal file
@@ -0,0 +1,179 @@
|
||||
/* eslint-disable */
|
||||
/* Blob.js
|
||||
* A Blob implementation.
|
||||
* 2014-05-27
|
||||
*
|
||||
* By Eli Grey, http://eligrey.com
|
||||
* By Devin Samarin, https://github.com/eboyjr
|
||||
* License: X11/MIT
|
||||
* See LICENSE.md
|
||||
*/
|
||||
|
||||
/*global self, unescape */
|
||||
/*jslint bitwise: true, regexp: true, confusion: true, es5: true, vars: true, white: true,
|
||||
plusplus: true */
|
||||
|
||||
/*! @source http://purl.eligrey.com/github/Blob.js/blob/master/Blob.js */
|
||||
|
||||
(function (view) {
|
||||
"use strict";
|
||||
|
||||
view.URL = view.URL || view.webkitURL;
|
||||
|
||||
if (view.Blob && view.URL) {
|
||||
try {
|
||||
new Blob;
|
||||
return;
|
||||
} catch (e) {}
|
||||
}
|
||||
|
||||
// Internally we use a BlobBuilder implementation to base Blob off of
|
||||
// in order to support older browsers that only have BlobBuilder
|
||||
var BlobBuilder = view.BlobBuilder || view.WebKitBlobBuilder || view.MozBlobBuilder || (function(view) {
|
||||
var
|
||||
get_class = function(object) {
|
||||
return Object.prototype.toString.call(object).match(/^\[object\s(.*)\]$/)[1];
|
||||
}
|
||||
, FakeBlobBuilder = function BlobBuilder() {
|
||||
this.data = [];
|
||||
}
|
||||
, FakeBlob = function Blob(data, type, encoding) {
|
||||
this.data = data;
|
||||
this.size = data.length;
|
||||
this.type = type;
|
||||
this.encoding = encoding;
|
||||
}
|
||||
, FBB_proto = FakeBlobBuilder.prototype
|
||||
, FB_proto = FakeBlob.prototype
|
||||
, FileReaderSync = view.FileReaderSync
|
||||
, FileException = function(type) {
|
||||
this.code = this[this.name = type];
|
||||
}
|
||||
, file_ex_codes = (
|
||||
"NOT_FOUND_ERR SECURITY_ERR ABORT_ERR NOT_READABLE_ERR ENCODING_ERR "
|
||||
+ "NO_MODIFICATION_ALLOWED_ERR INVALID_STATE_ERR SYNTAX_ERR"
|
||||
).split(" ")
|
||||
, file_ex_code = file_ex_codes.length
|
||||
, real_URL = view.URL || view.webkitURL || view
|
||||
, real_create_object_URL = real_URL.createObjectURL
|
||||
, real_revoke_object_URL = real_URL.revokeObjectURL
|
||||
, URL = real_URL
|
||||
, btoa = view.btoa
|
||||
, atob = view.atob
|
||||
|
||||
, ArrayBuffer = view.ArrayBuffer
|
||||
, Uint8Array = view.Uint8Array
|
||||
;
|
||||
FakeBlob.fake = FB_proto.fake = true;
|
||||
while (file_ex_code--) {
|
||||
FileException.prototype[file_ex_codes[file_ex_code]] = file_ex_code + 1;
|
||||
}
|
||||
if (!real_URL.createObjectURL) {
|
||||
URL = view.URL = {};
|
||||
}
|
||||
URL.createObjectURL = function(blob) {
|
||||
var
|
||||
type = blob.type
|
||||
, data_URI_header
|
||||
;
|
||||
if (type === null) {
|
||||
type = "application/octet-stream";
|
||||
}
|
||||
if (blob instanceof FakeBlob) {
|
||||
data_URI_header = "data:" + type;
|
||||
if (blob.encoding === "base64") {
|
||||
return data_URI_header + ";base64," + blob.data;
|
||||
} else if (blob.encoding === "URI") {
|
||||
return data_URI_header + "," + decodeURIComponent(blob.data);
|
||||
} if (btoa) {
|
||||
return data_URI_header + ";base64," + btoa(blob.data);
|
||||
} else {
|
||||
return data_URI_header + "," + encodeURIComponent(blob.data);
|
||||
}
|
||||
} else if (real_create_object_URL) {
|
||||
return real_create_object_URL.call(real_URL, blob);
