Compare commits
4 Commits
c86df30c9c
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
d7fbe39db6 | ||
| a36a99c1f3 | |||
| 8507d848b4 | |||
| dad2d7a12d |
@@ -20,6 +20,7 @@
|
|||||||
"eslint-config-standard": "^14.1.1",
|
"eslint-config-standard": "^14.1.1",
|
||||||
"eslint-plugin-promise": "^4.2.1",
|
"eslint-plugin-promise": "^4.2.1",
|
||||||
"eslint-plugin-standard": "^4.0.1",
|
"eslint-plugin-standard": "^4.0.1",
|
||||||
|
"file-saver": "^2.0.5",
|
||||||
"global": "^4.4.0",
|
"global": "^4.4.0",
|
||||||
"good-storage": "^1.1.1",
|
"good-storage": "^1.1.1",
|
||||||
"gsap": "^3.5.1",
|
"gsap": "^3.5.1",
|
||||||
@@ -30,6 +31,7 @@
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|||||||
"postcss-px2rem-exclude": "^0.0.6",
|
"postcss-px2rem-exclude": "^0.0.6",
|
||||||
"postcss-viewport-units": "^0.1.6",
|
"postcss-viewport-units": "^0.1.6",
|
||||||
"px2rem-loader": "^0.1.9",
|
"px2rem-loader": "^0.1.9",
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||||||
|
"script-loader": "^0.7.2",
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||||||
"style-resources-loader": "^1.3.3",
|
"style-resources-loader": "^1.3.3",
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||||||
"swiper": "^6.2.0",
|
"swiper": "^6.2.0",
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||||||
"tinyimg-webpack-plugin": "^0.0.5",
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"tinyimg-webpack-plugin": "^0.0.5",
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||||||
@@ -41,7 +43,8 @@
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|||||||
"vue-slider-component": "^3.2.11",
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"vue-slider-component": "^3.2.11",
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||||||
"vuex": "^3.4.0",
|
"vuex": "^3.4.0",
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||||||
"webpack-glsl-loader": "^1.0.1",
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"webpack-glsl-loader": "^1.0.1",
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||||||
"wx-jssdk": "^0.0.7"
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"wx-jssdk": "^0.0.7",
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||||||
|
"xlsx": "^0.18.4"
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||||||
},
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},
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||||||
"devDependencies": {
|
"devDependencies": {
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||||||
"@babel/core": "^7.13.14",
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"@babel/core": "^7.13.14",
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@@ -69,6 +72,7 @@
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|||||||
"jsmpeg": "^1.0.0",
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"jsmpeg": "^1.0.0",
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||||||
"matter-js": "^0.18.0",
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"matter-js": "^0.18.0",
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||||||
"meshline": "^2.0.3",
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"meshline": "^2.0.3",
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||||||
|
"poly-decomp": "^0.3.0",
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"qrcode": "^1.4.4",
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"qrcode": "^1.4.4",
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"snapsvg-cjs": "^0.0.6",
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"snapsvg-cjs": "^0.0.6",
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"stats.js": "^0.17.0",
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"stats.js": "^0.17.0",
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|||||||
BIN
src/assets/images/push-coin/bottom_ban.png
Normal file
BIN
src/assets/images/push-coin/bottom_ban.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 3.3 KiB |
BIN
src/assets/images/push-coin/coin.png
Normal file
BIN
src/assets/images/push-coin/coin.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 12 KiB |
BIN
src/assets/images/push-coin/pusher.png
Normal file
BIN
src/assets/images/push-coin/pusher.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.9 KiB |
BIN
src/assets/images/push-coin/top.png
Normal file
BIN
src/assets/images/push-coin/top.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 9.1 KiB |
@@ -40,6 +40,151 @@
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|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="shadow" ref="shadow" :class="shown ? 'shown' : ''"></div>
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<div class="shadow" ref="shadow" :class="shown ? 'shown' : ''"></div>
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||||||
|
<div class="background">
|
||||||
|
<svg viewBox="0 0 100 100" preserveAspectRatio="xMidYMid slice">
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||||||
|
<defs>
|
||||||
|
<radialGradient
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||||||
|
id="Gradient1"
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||||||
|
cx="50%"
|
||||||
|
cy="50%"
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||||||
|
fx="10%"
|
||||||
|
fy="50%"
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||||||
|
r=".5"
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||||||
|
>
|
||||||
|
<animate
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||||||
|
attributeName="fx"
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||||||
|
dur="34s"
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||||||
|
values="0%;3%;0%"
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||||||
|
repeatCount="indefinite"
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||||||
|
/>
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||||||
|
<stop offset="0%" stop-color="#ff0" />
|
||||||
|
<stop offset="100%" stop-color="#ff00" />
|
||||||
|
</radialGradient>
|
||||||
|
<radialGradient
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||||||
|
id="Gradient2"
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||||||
|
cx="50%"
|
||||||
|
cy="50%"
|
||||||
|
fx="10%"
|
||||||
|
fy="50%"
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||||||
|
r=".5"
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||||||
|
>
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||||||
|
<animate
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||||||
|
attributeName="fx"
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||||||
|
dur="23.5s"
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||||||
|
values="0%;3%;0%"
|
||||||
|
repeatCount="indefinite"
|
||||||
|
/>
|
||||||
|
<stop offset="0%" stop-color="#0ff" />
|
||||||
|
<stop offset="100%" stop-color="#0ff0" />
|
||||||
|
</radialGradient>
|
||||||
|
<radialGradient
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||||||
|
id="Gradient3"
|
||||||
|
cx="50%"
|
||||||
|
cy="50%"
|
||||||
|
fx="50%"
|
||||||
|
fy="50%"
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||||||
|
r=".5"
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||||||
|
>
|
||||||
|
<animate
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||||||
|
attributeName="fx"
|
||||||
|
dur="21.5s"
|
||||||
|
values="0%;3%;0%"
|
||||||
|
repeatCount="indefinite"
|
||||||
|
/>
|
||||||
|
<stop offset="0%" stop-color="#f0f" />
|
||||||
|
<stop offset="100%" stop-color="#f0f0" />
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||||||
|
</radialGradient>
|
||||||
|
</defs>
|
||||||
|
<rect
|
||||||
|
x="0"
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||||||
|
y="0"
|
||||||
|
width="100%"
|
||||||
|
height="100%"
|
||||||
|
fill="url(#Gradient1)"
|
||||||
|
>
|
||||||
|
<animate
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||||||
|
attributeName="x"
|
||||||
|
dur="20s"
|
||||||
|
values="25%;0%;25%"
|
||||||
|
repeatCount="indefinite"
|
||||||
|
/>
|
||||||
|
<animate
|
||||||
|
attributeName="y"
|
||||||
|
dur="21s"
|
||||||
|
values="0%;25%;0%"
|
||||||
|
repeatCount="indefinite"
|
||||||
|
/>
|
||||||
|
<animateTransform
|
||||||
|
attributeName="transform"
|
||||||
|
type="rotate"
|
||||||
|
from="0 50 50"
|
||||||
|
to="360 50 50"
|
||||||
|
dur="17s"
|
||||||
|
repeatCount="indefinite"
|
||||||
|
/>
|
||||||
|
</rect>
|
||||||
|
<rect
|
||||||
|
x="0"
|
||||||
|
y="0"
|
||||||
|
width="100%"
|
||||||
|
height="100%"
|
||||||
|
fill="url(#Gradient2)"
|
||||||
|
>
|
||||||
|
<animate
|
||||||
|
attributeName="x"
|
||||||
|
dur="23s"
|
||||||
|
values="-25%;0%;-25%"
|
||||||
|
repeatCount="indefinite"
|
||||||
|
/>
|
||||||
|
<animate
|
||||||
|
attributeName="y"
|
||||||
|
dur="24s"
|
||||||
|
values="0%;50%;0%"
|
||||||
|
repeatCount="indefinite"
|
||||||
|
/>
|
||||||
|
<animateTransform
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||||||
|
attributeName="transform"
|
||||||
|
type="rotate"
|
||||||
|
from="0 50 50"
|
||||||
|
to="360 50 50"
|
||||||
|
dur="18s"
|
||||||
|
repeatCount="indefinite"
|
||||||
|
/>
|
||||||
|
</rect>
|
||||||
|
<rect
|
||||||
|
x="0"
|
||||||
|
y="0"
|
||||||
|
width="100%"
|
||||||
|
height="100%"
|
||||||
|
fill="url(#Gradient3)"
|
||||||
|
>
|
||||||
|
<animate
|
||||||
|
attributeName="x"
|
||||||
|
dur="25s"
|
||||||
|
values="0%;25%;0%"
|
||||||
|
repeatCount="indefinite"
|
||||||
|
/>
|
||||||
|
<animate
|
||||||
|
attributeName="y"
|
||||||
|
dur="26s"
|
||||||
|
values="0%;25%;0%"
|
||||||
|
repeatCount="indefinite"
|
||||||
|
/>
|
||||||
|
<animateTransform
|
||||||
|
attributeName="transform"
|
||||||
|
type="rotate"
|
||||||
|
from="360 50 50"
|
||||||
|
to="0 50 50"
|
||||||
|
dur="19s"
|
||||||
|
repeatCount="indefinite"
|
||||||
|
/>
|
||||||
|
</rect>
|
||||||
|
</svg>
|
||||||
|
<h1>
|
||||||
|
Rucky's<br />
|
||||||
|
Toy.
