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4 Commits

Author SHA1 Message Date
rucky
d7fbe39db6 导出excel下载完成 2022-04-02 16:59:36 +08:00
a36a99c1f3 生成excel开发中 进度 10% 2022-03-22 00:49:58 +08:00
8507d848b4 修改多边形生成 2022-02-23 02:52:53 +08:00
dad2d7a12d 推币添加界面 2022-02-22 02:13:20 +08:00
16 changed files with 1630 additions and 1324 deletions

View File

@@ -20,6 +20,7 @@
"eslint-config-standard": "^14.1.1",
"eslint-plugin-promise": "^4.2.1",
"eslint-plugin-standard": "^4.0.1",
"file-saver": "^2.0.5",
"global": "^4.4.0",
"good-storage": "^1.1.1",
"gsap": "^3.5.1",
@@ -30,6 +31,7 @@
"postcss-px2rem-exclude": "^0.0.6",
"postcss-viewport-units": "^0.1.6",
"px2rem-loader": "^0.1.9",
"script-loader": "^0.7.2",
"style-resources-loader": "^1.3.3",
"swiper": "^6.2.0",
"tinyimg-webpack-plugin": "^0.0.5",
@@ -41,7 +43,8 @@
"vue-slider-component": "^3.2.11",
"vuex": "^3.4.0",
"webpack-glsl-loader": "^1.0.1",
"wx-jssdk": "^0.0.7"
"wx-jssdk": "^0.0.7",
"xlsx": "^0.18.4"
},
"devDependencies": {
"@babel/core": "^7.13.14",
@@ -69,6 +72,7 @@
"jsmpeg": "^1.0.0",
"matter-js": "^0.18.0",
"meshline": "^2.0.3",
"poly-decomp": "^0.3.0",
"qrcode": "^1.4.4",
"snapsvg-cjs": "^0.0.6",
"stats.js": "^0.17.0",

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@@ -40,6 +40,151 @@
</div>
</div>
<div class="shadow" ref="shadow" :class="shown ? 'shown' : ''"></div>
<div class="background">
<svg viewBox="0 0 100 100" preserveAspectRatio="xMidYMid slice">
<defs>
<radialGradient
id="Gradient1"
cx="50%"
cy="50%"
fx="10%"
fy="50%"
r=".5"
>
<animate
attributeName="fx"
dur="34s"
values="0%;3%;0%"
repeatCount="indefinite"
/>
<stop offset="0%" stop-color="#ff0" />
<stop offset="100%" stop-color="#ff00" />
</radialGradient>
<radialGradient
id="Gradient2"
cx="50%"
cy="50%"
fx="10%"
fy="50%"
r=".5"
>
<animate
attributeName="fx"
dur="23.5s"
values="0%;3%;0%"
repeatCount="indefinite"
/>
<stop offset="0%" stop-color="#0ff" />
<stop offset="100%" stop-color="#0ff0" />
</radialGradient>
<radialGradient
id="Gradient3"
cx="50%"
cy="50%"
fx="50%"
fy="50%"
r=".5"
>
<animate
attributeName="fx"
dur="21.5s"
values="0%;3%;0%"
repeatCount="indefinite"
/>
<stop offset="0%" stop-color="#f0f" />
<stop offset="100%" stop-color="#f0f0" />
</radialGradient>
</defs>
<rect
x="0"
y="0"
width="100%"
height="100%"
fill="url(#Gradient1)"
>
<animate
attributeName="x"
dur="20s"
values="25%;0%;25%"
repeatCount="indefinite"
/>
<animate
attributeName="y"
dur="21s"
values="0%;25%;0%"
repeatCount="indefinite"
/>
<animateTransform
attributeName="transform"
type="rotate"
from="0 50 50"
to="360 50 50"
dur="17s"
repeatCount="indefinite"
/>
</rect>
<rect
x="0"
y="0"
width="100%"
height="100%"
fill="url(#Gradient2)"
>
<animate
attributeName="x"
dur="23s"
values="-25%;0%;-25%"
repeatCount="indefinite"
/>
<animate
attributeName="y"
dur="24s"
values="0%;50%;0%"
repeatCount="indefinite"
/>
<animateTransform
attributeName="transform"
type="rotate"
from="0 50 50"
to="360 50 50"
dur="18s"
repeatCount="indefinite"
/>
</rect>
<rect
x="0"
y="0"
width="100%"
height="100%"
fill="url(#Gradient3)"
>
<animate
attributeName="x"
dur="25s"
values="0%;25%;0%"
repeatCount="indefinite"
/>
<animate
attributeName="y"
dur="26s"
values="0%;25%;0%"
repeatCount="indefinite"
/>
<animateTransform
attributeName="transform"
type="rotate"
from="360 50 50"
to="0 50 50"
dur="19s"
repeatCount="indefinite"
/>
</rect>
</svg>
<h1>
Rucky's<br />
Toy.
</h1>
</div>
</div>
</template>
<script>
@@ -241,6 +386,13 @@ export default {
// 6px -18px 40px #f5c5cb inset, 11px -18px 40px #f0c1ef inset,
// 22px 7px 40px #d3c1f8 inset, 13px 17px 40px #c2c6fd inset;
}
.background {
opacity: 0.15;
.paLayout(0,0,100%,100%,0);
svg {
.prLayout(100%,100%);
}
}
.page__hd {
padding: 30px 0 180px 0px !important;
h1,
@@ -248,7 +400,10 @@ export default {
position: relative;
z-index: 10;
text-align: center;
color: #fff;
margin-top: 10px;
font-weight: 700;
mix-blend-mode: overlay;
}
}
.dialog {