|
||||
}
|
||||
};
|
||||
URL.revokeObjectURL = function(object_URL) {
|
||||
if (object_URL.substring(0, 5) !== "data:" && real_revoke_object_URL) {
|
||||
real_revoke_object_URL.call(real_URL, object_URL);
|
||||
}
|
||||
};
|
||||
FBB_proto.append = function(data/*, endings*/) {
|
||||
var bb = this.data;
|
||||
// decode data to a binary string
|
||||
if (Uint8Array && (data instanceof ArrayBuffer || data instanceof Uint8Array)) {
|
||||
var
|
||||
str = ""
|
||||
, buf = new Uint8Array(data)
|
||||
, i = 0
|
||||
, buf_len = buf.length
|
||||
;
|
||||
for (; i < buf_len; i++) {
|
||||
str += String.fromCharCode(buf[i]);
|
||||
}
|
||||
bb.push(str);
|
||||
} else if (get_class(data) === "Blob" || get_class(data) === "File") {
|
||||
if (FileReaderSync) {
|
||||
var fr = new FileReaderSync;
|
||||
bb.push(fr.readAsBinaryString(data));
|
||||
} else {
|
||||
// async FileReader won't work as BlobBuilder is sync
|
||||
throw new FileException("NOT_READABLE_ERR");
|
||||
}
|
||||
} else if (data instanceof FakeBlob) {
|
||||
if (data.encoding === "base64" && atob) {
|
||||
bb.push(atob(data.data));
|
||||
} else if (data.encoding === "URI") {
|
||||
bb.push(decodeURIComponent(data.data));
|
||||
} else if (data.encoding === "raw") {
|
||||
bb.push(data.data);
|
||||
}
|
||||
} else {
|
||||
if (typeof data !== "string") {
|
||||
data += ""; // convert unsupported types to strings
|
||||
}
|
||||
// decode UTF-16 to binary string
|
||||
bb.push(unescape(encodeURIComponent(data)));
|
||||
}
|
||||
};
|
||||
FBB_proto.getBlob = function(type) {
|
||||
if (!arguments.length) {
|
||||
type = null;
|
||||
}
|
||||
return new FakeBlob(this.data.join(""), type, "raw");
|
||||
};
|
||||
FBB_proto.toString = function() {
|
||||
return "[object BlobBuilder]";
|
||||
};
|
||||
FB_proto.slice = function(start, end, type) {
|
||||
var args = arguments.length;
|
||||
if (args < 3) {
|
||||
type = null;
|
||||
}
|
||||
return new FakeBlob(
|
||||
this.data.slice(start, args > 1 ? end : this.data.length)
|
||||
, type
|
||||
, this.encoding
|
||||
);
|
||||
};
|
||||
FB_proto.toString = function() {
|
||||
return "[object Blob]";
|
||||
};
|
||||
FB_proto.close = function() {
|
||||
this.size = this.data.length = 0;
|
||||
};
|
||||
return FakeBlobBuilder;
|
||||
}(view));
|
||||
|
||||
view.Blob = function Blob(blobParts, options) {
|
||||
var type = options ? (options.type || "") : "";
|
||||
var builder = new BlobBuilder();
|
||||
if (blobParts) {
|
||||
for (var i = 0, len = blobParts.length; i < len; i++) {
|
||||
builder.append(blobParts[i]);
|
||||
}
|
||||
}
|
||||
return builder.getBlob(type);
|
||||
};
|
||||
}(typeof self !== "undefined" && self || typeof window !== "undefined" && window || this.content || this));
|
||||
143
src/utils/plugins/Export2Excel.js
Normal file
143
src/utils/plugins/Export2Excel.js
Normal file
@@ -0,0 +1,143 @@
|
||||
/* eslint-disable */
|
||||
require('script-loader!file-saver');
|
||||
require('./Blob.js'); //改成相对路径
|
||||
require('script-loader!xlsx/dist/xlsx.core.min');
|
||||
function generateArray(table) {
|
||||
var out = [];
|
||||
var rows = table.querySelectorAll('tr');
|
||||
var ranges = [];
|
||||
for (var R = 0; R < rows.length; ++R) {
|
||||