|
||||||
|
</h1>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
<script>
|
<script>
|
||||||
@@ -241,6 +386,13 @@ export default {
|
|||||||
// 6px -18px 40px #f5c5cb inset, 11px -18px 40px #f0c1ef inset,
|
// 6px -18px 40px #f5c5cb inset, 11px -18px 40px #f0c1ef inset,
|
||||||
// 22px 7px 40px #d3c1f8 inset, 13px 17px 40px #c2c6fd inset;
|
// 22px 7px 40px #d3c1f8 inset, 13px 17px 40px #c2c6fd inset;
|
||||||
}
|
}
|
||||||
|
.background {
|
||||||
|
opacity: 0.15;
|
||||||
|
.paLayout(0,0,100%,100%,0);
|
||||||
|
svg {
|
||||||
|
.prLayout(100%,100%);
|
||||||
|
}
|
||||||
|
}
|
||||||
.page__hd {
|
.page__hd {
|
||||||
padding: 30px 0 180px 0px !important;
|
padding: 30px 0 180px 0px !important;
|
||||||
h1,
|
h1,
|
||||||
@@ -248,7 +400,10 @@ export default {
|
|||||||
position: relative;
|
position: relative;
|
||||||
z-index: 10;
|
z-index: 10;
|
||||||
text-align: center;
|
text-align: center;
|
||||||
|
color: #fff;
|
||||||
margin-top: 10px;
|
margin-top: 10px;
|
||||||
|
font-weight: 700;
|
||||||
|
mix-blend-mode: overlay;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
.dialog {
|
.dialog {
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ import { gsap } from "gsap";
|
|||||||
import Resource from "./preload";
|
import Resource from "./preload";
|
||||||
import utils from '@/utils/index.js';
|
import utils from '@/utils/index.js';
|
||||||
import Matter from 'matter-js';
|
import Matter from 'matter-js';
|
||||||
|
import decomp from 'poly-decomp';
|
||||||
|
|
||||||
|
|
||||||
class game {
|
class game {
|
||||||
@@ -44,11 +45,13 @@ class game {
|
|||||||
this.utils = utils;
|
this.utils = utils;
|
||||||
|
|
||||||
// init Matter
|
// init Matter
|
||||||
|
this.Matter = Matter;
|
||||||
this.Engine = Matter.Engine,
|
this.Engine = Matter.Engine,
|
||||||
this.Render = Matter.Render,
|
this.Render = Matter.Render,
|
||||||
this.Runner = Matter.Runner,
|
this.Runner = Matter.Runner,
|
||||||
this.Bodies = Matter.Bodies,
|
this.Bodies = Matter.Bodies,
|
||||||
this.Composite = Matter.Composite;
|
this.Composite = Matter.Composite;
|
||||||
|
Matter.Common.setDecomp(decomp)
|
||||||
}
|
}
|
||||||
|
|
||||||
// 初始化
|
// 初始化
|
||||||
@@ -104,7 +107,7 @@ class game {
|
|||||||
this.gameView = this.VIEW.loading(this);
|
this.gameView = this.VIEW.loading(this);
|
||||||
this.VIEW.createLoadingParticle();
|
this.VIEW.createLoadingParticle();
|
||||||
this.scene = 1;
|
this.scene = 1;
|
||||||
// this.loadMainRes();
|
this.loadMainRes();
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -115,10 +118,12 @@ class game {
|
|||||||
imgList: Resource.main.imgList,
|
imgList: Resource.main.imgList,
|
||||||
// audioList: Resource.main.audioList,
|
// audioList: Resource.main.audioList,
|
||||||
loadStart: () => {
|
loadStart: () => {
|
||||||
|
this.scene = 2;
|
||||||
// console.log(this.VIEW.loading_progress_bar.graphics.command.w)
|
// console.log(this.VIEW.loading_progress_bar.graphics.command.w)
|
||||||
},
|
},
|
||||||
progressCallBack: (progress) => {
|
progressCallBack: (progress) => {
|
||||||
// progress; // 0.99
|
// progress; // 0.99
|
||||||
|
console.log()
|
||||||
gsap.to(this.VIEW.loading_progress_bar.graphics.command, {
|
gsap.to(this.VIEW.loading_progress_bar.graphics.command, {
|
||||||
w: 30 + 432 * progress,
|
w: 30 + 432 * progress,
|
||||||
duration: 0.1,
|
duration: 0.1,
|
||||||
@@ -134,7 +139,11 @@ class game {
|
|||||||
},
|
},
|
||||||
completeCallBack: (result) => {
|
completeCallBack: (result) => {
|
||||||
// all loaded triger
|
// all loaded triger
|
||||||
this.VIEW.hideLoading()
|
this.VIEW.createGamePage(this);
|
||||||
|
setTimeout(() => {
|
||||||
|
this.VIEW.hideLoading();
|
||||||
|
this.webGL && this.VIEW.loadingCacheContainer.updateCache();
|
||||||
|
}, 100)
|
||||||
// this.mainResLoaded();
|
// this.mainResLoaded();
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
@@ -183,61 +192,50 @@ class game {
|
|||||||
console.log(this.globalSpeed)
|
console.log(this.globalSpeed)
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
// 初始化物理引擎
|
||||||
initMatterEngine() {
|
initMatterEngine() {
|
||||||
// create an engine
|
// create an engine
|
||||||
this.myEngine = this.Engine.create();
|
this.myEngine = this.Engine.create();
|
||||||
|
this.myEngine.gravity.y = 0;
|
||||||
this.myWorld = this.myEngine.world;
|
this.myWorld = this.myEngine.world;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// create a renderer
|
// create a renderer
|
||||||
// this.myRender = this.Render.create({
|
this.myRender = this.Render.create({
|
||||||
// element: this.vue.$refs.container,
|
// element: this.vue.$refs.container,
|
||||||
// engine: this.myEngine,
|
engine: this.myEngine,
|
||||||
// options: {
|
canvas: this.vue.$refs.matter,
|
||||||
// width: window.innerWidth,
|
options: {
|
||||||
// height: window.innerHeight,
|
width: 375,// 375, //window.innerWidth,
|
||||||
// pixelRatio: 1, // 设置像素比
|
height: 812, //812, //window.innerHeight,
|
||||||
// showAngleIndicator: true,
|
pixelRatio: 1, // 设置像素比 window.devicePixelRatio
|
||||||
// wireframes: true,
|
background: 'transparent',
|
||||||
// showDebug: true
|
wireframeBackground: "transparent",
|
||||||
// }
|
showAngleIndicator: false,
|
||||||
// });
|
wireframes: false,
|
||||||
|
showDebug: false,
|
||||||
|
showVelocity: true,
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
// create two boxes and a ground
|
// create two boxes and a ground
|
||||||
var boxA = this.Bodies.rectangle(100, 200, 80, 80);
|
// var boxA = this.Bodies.rectangle(100, 200, 80, 80);
|
||||||
var boxB = this.Bodies.rectangle(150, 50, 80, 80);
|
// var boxB = this.Bodies.rectangle(150, 50, 80, 80);
|
||||||
var boxC = this.Bodies.rectangle(150, 50, 80, 80);
|
// var boxC = this.Bodies.rectangle(150, 50, 80, 80);
|
||||||
var boxD = this.Bodies.rectangle(150, 50, 80, 80);
|
// var boxD = this.Bodies.rectangle(150, 50, 80, 80);
|
||||||
var ground = this.Bodies.rectangle(0, 800, 750, 10, { isStatic: true });
|
// var ground = this.Bodies.rectangle(0, 800, 750, 10, { isStatic: true });
|
||||||
|
|
||||||
|
|
||||||
// this.Composite.add(this.myWorld, [
|
|
||||||
// this.Bodies.fromVertices(
|
|
||||||
// 0, 0,
|
|
||||||
// [
|
|
||||||
// // 顶点坐标
|
|
||||||
// { x: 0, y: 0 },
|
|
||||||
// { x: 0, y: 890 },
|
|
||||||
// { x: 140, y: 815 },
|
|
||||||
// { x: 208, y: 614 },
|
|
||||||
// { x: 548, y: 614 },
|
|
||||||
// { x: 612, y: 815 },
|
|
||||||
// { x: 750, y: 890 },
|
|
||||||
// { x: 750, y: 0 }
|
|
||||||
// ],
|
|
||||||
// { isStatic: true }
|
|
||||||
// )
|
|
||||||
// ]);
|
|
||||||
// add all of the bodies to the world
|
// add all of the bodies to the world
|
||||||
this.Composite.add(this.myWorld, [boxA, boxB, boxC, boxD, ground]);
|
// this.Composite.add(this.myWorld, [boxA, boxB, boxC, boxD, ground]);
|
||||||
|
|
||||||
// create runner
|
// create runner
|
||||||
// this.Render.run(this.myRender);
|
this.Render.run(this.myRender);
|
||||||
|
|
||||||
// run the engine
|
// run the engine
|
||||||
// this.myRunner = this.Runner.create();
|
this.myRunner = this.Runner.create();
|
||||||
// this.Runner.run(this.myRunner, this.myEngine);
|
this.Runner.run(this.myRunner, this.myEngine);
|
||||||
this.Engine.run(this.myEngine);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//debug mode destroyed
|
//debug mode destroyed
|
||||||
|
|||||||
@@ -24,13 +24,22 @@ export default {
|
|||||||
main: {
|
main: {
|
||||||
imgList: [
|
imgList: [
|
||||||
{
|
{
|
||||||
id: 'logo',
|
id: 'coin',
|
||||||
src: require("@/assets/images/logo.png")
|
src: require("@/assets/images/push-coin/coin.png")