View File

@@ -4,6 +4,7 @@ import { gsap } from "gsap";
import Resource from "./preload";
import utils from '@/utils/index.js';
import Matter from 'matter-js';
import decomp from 'poly-decomp';
class game {
@@ -44,11 +45,13 @@ class game {
this.utils = utils;
// init Matter
this.Matter = Matter;
this.Engine = Matter.Engine,
this.Render = Matter.Render,
this.Runner = Matter.Runner,
this.Bodies = Matter.Bodies,
this.Composite = Matter.Composite;
Matter.Common.setDecomp(decomp)
}
// 初始化
@@ -104,7 +107,7 @@ class game {
this.gameView = this.VIEW.loading(this);
this.VIEW.createLoadingParticle();
this.scene = 1;
// this.loadMainRes();
this.loadMainRes();
},
});
}
@@ -115,10 +118,12 @@ class game {
imgList: Resource.main.imgList,
// audioList: Resource.main.audioList,
loadStart: () => {
this.scene = 2;
// console.log(this.VIEW.loading_progress_bar.graphics.command.w)
},
progressCallBack: (progress) => {
// progress; // 0.99
console.log()
gsap.to(this.VIEW.loading_progress_bar.graphics.command, {
w: 30 + 432 * progress,
duration: 0.1,
@@ -134,7 +139,11 @@ class game {
},
completeCallBack: (result) => {
// all loaded triger
this.VIEW.hideLoading()
this.VIEW.createGamePage(this);
setTimeout(() => {
this.VIEW.hideLoading();
this.webGL && this.VIEW.loadingCacheContainer.updateCache();
}, 100)
// this.mainResLoaded();
},
});
@@ -183,61 +192,50 @@ class game {
console.log(this.globalSpeed)
}
//
// 初始化物理引擎
initMatterEngine() {
// create an engine
this.myEngine = this.Engine.create();
this.myEngine.gravity.y = 0;
this.myWorld = this.myEngine.world;
// create a renderer
// this.myRender = this.Render.create({
this.myRender = this.Render.create({
// element: this.vue.$refs.container,
// engine: this.myEngine,
// options: {
// width: window.innerWidth,
// height: window.innerHeight,
// pixelRatio: 1, // 设置像素比
// showAngleIndicator: true,
// wireframes: true,
// showDebug: true
// }
// });
engine: this.myEngine,
canvas: this.vue.$refs.matter,
options: {
width: 375,// 375, //window.innerWidth,
height: 812, //812, //window.innerHeight,
pixelRatio: 1, // 设置像素比 window.devicePixelRatio
background: 'transparent',
wireframeBackground: "transparent",
showAngleIndicator: false,
wireframes: false,
showDebug: false,
showVelocity: true,
}
});
// create two boxes and a ground
var boxA = this.Bodies.rectangle(100, 200, 80, 80);
var boxB = this.Bodies.rectangle(150, 50, 80, 80);
var boxC = this.Bodies.rectangle(150, 50, 80, 80);
var boxD = this.Bodies.rectangle(150, 50, 80, 80);
var ground = this.Bodies.rectangle(0, 800, 750, 10, { isStatic: true });
// var boxA = this.Bodies.rectangle(100, 200, 80, 80);
// var boxB = this.Bodies.rectangle(150, 50, 80, 80);
// var boxC = this.Bodies.rectangle(150, 50, 80, 80);
// var boxD = this.Bodies.rectangle(150, 50, 80, 80);
// var ground = this.Bodies.rectangle(0, 800, 750, 10, { isStatic: true });
// this.Composite.add(this.myWorld, [
// this.Bodies.fromVertices(
// 0, 0,
// [
// // 顶点坐标
// { x: 0, y: 0 },
// { x: 0, y: 890 },
// { x: 140, y: 815 },
// { x: 208, y: 614 },
// { x: 548, y: 614 },
// { x: 612, y: 815 },
// { x: 750, y: 890 },
// { x: 750, y: 0 }
// ],
// { isStatic: true }
// )
// ]);
// add all of the bodies to the world
this.Composite.add(this.myWorld, [boxA, boxB, boxC, boxD, ground]);
// this.Composite.add(this.myWorld, [boxA, boxB, boxC, boxD, ground]);
// create runner
// this.Render.run(this.myRender);
this.Render.run(this.myRender);
// run the engine
// this.myRunner = this.Runner.create();
// this.Runner.run(this.myRunner, this.myEngine);
this.Engine.run(this.myEngine);
this.myRunner = this.Runner.create();
this.Runner.run(this.myRunner, this.myEngine);
}
//debug mode destroyed