var outRow = [];
|
||||
var row = rows[R];
|
||||
var columns = row.querySelectorAll('td');
|
||||
for (var C = 0; C < columns.length; ++C) {
|
||||
var cell = columns[C];
|
||||
var colspan = cell.getAttribute('colspan');
|
||||
var rowspan = cell.getAttribute('rowspan');
|
||||
var cellValue = cell.innerText;
|
||||
if (cellValue !== "" && cellValue == +cellValue) cellValue = +cellValue;
|
||||
|
||||
//Skip ranges
|
||||
ranges.forEach(function (range) {
|
||||
if (R >= range.s.r && R <= range.e.r && outRow.length >= range.s.c && outRow.length <= range.e.c) {
|
||||
for (var i = 0; i <= range.e.c - range.s.c; ++i) outRow.push(null);
|
||||
}
|
||||
});
|
||||
|
||||
//Handle Row Span
|
||||
if (rowspan || colspan) {
|
||||
rowspan = rowspan || 1;
|
||||
colspan = colspan || 1;
|
||||
ranges.push({s: {r: R, c: outRow.length}, e: {r: R + rowspan - 1, c: outRow.length + colspan - 1}});
|
||||
}
|
||||
;
|
||||
|
||||
//Handle Value
|
||||
outRow.push(cellValue !== "" ? cellValue : null);
|
||||
|
||||
//Handle Colspan
|
||||
if (colspan) for (var k = 0; k < colspan - 1; ++k) outRow.push(null);
|
||||
}
|
||||
out.push(outRow);
|
||||
}
|
||||
return [out, ranges];
|
||||
};
|
||||
|
||||
function datenum(v, date1904) {
|
||||
if (date1904) v += 1462;
|
||||
var epoch = Date.parse(v);
|
||||
return (epoch - new Date(Date.UTC(1899, 11, 30))) / (24 * 60 * 60 * 1000);
|
||||
}
|
||||
|
||||
function sheet_from_array_of_arrays(data, opts) {
|
||||
var ws = {};
|
||||
var range = {s: {c: 10000000, r: 10000000}, e: {c: 0, r: 0}};
|
||||
for (var R = 0; R != data.length; ++R) {
|
||||
for (var C = 0; C != data[R].length; ++C) {
|
||||
if (range.s.r > R) range.s.r = R;
|
||||
if (range.s.c > C) range.s.c = C;
|
||||
if (range.e.r < R) range.e.r = R;
|
||||
if (range.e.c < C) range.e.c = C;
|
||||
var cell = {v: data[R][C]};
|
||||
if (cell.v == null) continue;
|
||||
var cell_ref = XLSX.utils.encode_cell({c: C, r: R});
|
||||
|
||||
if (typeof cell.v === 'number') cell.t = 'n';
|
||||
else if (typeof cell.v === 'boolean') cell.t = 'b';
|
||||
else if (cell.v instanceof Date) {
|
||||
cell.t = 'n';
|
||||
cell.z = XLSX.SSF._table[14];
|
||||
cell.v = datenum(cell.v);
|
||||
}
|
||||
else cell.t = 's';
|
||||
|
||||
ws[cell_ref] = cell;
|
||||
}
|
||||
}
|
||||
if (range.s.c < 10000000) ws['!ref'] = XLSX.utils.encode_range(range);
|
||||
return ws;
|
||||
}
|
||||
|
||||
function Workbook() {
|
||||
if (!(this instanceof Workbook)) return new Workbook();
|
||||
this.SheetNames = [];
|
||||
this.Sheets = {};
|
||||
}
|
||||
|
||||
function s2ab(s) {
|
||||
var buf = new ArrayBuffer(s.length);
|
||||
var view = new Uint8Array(buf);
|
||||
for (var i = 0; i != s.length; ++i) view[i] = s.charCodeAt(i) & 0xFF;
|
||||
return buf;
|
||||
}
|
||||
|
||||
export function export_table_to_excel(id) {
|
||||
var theTable = document.getElementById(id);
|
||||
console.log('a')
|
||||
var oo = generateArray(theTable);
|
||||
var ranges = oo[1];
|
||||
|
||||
/* original data */
|
||||
var data = oo[0];
|
||||
var ws_name = "SheetJS";
|
||||
console.log(data);
|
||||
|
||||
var wb = new Workbook(), ws = sheet_from_array_of_arrays(data);
|
||||
|
||||
/* add ranges to worksheet */
|
||||
// ws['!cols'] = ['apple', 'banan'];