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
id: 'logo',
|
id: 'top',
|
||||||
src: require("@/assets/images/logo.png")
|
src: require("@/assets/images/push-coin/top.png")
|
||||||
}
|
},
|
||||||
|
{
|
||||||
|
id: 'bottom_ban',
|
||||||
|
src: require("@/assets/images/push-coin/bottom_ban.png")
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'pusher',
|
||||||
|
src: require("@/assets/images/push-coin/pusher.png")
|
||||||
|
},
|
||||||
|
|
||||||
],
|
],
|
||||||
audioList: [
|
audioList: [
|
||||||
]
|
]
|
||||||
|
|||||||
@@ -79,10 +79,18 @@ class creater {
|
|||||||
//屏幕自适应
|
//屏幕自适应
|
||||||
adaptScreen() {
|
adaptScreen() {
|
||||||
if (this.app.needAdaptScreen === false) return
|
if (this.app.needAdaptScreen === false) return
|
||||||
|
// 横屏模式
|
||||||
|
if (window.innerWidth > window.innerHeight) {
|
||||||
|
this.currentStageWidth = window.innerWidth;
|
||||||
|
this.currentStageHeight = window.innerHeight;
|
||||||
|
this.currentWidthHeightScale = this.currentStageWidth / this.currentStageHeight;
|
||||||
|
this.offsetTop = 0;
|
||||||
|
} else {
|
||||||
this.currentStageWidth = window.innerWidth;
|
this.currentStageWidth = window.innerWidth;
|
||||||
this.currentStageHeight = 1624 / 750 * window.innerWidth;
|
this.currentStageHeight = 1624 / 750 * window.innerWidth;
|
||||||
this.currentWidthHeightScale = this.currentStageWidth / this.currentStageHeight;
|
this.currentWidthHeightScale = this.currentStageWidth / this.currentStageHeight;
|
||||||
|
this.offsetTop = (window.innerHeight - this.currentStageHeight) * this.stageCanvas.scaleY;
|
||||||
|
}
|
||||||
if (this.currentStageWidth > this.currentStageHeight) {
|
if (this.currentStageWidth > this.currentStageHeight) {
|
||||||
if (this.initWidthHeightScale < this.currentWidthHeightScale)
|
if (this.initWidthHeightScale < this.currentWidthHeightScale)
|
||||||
this.stageCanvas.scaleX = this.stageCanvas.scaleY = this.currentStageWidth / this.initStageWidth;
|
this.stageCanvas.scaleX = this.stageCanvas.scaleY = this.currentStageWidth / this.initStageWidth;
|
||||||
@@ -98,13 +106,13 @@ class creater {
|
|||||||
this.stage.x = 0//(this.currentStageWidth - this.initStageWidth) * this.stageCanvas.scaleX / 2;
|
this.stage.x = 0//(this.currentStageWidth - this.initStageWidth) * this.stageCanvas.scaleX / 2;
|
||||||
this.stage.y = 0//(window.innerHeight - this.currentStageHeight) * this.stageCanvas.scaleY / 2;
|
this.stage.y = 0//(window.innerHeight - this.currentStageHeight) * this.stageCanvas.scaleY / 2;
|
||||||
|
|
||||||
this.offsetTop = (window.innerHeight - this.currentStageHeight) * this.stageCanvas.scaleY;
|
|
||||||
|
|
||||||
if (window.innerHeight < this.currentStageHeight)
|
if (window.innerHeight < this.currentStageHeight)
|
||||||
gsap.set(this.stageCanvas, { y: this.offsetTop }); //+ (window.deviceInfo.screenSize <= 2 ? 20 : 0)
|
gsap.set(this.stageCanvas, { y: this.offsetTop }); //+ (window.deviceInfo.screenSize <= 2 ? 20 : 0)
|
||||||
else
|
else
|
||||||
gsap.set(this.stageCanvas, { y: 0 });
|
gsap.set(this.stageCanvas, { y: 0 });
|
||||||
|
|
||||||
|
|
||||||
// console.log(this.stageCanvas.scaleX,this.stageCanvas.scaleY,window.devicePixelRatio)
|
// console.log(this.stageCanvas.scaleX,this.stageCanvas.scaleY,window.devicePixelRatio)
|
||||||
// console.log(this.stageContainer.x,this.stageContainer.y,this.currentStageHeight,this.offsetTop)
|
// console.log(this.stageContainer.x,this.stageContainer.y,this.currentStageHeight,this.offsetTop)
|
||||||
|
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ import layoutData from './layout';
|
|||||||
import createLayout from './createView';
|
import createLayout from './createView';
|
||||||
// import maskCreater from './maskCreater'; //mask creater
|
// import maskCreater from './maskCreater'; //mask creater
|
||||||
import { gsap } from "gsap";
|
import { gsap } from "gsap";
|
||||||
|
import decomp from 'poly-decomp';
|
||||||
// import utils from '@/utils/index.js'
|
// import utils from '@/utils/index.js'
|
||||||
// import { MotionPathPlugin } from "gsap/MotionPathPlugin.js";
|
// import { MotionPathPlugin } from "gsap/MotionPathPlugin.js";
|
||||||
// import Soul from './plugins/ScrollContainer'; //app scroll plugin module
|
// import Soul from './plugins/ScrollContainer'; //app scroll plugin module
|
||||||
@@ -16,8 +17,6 @@ class layout {
|
|||||||
}
|
}
|
||||||
|
|
||||||
init() {
|
init() {
|
||||||
|
|
||||||
|
|
||||||
//update btns position by viewport
|
//update btns position by viewport
|
||||||
// this.updatePosByViewport();
|
// this.updatePosByViewport();
|
||||||
|
|
||||||
@@ -65,8 +64,9 @@ class layout {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
createBitmap(spriteSheet, name) {
|
createBitmap(name) {
|
||||||
return new createjs.Sprite(spriteSheet, name);
|
let img = this.game.mainLoader && this.game.mainLoader.getResult(name);
|
||||||
|
return new createjs.Bitmap(img);
|
||||||
}
|
}
|
||||||
|
|
||||||
//创建loading页
|
//创建loading页
|
||||||
@@ -95,365 +95,125 @@ class layout {
|
|||||||
// 创建粒子动画
|
// 创建粒子动画
|
||||||
this.createLoadingParticle();
|
this.createLoadingParticle();
|
||||||
|
|
||||||
console.log(this.loading_bg)
|
// console.log(this.loading_bg)
|
||||||
|
|
||||||
return this
|
return this
|
||||||
}
|
}
|
||||||
|
|
||||||
//隐藏loading页面
|
//隐藏loading页面
|
||||||
hideLoading(step = 1) {
|
hideLoading() {
|
||||||
//create story index
|
//create story index
|
||||||
this.game.scene = 2;
|
gsap.to(this.game.stage.loadingContainer, { alpha: 0, duration: 0.65, })
|
||||||
gsap.to(this.game.stage.loadingContainer, {
|
gsap.to([this.game.stage.mainContainer, this.gamePage], { alpha: 1, duration: 0.65 });
|
||||||
alpha: 0, duration: 0.65, delay: step == 3 ? 1 : 0, onComplete: () => {
|
|
||||||
// 将loading重置ui显示 为二次加载资源做显示
|
|
||||||
this.changeLoadingLayout(step);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
gsap.to(this.game.stage.mainContainer, { alpha: 1, duration: 0.65 });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 准备下一次loading
|
// 创建游戏页
|
||||||
changeLoadingLayout(step) {
|
createGamePage(game) {
|
||||||
if (step == 1) {
|
this.game = game;
|
||||||
// 进度归零
|
this.gamePage = new createjs.Container().set({ alpha: 0 });
|
||||||
this.loading_progress_text.text = '0%';
|
this.game.stage.mainContainer.addChild(this.gamePage);
|
||||||
// 隐藏元素
|
|
||||||
gsap.set([this.loading_start, this.loading_progress_bg, this.loading_progress_bar, this.loading_snow, this.loading_text], { alpha: 0 })
|
|
||||||
// 显示元素
|
|
||||||
gsap.set([this.loading_text2, this.loading_box, this.loading_light, this.loading_person], { alpha: 1 })
|
|
||||||
gsap.set(this.loading_progress_text, { alpha: 1, y: 1260 })
|
|
||||||
// 准备动画
|
|
||||||
this.readyLangLoaderAni();
|
|
||||||
} else if (step == 2) {
|
|
||||||
// 隐藏元素
|
|
||||||
gsap.set([this.loading_text2, this.loading_light, this.loading_person], { alpha: 0 })
|
|
||||||
gsap.set(this.loading_progress_text, { alpha: 0 })
|
|
||||||
// 显示元素
|
|
||||||
gsap.set([this.loading_text3, this.loading_light2, this.loading_arrow], { alpha: 1 })
|
|
||||||
// 如果是英文 显示英文文案
|
|
||||||
if (this.game.langConfig.id == 3) {
|
|
||||||
gsap.set([this.loading_text2_en, this.loading_text3], { alpha: 0 })
|
|
||||||
gsap.set([this.loading_text3_en], { alpha: 1 })
|
|
||||||
}
|
|
||||||
// 准备动画
|
|
||||||
this.readyPosterLoaderAni();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 准备语言加载动画
|
let bottom = this.createBitmap('bottom_ban').set({ y: 560 });
|
||||||
readyLangLoaderAni() {
|
let top = this.createBitmap('top');
|
||||||
this.langLoaderAni = [];