View File

@@ -24,13 +24,22 @@ export default {
main: {
imgList: [
{
id: 'logo',
src: require("@/assets/images/logo.png")
id: 'coin',
src: require("@/assets/images/push-coin/coin.png")
},
{
id: 'logo',
src: require("@/assets/images/logo.png")
}
id: 'top',
src: require("@/assets/images/push-coin/top.png")
},
{
id: 'bottom_ban',
src: require("@/assets/images/push-coin/bottom_ban.png")
},
{
id: 'pusher',
src: require("@/assets/images/push-coin/pusher.png")
},
],
audioList: [
]

View File

@@ -79,10 +79,18 @@ class creater {
//屏幕自适应
adaptScreen() {
if (this.app.needAdaptScreen === false) return
// 横屏模式
if (window.innerWidth > window.innerHeight) {
this.currentStageWidth = window.innerWidth;
this.currentStageHeight = window.innerHeight;
this.currentWidthHeightScale = this.currentStageWidth / this.currentStageHeight;
this.offsetTop = 0;
} else {
this.currentStageWidth = window.innerWidth;
this.currentStageHeight = 1624 / 750 * window.innerWidth;
this.currentWidthHeightScale = this.currentStageWidth / this.currentStageHeight;
this.offsetTop = (window.innerHeight - this.currentStageHeight) * this.stageCanvas.scaleY;
}
if (this.currentStageWidth > this.currentStageHeight) {
if (this.initWidthHeightScale < this.currentWidthHeightScale)
this.stageCanvas.scaleX = this.stageCanvas.scaleY = this.currentStageWidth / this.initStageWidth;
@@ -98,13 +106,13 @@ class creater {
this.stage.x = 0//(this.currentStageWidth - this.initStageWidth) * this.stageCanvas.scaleX / 2;
this.stage.y = 0//(window.innerHeight - this.currentStageHeight) * this.stageCanvas.scaleY / 2;
this.offsetTop = (window.innerHeight - this.currentStageHeight) * this.stageCanvas.scaleY;
if (window.innerHeight < this.currentStageHeight)
gsap.set(this.stageCanvas, { y: this.offsetTop }); //+ (window.deviceInfo.screenSize <= 2 ? 20 : 0)
else
gsap.set(this.stageCanvas, { y: 0 });
// console.log(this.stageCanvas.scaleX,this.stageCanvas.scaleY,window.devicePixelRatio)
// console.log(this.stageContainer.x,this.stageContainer.y,this.currentStageHeight,this.offsetTop)