|
||||
ws['!merges'] = ranges;
|
||||
|
||||
/* add worksheet to workbook */
|
||||
wb.SheetNames.push(ws_name);
|
||||
wb.Sheets[ws_name] = ws;
|
||||
|
||||
var wbout = XLSX.write(wb, {bookType: 'xlsx', bookSST: false, type: 'binary'});
|
||||
|
||||
saveAs(new Blob([s2ab(wbout)], {type: "application/octet-stream"}), "test.xlsx")
|
||||
}
|
||||
|
||||
function formatJson(jsonData) {
|
||||
console.log(jsonData)
|
||||
}
|
||||
export function export_json_to_excel(th, jsonData, defaultTitle) {
|
||||
|
||||
/* original data */
|
||||
|
||||
var data = jsonData;
|
||||
data.unshift(th);
|
||||
var ws_name = "SheetJS";
|
||||
|
||||
var wb = new Workbook(), ws = sheet_from_array_of_arrays(data);
|
||||
|
||||
// 设置每列的宽度
|
||||
ws['!cols'] = [{wpx:100},{wpx:100},{wpx:100},{wpx:100},{wpx:800},{wpx:100},{wpx:100},{wpx:100}];
|
||||
/* add worksheet to workbook */
|
||||
wb.SheetNames.push(ws_name);
|
||||
wb.Sheets[ws_name] = ws;
|
||||
|
||||
var wbout = XLSX.write(wb, {bookType: 'xlsx', bookSST: false, type: 'binary'});
|
||||
var title = defaultTitle || '列表'
|
||||
saveAs(new Blob([s2ab(wbout)], {type: "application/octet-stream"}), title + ".xlsx")
|
||||
}
|
||||
|
||||
@@ -15,36 +15,31 @@ FPS.startFPS = function (stage,pos = {x : 0, y : 0}, app){
|
||||
if (FPS.app.debug) {
|
||||
stage.addChild(FPS.container);
|
||||
}
|
||||
FPS.container.addChild(FPS.shape)
|
||||
FPS.container.addChild(FPS.txt);
|
||||
// FPS.container.addChild(FPS.shape)
|
||||
// FPS.container.addChild(FPS.txt);
|
||||
FPS.container.cache(pos.x, pos.y, 140, 50);
|
||||
createjs.Ticker.addEventListener("tick", FPS.TickerFPS);
|
||||
|
||||
// setInterval(FPS.TickerFPS,18)
|
||||
}
|
||||
FPS.TickerFPS = function (event)
|
||||
{
|
||||
FPS.TickerFPS = function (event) {
|
||||
FPS.date = new Date();
|
||||
FPS.currentTime = FPS.date.getTime();
|
||||
if(FPS.time!=0)
|
||||
{
|
||||
if (FPS.time != 0) {
|
||||
FPS.FPS = Math.ceil(1000 / (FPS.currentTime - FPS.time));
|
||||
}
|
||||
FPS.time = FPS.currentTime;
|
||||
FPS.txt.text = "FPS: " + FPS.FPS + "\n" + FPS.showText;
|
||||
FPS.container.cache(FPS.pos.x, FPS.pos.y, 140, 50);
|
||||
}
|
||||
FPS.startFPS2 = function (stage)
|
||||
{
|
||||
FPS.startFPS2 = function (stage) {
|
||||
FPS.txt = document.getElementById("fps");
|
||||
createjs.Ticker.addEventListener("tick", FPS.TickerFPS2);
|
||||
}
|
||||
FPS.TickerFPS2 = function (event)
|
||||
{
|
||||
FPS.TickerFPS2 = function (event) {
|
||||
FPS.date = new Date();
|
||||
FPS.currentTime = FPS.date.getTime();
|
||||
if(FPS.time!=0)
|
||||
{
|
||||
if (FPS.time != 0) {
|
||||
FPS.FPS = Math.ceil(1000 / (FPS.currentTime - FPS.time));
|
||||
}
|
||||
FPS.time = FPS.currentTime;
|
||||
|
||||
@@ -40,6 +40,12 @@ module.exports = {
|
||||
// development模式时打包也带有 hash 值
|
||||
config.output.filename('static/js/[name].[hash].js').chunkFilename('static/js/[name].[hash].js').end()
|
||||
|
||||
config.module
|
||||
.rule('images')
|
||||
.use('url-loader')
|
||||
.loader('url-loader')
|
||||
.tap(options => Object.assign(options, { limit: 0 }))
|
||||
|
||||
config.resolve.alias
|
||||
.set("@", resolve("src"))
|
||||
// .set("weui", resolve("src/utils/plugins/weui.js"))
|
||||
|
||||
Reference in New Issue
Block a user