|
// 添加推板
|
||||||
let ani1 = new gsap.timeline({ repeat: -1, paused: true })
|
let pusher = this.createBitmap('pusher').set({
|
||||||
.to([this.loading_light, this.loading_person], { alpha: 0.86, duration: 0.2 })
|
x: 142,
|
||||||
.to([this.loading_light, this.loading_person], { alpha: 1, duration: 0.15 })
|
y: 683
|
||||||
.to([this.loading_light, this.loading_person], { alpha: 0.6, duration: 0.2 })
|
|
||||||
.to([this.loading_light, this.loading_person], { alpha: 1, duration: 0.1 })
|
|
||||||
|
|
||||||
let ani2 = gsap.to([this.loading_person, this.loading_box], { y: '+=15', yoyo: true, repeat: -1, duration: 1.5 })
|
|
||||||
|
|
||||||
|
|
||||||
this.langLoaderAni.push(ani1, ani2)
|
|
||||||
}
|
|
||||||
|
|
||||||
// 播放语言加载时动画
|
|
||||||
playLangLoaderAni() {
|
|
||||||
this.langLoaderAni.forEach((item) => {
|
|
||||||
item.restart();
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
// 暂停语言加载时动画
|
|
||||||
pauseLangLoaderAni() {
|
|
||||||
this.langLoaderAni.forEach((item) => {
|
|
||||||
item.pause();
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
// 准备语言加载动画
|
|
||||||
readyPosterLoaderAni() {
|
|
||||||
this.posterLoaderAni = [];
|
|
||||||
let ani1 = new gsap.timeline({ repeat: -1, paused: true })
|
|
||||||
.to(this.loading_light2, { alpha: 0.86, duration: 0.2 })
|
|
||||||
.to(this.loading_light2, { alpha: 1, duration: 0.15 })
|
|
||||||
.to(this.loading_light2, { alpha: 0.6, duration: 0.2 })
|
|
||||||
.to(this.loading_light2, { alpha: 1, duration: 0.1 })
|
|
||||||
|
|
||||||
let ani2 = gsap.to([this.loading_box], { y: '+=15', yoyo: true, repeat: -1, duration: 1.5 })
|
|
||||||
|
|
||||||
let ani3 = gsap.to([this.loading_arrow], { y: '+=15', scaleX: 0.95, yoyo: true, repeat: -1, duration: 1.5 })
|
|
||||||
|
|
||||||
|
|
||||||
this.posterLoaderAni.push(ani1, ani2, ani3)
|
|
||||||
}
|
|
||||||
|
|
||||||
// 播放语言加载时动画
|
|
||||||
playPosterLoaderAni() {
|
|
||||||
this.posterLoaderAni.forEach((item) => {
|
|
||||||
item.restart();
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
// 暂停语言加载时动画
|
|
||||||
pausePosterLoaderAni() {
|
|
||||||
this.posterLoaderAni.forEach((item) => {
|
|
||||||
item.pause();
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// 帧生成动画
|
|
||||||
framePlayer(config) {
|
|
||||||
// 图像资源
|
|
||||||
// 容器
|
|
||||||
// const container = new createjs.Container();
|
|
||||||
|
|
||||||
// loader
|
|
||||||
const loader = this.game[config.name];
|
|
||||||
|
|
||||||
// images
|
|
||||||
const images = [];
|
|
||||||
config.imgIds.forEach((item) => {
|
|
||||||
images.push(loader.getResult(item));
|
|
||||||
})
|
|
||||||
|
|
||||||
// handle speed
|
|
||||||
Object.keys(config.sprite.animations).forEach((key) => {
|
|
||||||
// console.log('speed=', this.game.globalSpeed * 0.18)
|
|
||||||
config.sprite.animations[key].speed = this.game.globalSpeed * 0.18;
|
|
||||||
config.sprite.animations[key].next = 'wait'
|
|
||||||
});
|
});
|
||||||
|
|
||||||
// animation config
|
// console.log(pusher)
|
||||||
const aniData = {
|
|
||||||
images,
|
|
||||||
frames: config.sprite.frames,
|
|
||||||
animations: config.sprite.animations
|
|
||||||
}
|
|
||||||
|
|
||||||
const spriteSheet = new createjs.SpriteSheet(aniData);
|
gsap.to(pusher, { y: '-=202', yoyo: true, repeat: -1, ease: 'none', duration: 5 })
|
||||||
const animation = new createjs.Sprite(spriteSheet);
|
|
||||||
|
|
||||||
// default setting
|
// 添加到
|
||||||
if (config.name === 'guide' || config.name === 'wait') {
|
this.gamePage.addChild(bottom, pusher, top);
|
||||||
animation.set({
|
|
||||||
name: config.name,
|
|
||||||
x: 390,
|
// Create a concave polygon
|
||||||
y: 280 + 512,
|
var _g = [
|
||||||
scaleX: 1.25,
|
// 顶点坐标
|
||||||
scaleY: 1.25,
|
{ x: 0, y: 0 },
|
||||||
regX: 750 * 0.85 / 2,
|
{ x: 0, y: 956 },
|
||||||
regY: 1624 * 0.85 / 2,
|
{ x: 141, y: 881 },
|
||||||
alpha: 0
|
{ x: 206, y: 683 },
|
||||||
|
{ x: 548, y: 683 },
|
||||||
|
{ x: 614, y: 881 },
|
||||||
|
{ x: 750, y: 956 },
|
||||||
|
{ x: 750, y: 0 },
|
||||||
|
];
|
||||||
|
var concavePolygon = [
|
||||||
|
// 顶点坐标
|
||||||
|
[0, 0],
|
||||||
|
[0, 956],
|
||||||
|
[141, 881],
|
||||||
|
[206, 683],
|
||||||
|
[548, 683],
|
||||||
|
[614, 881],
|
||||||
|
[750, 956],
|
||||||
|
[750, 0],
|
||||||
|
];
|
||||||
|
|
||||||
|
// Make sure the polygon has counter-clockwise winding. Skip this step if you know it's already counter-clockwise.
|
||||||
|
decomp.makeCCW(concavePolygon);
|
||||||
|
|
||||||
|
|
||||||
|
var convexPolygons = decomp.quickDecomp(concavePolygon);
|
||||||
|
// ==> [ [[1,0],[1,1],[0.5,0.5]], [[0.5,0.5],[-1,1],[-1,0],[1,0]] ]
|
||||||
|
|
||||||
|
// // Decompose using the slow (but optimal) algorithm
|
||||||
|
// var convexPolygons = decomp.decomp(concavePolygon);
|
||||||
|
|
||||||
|
convexPolygons.forEach((item) => {
|
||||||
|
item.forEach((t, i) => {
|
||||||
|
item.push({
|
||||||
|
x: t[0],
|
||||||
|
y: t[1]
|
||||||
|
})
|
||||||
|
if (i == (item.length / 2) - 1) {
|
||||||
|
item.splice(0, item.length / 2)
|
||||||
|
}
|
||||||
})
|
})
|
||||||
} else {
|
|
||||||
animation.set({
|
|
||||||
name: config.name,
|
|
||||||
x: 220,
|
|
||||||
y: 565 + 512,
|
|
||||||
scaleX: 1,
|
|
||||||
scaleY: 1,
|
|
||||||
regX: 750 * 1 / 2,
|
|
||||||
regY: 1624 * 1 / 2,
|
|
||||||
alpha: 0
|
|
||||||
})
|
})
|
||||||
}
|
|
||||||
|
|
||||||
|
console.log(convexPolygons)
|
||||||
|
// 添加ground
|
||||||
|
this.game.Composite.add(this.game.myWorld,
|
||||||
|
this.game.Bodies.fromVertices(
|
||||||
return animation
|
window.innerWidth / 2, window.innerHeight / 2,
|
||||||
}
|
_g,
|
||||||
|
|
||||||
// 生成海报
|
|
||||||
createPoster(nickname = '', level = 1) {
|
|
||||||
this.posterContainer = new createjs.Container().set({ alpha: 1, name: 'posterContainer' });
|
|
||||||
// this.game.stage.mainContainer.addChild(this.posterContainer);
|
|
||||||
|
|
||||||
// 海报图片
|
|
||||||
let posterImg = this.game.posterLoader.getResult('poster_bg');
|
|
||||||
// 海报对象
|
|
||||||
let poster = new createjs.Bitmap(posterImg);
|
|
||||||
|
|
||||||
// nickname
|
|
||||||
let nt;
|
|
||||||
if (nickname) {
|
|
||||||
nt = this.game.vue.$Utils.cutString(nickname, 20, true);
|
|
||||||
}
|
|
||||||
let nicknameText = new createjs.Text(nt, "38px Helvetica, Arial, sans-serif", "#31425b").set({
|
|
||||||
x: 375,
|
|
||||||
y: 1086,
|
|
||||||
textAlign: 'center'
|
|
||||||
});
|
|
||||||
|
|
||||||
let levelImg = this.game.posterLoader.getResult(`word_${level}`);
|
|
||||||
let posConfig = [
|
|
||||||
{
|
{
|
||||||
x: 50,
|
isStatic: true,
|
||||||
y: 239
|
scale: {
|
||||||
|
screenX: 0.5,
|
||||||
|
screenY: 0.5,
|
||||||
},
|
},
|
||||||
{
|
render: {
|
||||||
x: 70,
|
fillStyle: 'rgba(39,7,238,0.25)'
|
||||||
y: 242
|
|
||||||
},
|
|
||||||
{
|
|
||||||
x: 54,
|
|
||||||
y: 243
|
|
||||||
},
|
|
||||||
{
|
|
||||||
x: 57,
|
|
||||||
y: 224
|
|
||||||
},
|
|
||||||
{
|
|
||||||
x: 50,
|
|
||||||
y: 243
|
|
||||||
}
|
}
|
||||||
]
|
},
|
||||||
// 等级称号
|
|
||||||
let levelTitle = new createjs.Bitmap(levelImg).set(
|
)
|
||||||
this.game.langConfig.id == 3 ? posConfig[Number(level) - 1] : posConfig[4]
|
|
||||||
);
|
);
|
||||||
|
|
||||||
|
//
|
||||||
let personImg = this.game.posterLoader.getResult('person');
|
// let bounds = pusher.getBounds();
|
||||||
// 王冰冰
|
// pusher.body = this.game.Bodies.trapezoid(
|
||||||
let person = new createjs.Bitmap(personImg).set({
|
// pusher.x,
|
||||||
x: this.game.langConfig.id == 3 ? 76 : 86,
|
// pusher.y,
|
||||||
y: this.game.langConfig.id == 3 ? 381 : 256
|
// bounds.width,
|
||||||
});
|
// bounds.height,
|
||||||
|
// 1,
|
||||||