View File

@@ -3,6 +3,7 @@ import layoutData from './layout';
import createLayout from './createView';
// import maskCreater from './maskCreater'; //mask creater
import { gsap } from "gsap";
import decomp from 'poly-decomp';
// import utils from '@/utils/index.js'
// import { MotionPathPlugin } from "gsap/MotionPathPlugin.js";
// import Soul from './plugins/ScrollContainer'; //app scroll plugin module
@@ -16,8 +17,6 @@ class layout {
}
init() {
//update btns position by viewport
// this.updatePosByViewport();
@@ -65,8 +64,9 @@ class layout {
}
}
createBitmap(spriteSheet, name) {
return new createjs.Sprite(spriteSheet, name);
createBitmap(name) {
let img = this.game.mainLoader && this.game.mainLoader.getResult(name);
return new createjs.Bitmap(img);
}
//创建loading页
@@ -95,365 +95,125 @@ class layout {
// 创建粒子动画
this.createLoadingParticle();
console.log(this.loading_bg)
// console.log(this.loading_bg)
return this
}
//隐藏loading页面
hideLoading(step = 1) {
hideLoading() {
//create story index
this.game.scene = 2;
gsap.to(this.game.stage.loadingContainer, {
alpha: 0, duration: 0.65, delay: step == 3 ? 1 : 0, onComplete: () => {
// 将loading重置ui显示 为二次加载资源做显示
this.changeLoadingLayout(step);
}
})
gsap.to(this.game.stage.mainContainer, { alpha: 1, duration: 0.65 });
gsap.to(this.game.stage.loadingContainer, { alpha: 0, duration: 0.65, })
gsap.to([this.game.stage.mainContainer, this.gamePage], { alpha: 1, duration: 0.65 });
}
// 准备下一次loading
changeLoadingLayout(step) {
if (step == 1) {
// 进度归零
this.loading_progress_text.text = '0%';
// 隐藏元素
gsap.set([this.loading_start, this.loading_progress_bg, this.loading_progress_bar, this.loading_snow, this.loading_text], { alpha: 0 })
// 显示元素
gsap.set([this.loading_text2, this.loading_box, this.loading_light, this.loading_person], { alpha: 1 })
gsap.set(this.loading_progress_text, { alpha: 1, y: 1260 })
// 准备动画
this.readyLangLoaderAni();
} else if (step == 2) {
// 隐藏元素
gsap.set([this.loading_text2, this.loading_light, this.loading_person], { alpha: 0 })
gsap.set(this.loading_progress_text, { alpha: 0 })
// 显示元素
gsap.set([this.loading_text3, this.loading_light2, this.loading_arrow], { alpha: 1 })
// 如果是英文 显示英文文案
if (this.game.langConfig.id == 3) {
gsap.set([this.loading_text2_en, this.loading_text3], { alpha: 0 })
gsap.set([this.loading_text3_en], { alpha: 1 })
}
// 准备动画
this.readyPosterLoaderAni();
}
}
// 创建游戏页
createGamePage(game) {
this.game = game;
this.gamePage = new createjs.Container().set({ alpha: 0 });
this.game.stage.mainContainer.addChild(this.gamePage);
// 准备语言加载动画
readyLangLoaderAni() {
this.langLoaderAni = [];
let ani1 = new gsap.timeline({ repeat: -1, paused: true })
.to([this.loading_light, this.loading_person], { alpha: 0.86, duration: 0.2 })
.to([this.loading_light, this.loading_person], { alpha: 1, duration: 0.15 })
.to([this.loading_light, this.loading_person], { alpha: 0.6, duration: 0.2 })
.to([this.loading_light, this.loading_person], { alpha: 1, duration: 0.1 })
let ani2 = gsap.to([this.loading_person, this.loading_box], { y: '+=15', yoyo: true, repeat: -1, duration: 1.5 })
this.langLoaderAni.push(ani1, ani2)
}
// 播放语言加载时动画
playLangLoaderAni() {
this.langLoaderAni.forEach((item) => {
item.restart();
})
}
// 暂停语言加载时动画
pauseLangLoaderAni() {
this.langLoaderAni.forEach((item) => {
item.pause();
})
}
// 准备语言加载动画
readyPosterLoaderAni() {
this.posterLoaderAni = [];
let ani1 = new gsap.timeline({ repeat: -1, paused: true })
.to(this.loading_light2, { alpha: 0.86, duration: 0.2 })
.to(this.loading_light2, { alpha: 1, duration: 0.15 })
.to(this.loading_light2, { alpha: 0.6, duration: 0.2 })
.to(this.loading_light2, { alpha: 1, duration: 0.1 })
let ani2 = gsap.to([this.loading_box], { y: '+=15', yoyo: true, repeat: -1, duration: 1.5 })