// 根据版本选择不同的二维码 目前全部选用微信版本二维码
|
// { isStatic: true }
|
||||||
let codeName = 'qrcode';
|
// );
|
||||||
// switch (process.env.VUE_APP_CURRENTMODE) {
|
// this.game.Composite.add(this.myWorld, [pusher.body]);
|
||||||
// case 'ysprod':
|
|
||||||
// codeName = 'ys_qrcode';
|
|
||||||
// break;
|
|
||||||
// case 'wbprod':
|
|
||||||
// codeName = 'wb_qrcode';
|
|
||||||
// break;
|
|
||||||
// default:
|
|
||||||
// codeName = 'qrcode';
|
|
||||||
// break;
|
|
||||||
// }
|
|
||||||
let qrcodeImg = this.game.posterLoader.getResult(codeName);
|
|
||||||
// 海报对象
|
|
||||||
let qrcode = new createjs.Bitmap(qrcodeImg).set({
|
|
||||||
x: this.game.langConfig.id == 3 ? 305 : 306,
|
|
||||||
y: this.game.langConfig.id == 3 ? 1256 : 1275,
|
|
||||||
scaleX: 0.34,
|
|
||||||
scaleY: 0.34,
|
|
||||||
width: 136,
|
|
||||||
height: 136
|
|
||||||
});
|
|
||||||
|
|
||||||
let logoImg = this.game.posterLoader.getResult('logo');
|
|
||||||
// 海报对象
|
|
||||||
let logo = new createjs.Bitmap(logoImg).set({
|
|
||||||
x: this.game.langConfig.id == 3 ? 341 : 341,
|
|
||||||
y: this.game.langConfig.id == 3 ? 1482 : 1482,
|
|
||||||
});
|
|
||||||
|
|
||||||
// 插入container
|
|
||||||
this.posterContainer.addChild(poster, nicknameText, qrcode, levelTitle, person, logo);
|
|
||||||
|
|
||||||
this.posterContainer.cache(0, 0, 750, 1538);
|
|
||||||
|
|
||||||
// easejs > 1.0.0 getCacheDataURL报错 0.8.2版本正常
|
|
||||||
let baseUrl = this.posterContainer.cacheCanvas.toDataURL('image/png');
|
|
||||||
// let baseUrl = this.posterContainer.getCacheDataURL();
|
|
||||||
|
|
||||||
setTimeout(() => {
|
|
||||||
this.destroyPosterCreater();
|
|
||||||
}, 1000);
|
|
||||||
|
|
||||||
return baseUrl
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// 销毁海报生成器
|
// 生成硬币
|
||||||
destroyPosterCreater() {
|
createCoin() {
|
||||||
this.posterContainer.uncache();
|
let coinImg = this.game.mainLoader.getResult('coin');
|
||||||
this.posterContainer.removeAllChildren();
|
let coin = new createjs.Bitmap(coinImg);
|
||||||
this.game.stage.mainContainer.removeChild(this.posterContainer);
|
|
||||||
this.posterContainer = null;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// index 粒子制造机
|
|
||||||
createParticle() {
|
|
||||||
|
|
||||||
// 容器
|
|
||||||
// const loadingContainer = this.game.stage.loadingContainer;
|
|
||||||
|
|
||||||
// loader
|
|
||||||
const loader = this.game.vue.$beforeLoader;
|
|
||||||
|
|
||||||
// sprite image
|
|
||||||
const spriteImg = loader.getResult('snowSprite');
|
|
||||||
|
|
||||||
|
|
||||||
const container = new createjs.Container();
|
|
||||||
|
|
||||||
|
|
||||||
const aniData = {
|
|
||||||
images: [spriteImg],
|
|
||||||
frames: [
|
|
||||||
[1, 1, 77, 82, 0, 0, 0],
|
|
||||||
[1, 85, 57, 55, 0, 0, 0],
|
|
||||||
[1, 142, 46, 45, 0, 0, 0],
|
|
||||||
[49, 142, 15, 15, 0, 0, 0],
|
|
||||||
[60, 85, 8, 12, 0, 0, 0],
|
|
||||||
[60, 99, 6, 6, 0, 0, 0]
|
|
||||||
],
|
|
||||||
animations: {
|
|
||||||
"snow-1": { "frames": [0] },
|
|
||||||
"snow-2": { "frames": [1] },
|
|
||||||
"snow-3": { "frames": [2] },
|
|
||||||
"snow-4": { "frames": [3] },
|
|
||||||
"snow-5": { "frames": [4] },
|
|
||||||
"snow-6": { "frames": [3] },
|
|
||||||
"snow-7": { "frames": [4] },
|
|
||||||
"snow-8": { "frames": [2] },
|
|
||||||
"snow-9": { "frames": [3] },
|
|
||||||
"snow-10": { "frames": [1] },
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const spriteSheet = new createjs.SpriteSheet(aniData);
|
|
||||||
|
|
||||||
const arr = [];
|
|
||||||
for (let i = 0; i < (window.deviceInfo.system == 'IOS' ? 50 : 50); i++) {
|
|
||||||
const scale = Math.random() * 0.35 + 0.5;
|
|
||||||
const name = `snow-${this.game.vue.$Utils.rangeRandom(1, 10)}`;
|
|
||||||
const sprite = this.createBitmap(spriteSheet, name).set({
|
|
||||||
x: Math.random() * 750 - 30,
|
|
||||||
y: Math.random() * 1300,
|
|
||||||
ox: Math.random() * 750,
|
|
||||||
oy: -50,
|
|
||||||
// regX:14,
|
|
||||||
// regY:14,
|
|
||||||
scaleX: scale,
|
|
||||||
scaleY: scale,
|
|
||||||
speedX: (Math.random() > 0.5 ? 1 : -1) * (Math.random() * 0.5 + 0.25),
|
|
||||||
speedY: Math.random() * 1 + 1,
|
|
||||||
speedR: Math.random() * 0.5 + 0.5,
|
|
||||||
alpha: Math.random() * 0.3 + 0.5,
|
|
||||||
})
|
|
||||||
|
|
||||||
arr.push(sprite)
|
|
||||||
}
|
|
||||||
// const mask = new createjs.Shape().setTransform(0, 0, 1, 1);
|
|
||||||
// mask.graphics.f('#000000').drawRoundRect(0, 0, 750, 1300, 0).es();
|
|
||||||
// contianer.mask = mask;
|
|
||||||
// contianer.compositeOperation = 'darker';
|
|
||||||
// arr.push(mask)
|
|
||||||
container.children = arr;
|
|
||||||
|
|
||||||
this.prarticleContainer = container;
|
|
||||||
this.game.stage.mainContainer.addChild(container);
|
|
||||||
return container
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// loading 粒子制造机
|
// loading 粒子制造机
|
||||||
createLoadingParticle() {
|
createLoadingParticle() {
|
||||||
const container = new createjs.Container();
|
const container = new createjs.Container();
|
||||||
|
|||||||
@@ -7,7 +7,9 @@
|
|||||||
* @FilePath: /xfhd-vue-scaffold/src/page/index/Home/Index.vue
|
* @FilePath: /xfhd-vue-scaffold/src/page/index/Home/Index.vue
|
||||||
-->
|
-->
|
||||||
<template>
|
<template>
|
||||||
<div class="pushcoin" id="container" ref="container"></div>
|
<div class="pushcoin" id="container" ref="container">
|
||||||
|
<canvas ref="matter" class="matter"></canvas>
|
||||||
|
</div>
|
||||||
</template>
|
</template>
|
||||||
<script>
|
<script>
|
||||||
// @ is an alias to /src
|
// @ is an alias to /src
|
||||||
@@ -34,10 +36,16 @@ export default {
|
|||||||
};
|
};
|
||||||
</script>
|
</script>
|
||||||
<!-- Add "scoped" attribute to limit CSS to this component only -->
|
<!-- Add "scoped" attribute to limit CSS to this component only -->
|
||||||
<style scoped lang="less">
|
<style lang="less">
|
||||||
.pushcoin {
|
.pushcoin {
|
||||||
.prLayout(100%,100%);
|
.prLayout(100%,100%);
|
||||||
overflow: hidden;
|
overflow: hidden;
|
||||||
background-color: #333;
|
background-color: #333;
|
||||||
|
.matter {
|
||||||
|
.paPos(0,0,1);
|
||||||
|
}
|
||||||
|
#stageCanvas {
|
||||||
|
.paLayout(0,0,750px,1624px,0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
</style>
|
</style>
|
||||||
@@ -92,6 +92,14 @@
|
|||||||
ref="btn2"
|
ref="btn2"
|
||||||
>
|
>
|
||||||
排序
|
排序
|
||||||
|
</div>
|
||||||
|
<div
|
||||||
|
class="btn"
|
||||||
|
@click="export2Excel"
|
||||||
|
:class="{ active: active3 }"
|
||||||
|
ref="btn3"
|
||||||
|
>
|
||||||
|
导出excel
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -100,6 +108,7 @@
|
|||||||
// @ is an alias to /src
|
// @ is an alias to /src
|
||||||
import colorUtil from "color-util";
|
import colorUtil from "color-util";
|
||||||
import colors from "@/data/color.json";
|
import colors from "@/data/color.json";
|
||||||
|
import { export_json_to_excel } from "@/utils/plugins/Export2Excel";
|
||||||
import gsap from "gsap";
|
import gsap from "gsap";
|
||||||
export default {
|
export default {
|
||||||
name: "ColorSort",
|
name: "ColorSort",
|
||||||
@@ -111,87 +120,88 @@ export default {
|
|||||||
sortedStatus: false,
|
sortedStatus: false,
|
||||||
active1: false,
|
active1: false,
|
||||||
active2: false,
|
active2: false,
|
||||||
|
active3: false,
|
||||||
hlsColorArr: [],
|
hlsColorArr: [],
|
||||||
newColorArr: [
|
newColorArr: [
|
||||||
{
|
{
|
||||||
name: "",
|
name: "红",
|
||||||
data: [],
|
data: [],
|
||||||
average: "",
|
average: "",
|
||||||
min: "",
|
min: "",
|
||||||
max: "",
|
max: "",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: "",
|
name: "紫",
|
||||||
data: [],
|
data: [],
|
||||||
average: "",
|
average: "",
|
||||||
min: "",
|
min: "",
|
||||||
max: "",
|
max: "",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: "",
|
name: "蓝紫",
|
||||||
data: [],
|
data: [],
|
||||||
average: "",
|
average: "",
|
||||||
min: "",
|
min: "",
|
||||||
max: "",
|
max: "",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: "",
|
name: "蓝",
|
||||||
data: [],
|
data: [],
|
||||||
average: "",
|
average: "",
|
||||||
min: "",
|
min: "",
|
||||||
max: "",
|
max: "",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: "",
|
name: "青",
|
||||||
data: [],
|
data: [],
|
||||||
average: "",
|
average: "",
|
||||||
min: "",
|
min: "",
|
||||||
max: "",
|
max: "",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: "",
|
name: "绿",
|
||||||
data: [],
|
data: [],
|
||||||
average: "",
|
average: "",
|
||||||
min: "",
|
min: "",
|
||||||
max: "",
|
max: "",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: "",
|
name: "黄绿",
|
||||||
data: [],
|
data: [],
|
||||||
average: "",
|
average: "",
|
||||||
min: "",
|
min: "",
|
||||||
max: "",
|
max: "",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: "",
|
name: "黄",
|
||||||
data: [],
|
data: [],
|
||||||
average: "",
|
average: "",
|
||||||
min: "",
|
min: "",
|
||||||
max: "",
|
max: "",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: "",
|
name: "橘色",
|
||||||
data: [],
|
data: [],
|
||||||
average: "",
|
average: "",
|
||||||
min: "",
|
min: "",
|
||||||
max: "",
|
max: "",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: "",
|
name: "黑",
|
||||||
data: [],
|
data: [],
|
||||||
average: "",
|
average: "",
|
||||||
min: "",
|
min: "",
|
||||||
max: "",
|
max: "",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: "",
|
name: "白",
|
||||||
data: [],
|
data: [],
|
||||||
average: "",
|
average: "",
|
||||||
min: "",
|
min: "",
|
||||||
max: "",
|
max: "",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
name: "",
|
name: "灰",
|
||||||
data: [],
|
data: [],
|
||||||
average: "",
|
average: "",
|
||||||
min: "",
|
min: "",
|
||||||
@@ -236,6 +246,24 @@ export default {
|
|||||||
onStart: () => {},
|
onStart: () => {},
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
|
// 格式化json数据
|
||||||
|
formatJson(filterVal, jsonData) {
|
||||||
|
return jsonData.map(v => filterVal.map(j => v[j]))
|
||||||
|
},
|
||||||
|
// 导出excel
|
||||||
|
export2Excel(){
|
||||||
|
if (!this.active2 || !this.hideOrigin){
|
||||||
|
this.$Utils.showTips({
|
||||||
|
message: `请先分组排序...`,
|
||||||
|
});
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
const tHeader = ['组名','最小值','最大值','平均值','组内全部颜色',];
|
||||||
|
const filterVal = ['name', 'min', 'max', 'average', 'hexArr', ];
|
||||||
|
const list = this.newColorArr;
|
||||||
|
const data = this.formatJson(filterVal, list);
|
||||||
|
export_json_to_excel(tHeader, data, '颜色色环分组排序');
|
||||||
|
},
|
||||||
// 颜色数据转换为hsl
|
// 颜色数据转换为hsl
|
||||||
reHandleColor() {
|
reHandleColor() {
|
||||||
// this.colorArr
|
// this.colorArr
|
||||||
@@ -282,11 +310,11 @@ export default {
|
|||||||
_index = 11;
|
_index = 11;
|
||||||
}
|
}
|
||||||
// 黑色
|
// 黑色
|
||||||
if (color.l < 0.2 && color.s < 0.18) {
|
if ((color.l < 0.3 && color.s < 0.2) || color.l < 0.1) {
|
||||||
_index = 9;
|
_index = 9;
|
||||||
}
|
}
|
||||||
// 白色
|
// 白色
|
||||||
if (color.l > 0.75 && color.s < 0.15) {
|
if ((color.l > 0.7 && color.s < 0.4) || color.l > 0.9) {
|
||||||
_index = 10;
|
_index = 10;
|
||||||
}
|
}
|
||||||
this.newColorArr[_index].data.push(item);
|
this.newColorArr[_index].data.push(item);
|
||||||
@@ -303,43 +331,56 @@ export default {
|
|||||||
});
|
});
|
||||||
|
|
||||||
let height = 100; //boxHeight
|
let height = 100; //boxHeight
|
||||||
if (word.length > 180) {
|
// if (word.length > 180) {
|
||||||
height = 180;
|
// height = 180;
|
||||||
}
|
// }
|
||||||
|
|
||||||
setTimeout(() => {
|
setTimeout(() => {
|
||||||
if (this.hideOrigin) {
|
if (this.hideOrigin) {
|
||||||
// 分组
|
// 分组
|
||||||
this.newColorArr.forEach((item, index) => {
|
this.newColorArr.forEach((item, index) => {
|
||||||
|
// 存储排序后的hex
|
||||||
|
let hexArr = [];
|
||||||
// 灰度区分
|
// 灰度区分
|
||||||
// item = this.sortColor(item);
|
// item = this.sortColorByHSL(item);
|
||||||
// console.log(item)
|
item.data.forEach((t, i) => {
|
||||||
// item.forEach((t, i) => {
|
let hsl = t.hsl;
|
||||||
// let rgb = t.rgb;
|
let rgb = t.rgb;
|
||||||
// t.grey = rgb.r * 0.299 + rgb.g * 0.587 + rgb.b * 0.114;
|
// t.grey = hsl.l * 10 + hsl.s * 4 + hsl.h
|
||||||
// });
|
t.grey = rgb.r * 0.299 + rgb.g * 0.587 + rgb.b * 0.114;
|
||||||
// item.sort((a, b) => {
|
// console.log(t.grey)
|
||||||
// let deltaGrey = b.grey - a.grey;
|
if (hsl.l > 0.8){
|
||||||
// let result = deltaGrey;
|
t.grey *= 1.8;
|
||||||
// return (
|
}
|
||||||
// // Math.random() > 0.5 ? 1 : -1
|
if (hsl.s < 0.1){
|
||||||
// result
|
t.grey *= 0.85;
|
||||||
// );
|
}
|
||||||
// });
|
if (hsl.l < 0.3 && hsl.s > 0.8) {
|
||||||
|
t.grey *= 0.95;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
item.data.sort((a, b) => {
|
||||||
|
let deltaGrey = b.grey - a.grey;
|
||||||
|
return deltaGrey
|
||||||
|
});
|
||||||
|
item.data.forEach(element => {
|
||||||
|
hexArr.push(element.hex)
|
||||||
|
});
|
||||||
|
item.hexArr = hexArr;
|
||||||
|
|
||||||
let sortedArr = this.sortColors(item.data);
|
// let sortedArr = this.sortColors(item.data);
|
||||||
this.newColorArr[index].data = [];
|
// this.newColorArr[index].data = [];
|
||||||
this.newColorArr[index].data.push(...sortedArr);
|
// this.newColorArr[index].data.push(...sortedArr);
|
||||||
|
|
||||||
// let other = this.getOtherInfo(sortedArr);
|
// // let other = this.getOtherInfo(sortedArr);
|
||||||
console.log(sortedArr[0]);
|
// console.log(sortedArr[0]);
|
||||||
this.newColorArr[index].min = sortedArr[0].hex;
|
this.newColorArr[index].min = item.data[0].hex;
|
||||||
this.newColorArr[index].max =
|
this.newColorArr[index].max =
|
||||||
sortedArr[sortedArr.length - 1].hex;
|
item.data[item.data.length - 1].hex;
|
||||||
this.newColorArr[index].average =
|
this.newColorArr[index].average =
|
||||||
sortedArr[Math.ceil(sortedArr.length / 2)].hex;
|
item.data[Math.ceil(item.data.length / 2)].hex;
|
||||||
this.newColorArr[index].name =
|
// this.newColorArr[index].name =
|
||||||
this.newColorArr[index].average;
|
// this.newColorArr[index].average;
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
// this.hlsColorArr.sort((a, b) => {
|
// this.hlsColorArr.sort((a, b) => {
|
||||||
@@ -348,7 +389,7 @@ export default {
|
|||||||
this.hlsColorArr = this.sortColors(this.hlsColorArr);
|
this.hlsColorArr = this.sortColors(this.hlsColorArr);
|
||||||
}
|
}
|
||||||
|
|
||||||
this.active2 = false;
|
// this.active2 = false;
|
||||||
this.sortedStatus = true;
|
this.sortedStatus = true;
|
||||||
}, 1000);
|
}, 1000);
|
||||||
|
|
||||||
@@ -594,7 +635,7 @@ export default {
|
|||||||
text-align: center;
|
text-align: center;
|
||||||
border-radius: 20px;
|
border-radius: 20px;
|
||||||
padding: 0 20px;
|
padding: 0 20px;
|
||||||
margin: 40px;
|
margin: 40px 20px;
|
||||||
background: linear-gradient(315deg, #ec7070, #c75f5f);
|
background: linear-gradient(315deg, #ec7070, #c75f5f);
|
||||||
box-shadow: -14px -14px 28px #b15454, 14px 14px 28px #ff7e7e;
|
box-shadow: -14px -14px 28px #b15454, 14px 14px 28px #ff7e7e;
|
||||||
cursor: pointer;
|
cursor: pointer;
|
||||||
|
|||||||
179
src/utils/plugins/Blob.js
Normal file
179
src/utils/plugins/Blob.js
Normal file
@@ -0,0 +1,179 @@
|
|||||||
|
/* eslint-disable */
|
||||||
|
/* Blob.js
|
||||||
|
* A Blob implementation.