let ani3 = gsap.to([this.loading_arrow], { y: '+=15', scaleX: 0.95, yoyo: true, repeat: -1, duration: 1.5 })
this.posterLoaderAni.push(ani1, ani2, ani3)
}
// 播放语言加载时动画
playPosterLoaderAni() {
this.posterLoaderAni.forEach((item) => {
item.restart();
})
}
// 暂停语言加载时动画
pausePosterLoaderAni() {
this.posterLoaderAni.forEach((item) => {
item.pause();
})
}
// 帧生成动画
framePlayer(config) {
// 图像资源
// 容器
// const container = new createjs.Container();
// loader
const loader = this.game[config.name];
// images
const images = [];
config.imgIds.forEach((item) => {
images.push(loader.getResult(item));
})
// handle speed
Object.keys(config.sprite.animations).forEach((key) => {
// console.log('speed=', this.game.globalSpeed * 0.18)
config.sprite.animations[key].speed = this.game.globalSpeed * 0.18;
config.sprite.animations[key].next = 'wait'
let bottom = this.createBitmap('bottom_ban').set({ y: 560 });
let top = this.createBitmap('top');
// 添加推板
let pusher = this.createBitmap('pusher').set({
x: 142,
y: 683
});
// animation config
const aniData = {
images,
frames: config.sprite.frames,
animations: config.sprite.animations
}
// console.log(pusher)
const spriteSheet = new createjs.SpriteSheet(aniData);
const animation = new createjs.Sprite(spriteSheet);
gsap.to(pusher, { y: '-=202', yoyo: true, repeat: -1, ease: 'none', duration: 5 })
// default setting
if (config.name === 'guide' || config.name === 'wait') {
animation.set({
name: config.name,
x: 390,
y: 280 + 512,
scaleX: 1.25,
scaleY: 1.25,
regX: 750 * 0.85 / 2,
regY: 1624 * 0.85 / 2,
alpha: 0
// 添加到
this.gamePage.addChild(bottom, pusher, top);
// Create a concave polygon
var _g = [
// 顶点坐标
{ x: 0, y: 0 },
{ x: 0, y: 956 },
{ x: 141, y: 881 },
{ x: 206, y: 683 },
{ x: 548, y: 683 },
{ x: 614, y: 881 },
{ x: 750, y: 956 },
{ x: 750, y: 0 },
];
var concavePolygon = [
// 顶点坐标
[0, 0],
[0, 956],
[141, 881],
[206, 683],
[548, 683],
[614, 881],
[750, 956],
[750, 0],
];
// Make sure the polygon has counter-clockwise winding. Skip this step if you know it's already counter-clockwise.
decomp.makeCCW(concavePolygon);
var convexPolygons = decomp.quickDecomp(concavePolygon);
// ==> [ [[1,0],[1,1],[0.5,0.5]], [[0.5,0.5],[-1,1],[-1,0],[1,0]] ]
// // Decompose using the slow (but optimal) algorithm
// var convexPolygons = decomp.decomp(concavePolygon);
convexPolygons.forEach((item) => {
item.forEach((t, i) => {
item.push({
x: t[0],
y: t[1]
})
if (i == (item.length / 2) - 1) {
item.splice(0, item.length / 2)
}
})
} else {
animation.set({
name: config.name,
x: 220,
y: 565 + 512,
scaleX: 1,
scaleY: 1,
regX: 750 * 1 / 2,
regY: 1624 * 1 / 2,
alpha: 0
})
}
return animation
}
// 生成海报
createPoster(nickname = '', level = 1) {
this.posterContainer = new createjs.Container().set({ alpha: 1, name: 'posterContainer' });
// this.game.stage.mainContainer.addChild(this.posterContainer);
// 海报图片
let posterImg = this.game.posterLoader.getResult('poster_bg');
// 海报对象
let poster = new createjs.Bitmap(posterImg);
// nickname
let nt;
if (nickname) {
nt = this.game.vue.$Utils.cutString(nickname, 20, true);
}
let nicknameText = new createjs.Text(nt, "38px Helvetica, Arial, sans-serif", "#31425b").set({
x: 375,
y: 1086,
textAlign: 'center'
});
let levelImg = this.game.posterLoader.getResult(`word_${level}`);
let posConfig = [
console.log(convexPolygons)
// 添加ground
this.game.Composite.add(this.game.myWorld,
this.game.Bodies.fromVertices(
window.innerWidth / 2, window.innerHeight / 2,
_g,
{
x: 50,
y: 239
isStatic: true,
scale: {
screenX: 0.5,
screenY: 0.5,
},
{
x: 70,
y: 242
},
{
x: 54,
y: 243
},
{
x: 57,
y: 224
},
{
x: 50,
y: 243
render: {
fillStyle: 'rgba(39,7,238,0.25)'
}
]
// 等级称号
let levelTitle = new createjs.Bitmap(levelImg).set(
this.game.langConfig.id == 3 ? posConfig[Number(level) - 1] : posConfig[4]
},
)
);