|
||||||
|
* 2014-05-27
|
||||||
|
*
|
||||||
|
* By Eli Grey, http://eligrey.com
|
||||||
|
* By Devin Samarin, https://github.com/eboyjr
|
||||||
|
* License: X11/MIT
|
||||||
|
* See LICENSE.md
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*global self, unescape */
|
||||||
|
/*jslint bitwise: true, regexp: true, confusion: true, es5: true, vars: true, white: true,
|
||||||
|
plusplus: true */
|
||||||
|
|
||||||
|
/*! @source http://purl.eligrey.com/github/Blob.js/blob/master/Blob.js */
|
||||||
|
|
||||||
|
(function (view) {
|
||||||
|
"use strict";
|
||||||
|
|
||||||
|
view.URL = view.URL || view.webkitURL;
|
||||||
|
|
||||||
|
if (view.Blob && view.URL) {
|
||||||
|
try {
|
||||||
|
new Blob;
|
||||||
|
return;
|
||||||
|
} catch (e) {}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Internally we use a BlobBuilder implementation to base Blob off of
|
||||||
|
// in order to support older browsers that only have BlobBuilder
|
||||||
|
var BlobBuilder = view.BlobBuilder || view.WebKitBlobBuilder || view.MozBlobBuilder || (function(view) {
|
||||||
|
var
|
||||||
|
get_class = function(object) {
|
||||||
|
return Object.prototype.toString.call(object).match(/^\[object\s(.*)\]$/)[1];
|
||||||
|
}
|
||||||
|
, FakeBlobBuilder = function BlobBuilder() {
|
||||||
|
this.data = [];
|
||||||
|
}
|
||||||
|
, FakeBlob = function Blob(data, type, encoding) {
|
||||||
|
this.data = data;
|
||||||
|
this.size = data.length;
|
||||||
|
this.type = type;
|
||||||
|
this.encoding = encoding;
|
||||||
|
}
|
||||||
|
, FBB_proto = FakeBlobBuilder.prototype
|
||||||
|
, FB_proto = FakeBlob.prototype
|
||||||
|
, FileReaderSync = view.FileReaderSync
|
||||||
|
, FileException = function(type) {
|
||||||
|
this.code = this[this.name = type];
|
||||||
|
}
|
||||||
|
, file_ex_codes = (
|
||||||
|
"NOT_FOUND_ERR SECURITY_ERR ABORT_ERR NOT_READABLE_ERR ENCODING_ERR "
|
||||||
|
+ "NO_MODIFICATION_ALLOWED_ERR INVALID_STATE_ERR SYNTAX_ERR"
|
||||||
|
).split(" ")
|
||||||
|
, file_ex_code = file_ex_codes.length
|
||||||
|
, real_URL = view.URL || view.webkitURL || view
|
||||||
|
, real_create_object_URL = real_URL.createObjectURL
|
||||||
|
, real_revoke_object_URL = real_URL.revokeObjectURL
|
||||||
|
, URL = real_URL
|
||||||
|
, btoa = view.btoa
|
||||||
|
, atob = view.atob
|
||||||
|
|
||||||
|
, ArrayBuffer = view.ArrayBuffer
|
||||||
|
, Uint8Array = view.Uint8Array
|
||||||
|
;
|
||||||
|
FakeBlob.fake = FB_proto.fake = true;
|
||||||
|
while (file_ex_code--) {
|
||||||
|
FileException.prototype[file_ex_codes[file_ex_code]] = file_ex_code + 1;
|
||||||
|
}
|
||||||
|
if (!real_URL.createObjectURL) {
|
||||||
|
URL = view.URL = {};
|
||||||
|
}
|
||||||
|
URL.createObjectURL = function(blob) {
|
||||||
|
var
|
||||||
|
type = blob.type
|
||||||
|
, data_URI_header
|
||||||
|
;
|
||||||
|
if (type === null) {
|
||||||
|
type = "application/octet-stream";
|
||||||
|
}
|
||||||
|
if (blob instanceof FakeBlob) {
|
||||||
|
data_URI_header = "data:" + type;
|
||||||
|
if (blob.encoding === "base64") {
|
||||||
|
return data_URI_header + ";base64," + blob.data;
|
||||||
|
} else if (blob.encoding === "URI") {
|
||||||
|
return data_URI_header + "," + decodeURIComponent(blob.data);
|
||||||
|
} if (btoa) {
|
||||||
|
return data_URI_header + ";base64," + btoa(blob.data);
|
||||||
|
} else {
|
||||||
|
return data_URI_header + "," + encodeURIComponent(blob.data);
|
||||||
|
}
|
||||||
|
} else if (real_create_object_URL) {
|
||||||
|
return real_create_object_URL.call(real_URL, blob);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
URL.revokeObjectURL = function(object_URL) {
|
||||||
|
if (object_URL.substring(0, 5) !== "data:" && real_revoke_object_URL) {
|
||||||
|
real_revoke_object_URL.call(real_URL, object_URL);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
FBB_proto.append = function(data/*, endings*/) {
|
||||||
|
var bb = this.data;
|
||||||
|
// decode data to a binary string
|
||||||
|
if (Uint8Array && (data instanceof ArrayBuffer || data instanceof Uint8Array)) {
|
||||||
|
var
|
||||||
|
str = ""
|
||||||
|
, buf = new Uint8Array(data)
|
||||||
|
, i = 0
|
||||||
|
, buf_len = buf.length
|
||||||
|
;
|
||||||
|
for (; i < buf_len; i++) {
|
||||||
|
str += String.fromCharCode(buf[i]);
|
||||||
|
}
|
||||||
|
bb.push(str);
|
||||||
|
} else if (get_class(data) === "Blob" || get_class(data) === "File") {
|
||||||
|
if (FileReaderSync) {
|
||||||
|
var fr = new FileReaderSync;
|
||||||
|
bb.push(fr.readAsBinaryString(data));
|
||||||
|
} else {
|
||||||
|
// async FileReader won't work as BlobBuilder is sync
|
||||||
|
throw new FileException("NOT_READABLE_ERR");
|
||||||
|
}
|
||||||
|
} else if (data instanceof FakeBlob) {
|
||||||
|
if (data.encoding === "base64" && atob) {
|
||||||
|
bb.push(atob(data.data));
|
||||||
|
} else if (data.encoding === "URI") {
|
||||||
|
bb.push(decodeURIComponent(data.data));
|
||||||
|
} else if (data.encoding === "raw") {
|
||||||
|
bb.push(data.data);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (typeof data !== "string") {
|
||||||
|
data += ""; // convert unsupported types to strings
|
||||||
|
}
|
||||||
|
// decode UTF-16 to binary string
|
||||||
|
bb.push(unescape(encodeURIComponent(data)));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
FBB_proto.getBlob = function(type) {
|
||||||
|
if (!arguments.length) {
|
||||||
|
type = null;
|
||||||
|
}
|
||||||
|
return new FakeBlob(this.data.join(""), type, "raw");
|
||||||
|
};
|
||||||
|
FBB_proto.toString = function() {
|
||||||
|
return "[object BlobBuilder]";
|
||||||
|
};
|
||||||
|
FB_proto.slice = function(start, end, type) {
|
||||||
|
var args = arguments.length;
|
||||||
|
if (args < 3) {
|
||||||
|
type = null;
|
||||||
|
}
|
||||||
|
return new FakeBlob(
|
||||||
|
this.data.slice(start, args > 1 ? end : this.data.length)
|
||||||
|
, type
|
||||||
|
, this.encoding
|
||||||
|
);
|
||||||
|
};
|
||||||
|
FB_proto.toString = function() {
|
||||||
|
return "[object Blob]";
|
||||||
|
};
|
||||||
|
FB_proto.close = function() {
|
||||||
|
this.size = this.data.length = 0;
|
||||||
|
};
|
||||||
|
return FakeBlobBuilder;
|
||||||
|
}(view));
|
||||||
|
|
||||||
|
view.Blob = function Blob(blobParts, options) {
|
||||||
|
var type = options ? (options.type || "") : "";
|
||||||
|
var builder = new BlobBuilder();
|
||||||
|
if (blobParts) {
|
||||||
|
for (var i = 0, len = blobParts.length; i < len; i++) {
|
||||||
|
builder.append(blobParts[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return builder.getBlob(type);
|
||||||
|
};
|
||||||
|
}(typeof self !== "undefined" && self || typeof window !== "undefined" && window || this.content || this));
|
||||||
143
src/utils/plugins/Export2Excel.js
Normal file
143
src/utils/plugins/Export2Excel.js
Normal file
@@ -0,0 +1,143 @@
|
|||||||
|
/* eslint-disable */
|
||||||
|
require('script-loader!file-saver');
|
||||||
|
require('./Blob.js'); //改成相对路径
|
||||||
|
require('script-loader!xlsx/dist/xlsx.core.min');
|
||||||
|
function generateArray(table) {
|
||||||
|
var out = [];
|
||||||
|
var rows = table.querySelectorAll('tr');
|
||||||
|
var ranges = [];
|
||||||
|
for (var R = 0; R < rows.length; ++R) {
|
||||||
|
var outRow = [];
|
||||||
|
var row = rows[R];
|
||||||
|
var columns = row.querySelectorAll('td');
|
||||||
|
for (var C = 0; C < columns.length; ++C) {
|
||||||
|
var cell = columns[C];
|
||||||
|
var colspan = cell.getAttribute('colspan');
|
||||||
|
var rowspan = cell.getAttribute('rowspan');
|
||||||
|
var cellValue = cell.innerText;
|
||||||
|
if (cellValue !== "" && cellValue == +cellValue) cellValue = +cellValue;
|
||||||
|
|
||||||
|
//Skip ranges
|
||||||
|
ranges.forEach(function (range) {
|
||||||
|
if (R >= range.s.r && R <= range.e.r && outRow.length >= range.s.c && outRow.length <= range.e.c) {
|
||||||
|
for (var i = 0; i <= range.e.c - range.s.c; ++i) outRow.push(null);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
//Handle Row Span
|
||||||
|
if (rowspan || colspan) {
|
||||||
|
rowspan = rowspan || 1;
|
||||||
|
colspan = colspan || 1;
|
||||||
|
ranges.push({s: {r: R, c: outRow.length}, e: {r: R + rowspan - 1, c: outRow.length + colspan - 1}});