let personImg = this.game.posterLoader.getResult('person');
// 王冰冰
let person = new createjs.Bitmap(personImg).set({
x: this.game.langConfig.id == 3 ? 76 : 86,
y: this.game.langConfig.id == 3 ? 381 : 256
});
// 根据版本选择不同的二维码 目前全部选用微信版本二维码
let codeName = 'qrcode';
// switch (process.env.VUE_APP_CURRENTMODE) {
// case 'ysprod':
// codeName = 'ys_qrcode';
// break;
// case 'wbprod':
// codeName = 'wb_qrcode';
// break;
// default:
// codeName = 'qrcode';
// break;
// }
let qrcodeImg = this.game.posterLoader.getResult(codeName);
// 海报对象
let qrcode = new createjs.Bitmap(qrcodeImg).set({
x: this.game.langConfig.id == 3 ? 305 : 306,
y: this.game.langConfig.id == 3 ? 1256 : 1275,
scaleX: 0.34,
scaleY: 0.34,
width: 136,
height: 136
});
let logoImg = this.game.posterLoader.getResult('logo');
// 海报对象
let logo = new createjs.Bitmap(logoImg).set({
x: this.game.langConfig.id == 3 ? 341 : 341,
y: this.game.langConfig.id == 3 ? 1482 : 1482,
});
// 插入container
this.posterContainer.addChild(poster, nicknameText, qrcode, levelTitle, person, logo);
this.posterContainer.cache(0, 0, 750, 1538);
// easejs > 1.0.0 getCacheDataURL报错 0.8.2版本正常
let baseUrl = this.posterContainer.cacheCanvas.toDataURL('image/png');
// let baseUrl = this.posterContainer.getCacheDataURL();
setTimeout(() => {
this.destroyPosterCreater();
}, 1000);
return baseUrl
//
// let bounds = pusher.getBounds();
// pusher.body = this.game.Bodies.trapezoid(
// pusher.x,
// pusher.y,
// bounds.width,
// bounds.height,
// 1,
// { isStatic: true }
// );
// this.game.Composite.add(this.myWorld, [pusher.body]);
}
// 销毁海报生成器
destroyPosterCreater() {
this.posterContainer.uncache();
this.posterContainer.removeAllChildren();
this.game.stage.mainContainer.removeChild(this.posterContainer);
this.posterContainer = null;
// 生成硬币
createCoin() {
let coinImg = this.game.mainLoader.getResult('coin');
let coin = new createjs.Bitmap(coinImg);
}
// index 粒子制造机
createParticle() {
// 容器
// const loadingContainer = this.game.stage.loadingContainer;
// loader
const loader = this.game.vue.$beforeLoader;
// sprite image
const spriteImg = loader.getResult('snowSprite');
const container = new createjs.Container();
const aniData = {
images: [spriteImg],
frames: [
[1, 1, 77, 82, 0, 0, 0],
[1, 85, 57, 55, 0, 0, 0],
[1, 142, 46, 45, 0, 0, 0],
[49, 142, 15, 15, 0, 0, 0],
[60, 85, 8, 12, 0, 0, 0],
[60, 99, 6, 6, 0, 0, 0]
],
animations: {
"snow-1": { "frames": [0] },
"snow-2": { "frames": [1] },
"snow-3": { "frames": [2] },
"snow-4": { "frames": [3] },
"snow-5": { "frames": [4] },
"snow-6": { "frames": [3] },
"snow-7": { "frames": [4] },
"snow-8": { "frames": [2] },
"snow-9": { "frames": [3] },
"snow-10": { "frames": [1] },
}
}
const spriteSheet = new createjs.SpriteSheet(aniData);
const arr = [];
for (let i = 0; i < (window.deviceInfo.system == 'IOS' ? 50 : 50); i++) {
const scale = Math.random() * 0.35 + 0.5;
const name = `snow-${this.game.vue.$Utils.rangeRandom(1, 10)}`;
const sprite = this.createBitmap(spriteSheet, name).set({
x: Math.random() * 750 - 30,
y: Math.random() * 1300,
ox: Math.random() * 750,
oy: -50,
// regX:14,
// regY:14,
scaleX: scale,
scaleY: scale,
speedX: (Math.random() > 0.5 ? 1 : -1) * (Math.random() * 0.5 + 0.25),
speedY: Math.random() * 1 + 1,
speedR: Math.random() * 0.5 + 0.5,
alpha: Math.random() * 0.3 + 0.5,
})
arr.push(sprite)
}
// const mask = new createjs.Shape().setTransform(0, 0, 1, 1);
// mask.graphics.f('#000000').drawRoundRect(0, 0, 750, 1300, 0).es();
// contianer.mask = mask;
// contianer.compositeOperation = 'darker';
// arr.push(mask)
container.children = arr;
this.prarticleContainer = container;
this.game.stage.mainContainer.addChild(container);
return container
}
// loading 粒子制造机
createLoadingParticle() {
const container = new createjs.Container();

View File

@@ -7,7 +7,9 @@
* @FilePath: /xfhd-vue-scaffold/src/page/index/Home/Index.vue
-->
<template>
<div class="pushcoin" id="container" ref="container"></div>
<div class="pushcoin" id="container" ref="container">
<canvas ref="matter" class="matter"></canvas>
</div>
</template>
<script>
// @ is an alias to /src
@@ -34,10 +36,16 @@ export default {
};
</script>
<!-- Add "scoped" attribute to limit CSS to this component only -->
<style scoped lang="less">
<style lang="less">
.pushcoin {
.prLayout(100%,100%);
overflow: hidden;
background-color: #333;
.matter {
.paPos(0,0,1);
}
#stageCanvas {
.paLayout(0,0,750px,1624px,0);
}
}
</style>

View File

@@ -92,6 +92,14 @@
ref="btn2"
>
排序
</div>
<div
class="btn"
@click="export2Excel"
:class="{ active: active3 }"
ref="btn3"
>
导出excel
</div>
</div>
</div>
@@ -100,6 +108,7 @@
// @ is an alias to /src
import colorUtil from "color-util";
import colors from "@/data/color.json";
import { export_json_to_excel } from "@/utils/plugins/Export2Excel";
import gsap from "gsap";
export default {
name: "ColorSort",
@@ -111,87 +120,88 @@ export default {
sortedStatus: false,
active1: false,
active2: false,
active3: false,
hlsColorArr: [],
newColorArr: [
{
name: "",
name: "",
data: [],
average: "",
min: "",
max: "",
},
{
name: "",
name: "",
data: [],
average: "",
min: "",
max: "",
},
{
name: "",
name: "蓝紫",
data: [],
average: "",
min: "",
max: "",
},
{
name: "",
name: "",
data: [],
average: "",
min: "",
max: "",
},
{
name: "",
name: "",
data: [],
average: "",
min: "",
max: "",
},
{
name: "",
name: "绿",
data: [],
average: "",
min: "",
max: "",
},
{
name: "",
name: "黄绿",
data: [],
average: "",
min: "",
max: "",
},
{
name: "",
name: "",
data: [],
average: "",
min: "",
max: "",
},
{
name: "",
name: "橘色",
data: [],
average: "",
min: "",
max: "",
},
{
name: "",
name: "",
data: [],
average: "",
min: "",
max: "",
},
{
name: "",
name: "",
data: [],
average: "",
min: "",
max: "",
},
{
name: "",
name: "",
data: [],
average: "",
min: "",
@@ -236,6 +246,24 @@ export default {
onStart: () => {},
});
},
// 格式化json数据
formatJson(filterVal, jsonData) {
return jsonData.map(v => filterVal.map(j => v[j]))
},
// 导出excel
export2Excel(){
if (!this.active2 || !this.hideOrigin){
this.$Utils.showTips({
message: `请先分组排序...`,
});
return false
}
const tHeader = ['组名','最小值','最大值','平均值','组内全部颜色',];
const filterVal = ['name', 'min', 'max', 'average', 'hexArr', ];
const list = this.newColorArr;
const data = this.formatJson(filterVal, list);
export_json_to_excel(tHeader, data, '颜色色环分组排序');
},
// 颜色数据转换为hsl
reHandleColor() {
// this.colorArr
@@ -282,11 +310,11 @@ export default {
_index = 11;
}
// 黑色
if (color.l < 0.2 && color.s < 0.18) {
if ((color.l < 0.3 && color.s < 0.2) || color.l < 0.1) {
_index = 9;
}
// 白色
if (color.l > 0.75 && color.s < 0.15) {
if ((color.l > 0.7 && color.s < 0.4) || color.l > 0.9) {
_index = 10;
}
this.newColorArr[_index].data.push(item);
@@ -303,43 +331,56 @@ export default {
});
let height = 100; //boxHeight
if (word.length > 180) {
height = 180;
}
// if (word.length > 180) {
// height = 180;
// }
setTimeout(() => {
if (this.hideOrigin) {
// 分组
this.newColorArr.forEach((item, index) => {
// 存储排序后的hex
let hexArr = [];
// 灰度区分
// item = this.sortColor(item);
// console.log(item)
// item.forEach((t, i) => {
// let rgb = t.rgb;
// t.grey = rgb.r * 0.299 + rgb.g * 0.587 + rgb.b * 0.114;
// });
// item.sort((a, b) => {
// let deltaGrey = b.grey - a.grey;
// let result = deltaGrey;
// return (
// // Math.random() > 0.5 ? 1 : -1
// result
// );
// });
// item = this.sortColorByHSL(item);
item.data.forEach((t, i) => {
let hsl = t.hsl;
let rgb = t.rgb;
// t.grey = hsl.l * 10 + hsl.s * 4 + hsl.h
t.grey = rgb.r * 0.299 + rgb.g * 0.587 + rgb.b * 0.114;
// console.log(t.grey)
if (hsl.l > 0.8){
t.grey *= 1.8;
}
if (hsl.s < 0.1){
t.grey *= 0.85;
}
if (hsl.l < 0.3 && hsl.s > 0.8) {
t.grey *= 0.95;
}
});
item.data.sort((a, b) => {
let deltaGrey = b.grey - a.grey;
return deltaGrey
});
item.data.forEach(element => {
hexArr.push(element.hex)
});
item.hexArr = hexArr;
let sortedArr = this.sortColors(item.data);
this.newColorArr[index].data = [];
this.newColorArr[index].data.push(...sortedArr);
// let sortedArr = this.sortColors(item.data);
// this.newColorArr[index].data = [];
// this.newColorArr[index].data.push(...sortedArr);
// let other = this.getOtherInfo(sortedArr);
console.log(sortedArr[0]);
this.newColorArr[index].min = sortedArr[0].hex;
// // let other = this.getOtherInfo(sortedArr);
// console.log(sortedArr[0]);
this.newColorArr[index].min = item.data[0].hex;
this.newColorArr[index].max =
sortedArr[sortedArr.length - 1].hex;
item.data[item.data.length - 1].hex;
this.newColorArr[index].average =
sortedArr[Math.ceil(sortedArr.length / 2)].hex;
this.newColorArr[index].name =
this.newColorArr[index].average;
item.data[Math.ceil(item.data.length / 2)].hex;
// this.newColorArr[index].name =
// this.newColorArr[index].average;
});
} else {
// this.hlsColorArr.sort((a, b) => {
@@ -348,7 +389,7 @@ export default {
this.hlsColorArr = this.sortColors(this.hlsColorArr);
}
this.active2 = false;
// this.active2 = false;
this.sortedStatus = true;
}, 1000);
@@ -594,7 +635,7 @@ export default {
text-align: center;
border-radius: 20px;
padding: 0 20px;
margin: 40px;
margin: 40px 20px;
background: linear-gradient(315deg, #ec7070, #c75f5f);
box-shadow: -14px -14px 28px #b15454, 14px 14px 28px #ff7e7e;
cursor: pointer;