|
||||||
|
}
|
||||||
|
;
|
||||||
|
|
||||||
|
//Handle Value
|
||||||
|
outRow.push(cellValue !== "" ? cellValue : null);
|
||||||
|
|
||||||
|
//Handle Colspan
|
||||||
|
if (colspan) for (var k = 0; k < colspan - 1; ++k) outRow.push(null);
|
||||||
|
}
|
||||||
|
out.push(outRow);
|
||||||
|
}
|
||||||
|
return [out, ranges];
|
||||||
|
};
|
||||||
|
|
||||||
|
function datenum(v, date1904) {
|
||||||
|
if (date1904) v += 1462;
|
||||||
|
var epoch = Date.parse(v);
|
||||||
|
return (epoch - new Date(Date.UTC(1899, 11, 30))) / (24 * 60 * 60 * 1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
function sheet_from_array_of_arrays(data, opts) {
|
||||||
|
var ws = {};
|
||||||
|
var range = {s: {c: 10000000, r: 10000000}, e: {c: 0, r: 0}};
|
||||||
|
for (var R = 0; R != data.length; ++R) {
|
||||||
|
for (var C = 0; C != data[R].length; ++C) {
|
||||||
|
if (range.s.r > R) range.s.r = R;
|
||||||
|
if (range.s.c > C) range.s.c = C;
|
||||||
|
if (range.e.r < R) range.e.r = R;
|
||||||
|
if (range.e.c < C) range.e.c = C;
|
||||||
|
var cell = {v: data[R][C]};
|
||||||
|
if (cell.v == null) continue;
|
||||||
|
var cell_ref = XLSX.utils.encode_cell({c: C, r: R});
|
||||||
|
|
||||||
|
if (typeof cell.v === 'number') cell.t = 'n';
|
||||||
|
else if (typeof cell.v === 'boolean') cell.t = 'b';
|
||||||
|
else if (cell.v instanceof Date) {
|
||||||
|
cell.t = 'n';
|
||||||
|
cell.z = XLSX.SSF._table[14];
|
||||||
|
cell.v = datenum(cell.v);
|
||||||
|
}
|
||||||
|
else cell.t = 's';
|
||||||
|
|
||||||
|
ws[cell_ref] = cell;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (range.s.c < 10000000) ws['!ref'] = XLSX.utils.encode_range(range);
|
||||||
|
return ws;
|
||||||
|
}
|
||||||
|
|
||||||
|
function Workbook() {
|
||||||
|
if (!(this instanceof Workbook)) return new Workbook();
|
||||||
|
this.SheetNames = [];
|
||||||
|
this.Sheets = {};
|
||||||
|
}
|
||||||
|
|
||||||
|
function s2ab(s) {
|
||||||
|
var buf = new ArrayBuffer(s.length);
|
||||||
|
var view = new Uint8Array(buf);
|
||||||
|
for (var i = 0; i != s.length; ++i) view[i] = s.charCodeAt(i) & 0xFF;
|
||||||
|
return buf;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function export_table_to_excel(id) {
|
||||||
|
var theTable = document.getElementById(id);
|
||||||
|
console.log('a')
|
||||||
|
var oo = generateArray(theTable);
|
||||||
|
var ranges = oo[1];
|
||||||
|
|
||||||
|
/* original data */
|
||||||
|
var data = oo[0];
|
||||||
|
var ws_name = "SheetJS";
|
||||||
|
console.log(data);
|
||||||
|
|
||||||
|
var wb = new Workbook(), ws = sheet_from_array_of_arrays(data);
|
||||||
|
|
||||||
|
/* add ranges to worksheet */
|
||||||
|
// ws['!cols'] = ['apple', 'banan'];
|
||||||
|
ws['!merges'] = ranges;
|
||||||
|
|
||||||
|
/* add worksheet to workbook */
|
||||||
|
wb.SheetNames.push(ws_name);
|
||||||
|
wb.Sheets[ws_name] = ws;
|
||||||
|
|
||||||
|
var wbout = XLSX.write(wb, {bookType: 'xlsx', bookSST: false, type: 'binary'});
|
||||||
|
|
||||||
|
saveAs(new Blob([s2ab(wbout)], {type: "application/octet-stream"}), "test.xlsx")
|
||||||
|
}
|
||||||
|
|
||||||
|
function formatJson(jsonData) {
|
||||||
|
console.log(jsonData)
|
||||||
|
}
|
||||||
|
export function export_json_to_excel(th, jsonData, defaultTitle) {
|
||||||
|
|
||||||
|
/* original data */
|
||||||
|
|
||||||
|
var data = jsonData;
|
||||||
|
data.unshift(th);
|
||||||
|
var ws_name = "SheetJS";
|
||||||
|
|
||||||
|
var wb = new Workbook(), ws = sheet_from_array_of_arrays(data);
|
||||||
|
|
||||||
|
// 设置每列的宽度
|
||||||
|
ws['!cols'] = [{wpx:100},{wpx:100},{wpx:100},{wpx:100},{wpx:800},{wpx:100},{wpx:100},{wpx:100}];
|
||||||
|
/* add worksheet to workbook */
|
||||||
|
wb.SheetNames.push(ws_name);
|
||||||
|
wb.Sheets[ws_name] = ws;
|
||||||
|
|
||||||
|
var wbout = XLSX.write(wb, {bookType: 'xlsx', bookSST: false, type: 'binary'});
|
||||||
|
var title = defaultTitle || '列表'
|
||||||
|
saveAs(new Blob([s2ab(wbout)], {type: "application/octet-stream"}), title + ".xlsx")
|
||||||
|
}
|
||||||
|
|
||||||
@@ -2,7 +2,7 @@ var FPS = FPS || {};
|
|||||||
FPS.time = 0;
|
FPS.time = 0;
|
||||||
FPS.FPS = 0;
|
FPS.FPS = 0;
|
||||||
FPS.showText = "";
|
FPS.showText = "";
|
||||||
FPS.startFPS = function (stage,pos = {x : 0, y : 0}, app){
|
FPS.startFPS = function (stage, pos = { x: 0, y: 0 }, app) {
|
||||||
FPS.app = app;
|
FPS.app = app;
|
||||||
FPS.pos = pos;
|
FPS.pos = pos;
|
||||||
FPS.shape = new createjs.Shape();
|
FPS.shape = new createjs.Shape();
|
||||||
@@ -10,45 +10,40 @@ FPS.startFPS = function (stage,pos = {x : 0, y : 0}, app){
|
|||||||
FPS.shape.alpha = .5;
|
FPS.shape.alpha = .5;
|
||||||
FPS.txt = new createjs.Text("COUNT:", "24px Arial", "#ffffff");
|
FPS.txt = new createjs.Text("COUNT:", "24px Arial", "#ffffff");
|
||||||
FPS.txt.x = 20;
|
FPS.txt.x = 20;
|
||||||
FPS.txt.y = pos.y+10;
|
FPS.txt.y = pos.y + 10;
|
||||||
FPS.container = new createjs.Container();
|
FPS.container = new createjs.Container();
|
||||||
if (FPS.app.debug) {
|
if (FPS.app.debug) {
|
||||||
stage.addChild(FPS.container);
|
stage.addChild(FPS.container);
|
||||||
}
|
}
|
||||||
FPS.container.addChild(FPS.shape)
|
// FPS.container.addChild(FPS.shape)
|
||||||
FPS.container.addChild(FPS.txt);
|
// FPS.container.addChild(FPS.txt);
|
||||||
FPS.container.cache(pos.x, pos.y, 140,50);
|
FPS.container.cache(pos.x, pos.y, 140, 50);
|
||||||
createjs.Ticker.addEventListener("tick", FPS.TickerFPS);
|
createjs.Ticker.addEventListener("tick", FPS.TickerFPS);
|
||||||
|
|
||||||
// setInterval(FPS.TickerFPS,18)
|
// setInterval(FPS.TickerFPS,18)
|
||||||
}
|
}
|
||||||
FPS.TickerFPS = function (event)
|
FPS.TickerFPS = function (event) {
|
||||||
{
|
|
||||||
FPS.date = new Date();
|
FPS.date = new Date();
|
||||||
FPS.currentTime = FPS.date.getTime();
|
FPS.currentTime = FPS.date.getTime();
|
||||||
if(FPS.time!=0)
|
if (FPS.time != 0) {
|
||||||
{
|
FPS.FPS = Math.ceil(1000 / (FPS.currentTime - FPS.time));
|
||||||
FPS.FPS = Math.ceil(1000/(FPS.currentTime - FPS.time));
|
|
||||||
}
|
}
|
||||||
FPS.time = FPS.currentTime;
|
FPS.time = FPS.currentTime;
|
||||||
FPS.txt.text = "FPS: "+FPS.FPS + "\n" + FPS.showText;
|
FPS.txt.text = "FPS: " + FPS.FPS + "\n" + FPS.showText;
|
||||||
FPS.container.cache(FPS.pos.x, FPS.pos.y, 140,50);
|
FPS.container.cache(FPS.pos.x, FPS.pos.y, 140, 50);
|
||||||
}
|
}
|
||||||
FPS.startFPS2 = function (stage)
|
FPS.startFPS2 = function (stage) {
|
||||||
{
|
|
||||||
FPS.txt = document.getElementById("fps");
|
FPS.txt = document.getElementById("fps");
|
||||||
createjs.Ticker.addEventListener("tick", FPS.TickerFPS2);
|
createjs.Ticker.addEventListener("tick", FPS.TickerFPS2);
|
||||||
}
|
}
|
||||||
FPS.TickerFPS2 = function (event)
|
FPS.TickerFPS2 = function (event) {
|
||||||
{
|
|
||||||
FPS.date = new Date();
|
FPS.date = new Date();
|
||||||
FPS.currentTime = FPS.date.getTime();
|
FPS.currentTime = FPS.date.getTime();
|
||||||
if(FPS.time!=0)
|
if (FPS.time != 0) {
|
||||||
{
|
FPS.FPS = Math.ceil(1000 / (FPS.currentTime - FPS.time));
|
||||||
FPS.FPS = Math.ceil(1000/(FPS.currentTime - FPS.time));
|
|
||||||
}
|
}
|
||||||
FPS.time = FPS.currentTime;
|
FPS.time = FPS.currentTime;
|
||||||
FPS.txt.innerText = "FPS: "+FPS.FPS;
|
FPS.txt.innerText = "FPS: " + FPS.FPS;
|
||||||
}
|
}
|
||||||
|
|
||||||
module.exports = FPS;
|
module.exports = FPS;
|
||||||
@@ -40,6 +40,12 @@ module.exports = {
|
|||||||
// development模式时打包也带有 hash 值
|
// development模式时打包也带有 hash 值
|
||||||
config.output.filename('static/js/[name].[hash].js').chunkFilename('static/js/[name].[hash].js').end()
|
config.output.filename('static/js/[name].[hash].js').chunkFilename('static/js/[name].[hash].js').end()
|
||||||
|
|
||||||
|
config.module
|
||||||
|
.rule('images')
|
||||||
|
.use('url-loader')
|
||||||
|
.loader('url-loader')
|
||||||
|
.tap(options => Object.assign(options, { limit: 0 }))
|
||||||
|
|
||||||
config.resolve.alias
|
config.resolve.alias
|
||||||
.set("@", resolve("src"))
|
.set("@", resolve("src"))
|
||||||
// .set("weui", resolve("src/utils/plugins/weui.js"))
|
// .set("weui", resolve("src/utils/plugins/weui.js"))
|
||||||
|
|||||||
Reference in New Issue
Block a user