179
src/utils/plugins/Blob.js Normal file
View File

@@ -0,0 +1,179 @@
/* eslint-disable */
/* Blob.js
* A Blob implementation.
* 2014-05-27
*
* By Eli Grey, http://eligrey.com
* By Devin Samarin, https://github.com/eboyjr
* License: X11/MIT
* See LICENSE.md
*/
/*global self, unescape */
/*jslint bitwise: true, regexp: true, confusion: true, es5: true, vars: true, white: true,
plusplus: true */
/*! @source http://purl.eligrey.com/github/Blob.js/blob/master/Blob.js */
(function (view) {
"use strict";
view.URL = view.URL || view.webkitURL;
if (view.Blob && view.URL) {
try {
new Blob;
return;
} catch (e) {}
}
// Internally we use a BlobBuilder implementation to base Blob off of
// in order to support older browsers that only have BlobBuilder
var BlobBuilder = view.BlobBuilder || view.WebKitBlobBuilder || view.MozBlobBuilder || (function(view) {
var
get_class = function(object) {
return Object.prototype.toString.call(object).match(/^\[object\s(.*)\]$/)[1];
}
, FakeBlobBuilder = function BlobBuilder() {
this.data = [];
}
, FakeBlob = function Blob(data, type, encoding) {
this.data = data;
this.size = data.length;
this.type = type;
this.encoding = encoding;
}
, FBB_proto = FakeBlobBuilder.prototype
, FB_proto = FakeBlob.prototype
, FileReaderSync = view.FileReaderSync
, FileException = function(type) {
this.code = this[this.name = type];
}
, file_ex_codes = (
"NOT_FOUND_ERR SECURITY_ERR ABORT_ERR NOT_READABLE_ERR ENCODING_ERR "
+ "NO_MODIFICATION_ALLOWED_ERR INVALID_STATE_ERR SYNTAX_ERR"
).split(" ")
, file_ex_code = file_ex_codes.length
, real_URL = view.URL || view.webkitURL || view
, real_create_object_URL = real_URL.createObjectURL
, real_revoke_object_URL = real_URL.revokeObjectURL
, URL = real_URL
, btoa = view.btoa
, atob = view.atob
, ArrayBuffer = view.ArrayBuffer
, Uint8Array = view.Uint8Array
;
FakeBlob.fake = FB_proto.fake = true;
while (file_ex_code--) {
FileException.prototype[file_ex_codes[file_ex_code]] = file_ex_code + 1;
}
if (!real_URL.createObjectURL) {
URL = view.URL = {};
}
URL.createObjectURL = function(blob) {
var
type = blob.type
, data_URI_header
;
if (type === null) {
type = "application/octet-stream";
}
if (blob instanceof FakeBlob) {
data_URI_header = "data:" + type;
if (blob.encoding === "base64") {
return data_URI_header + ";base64," + blob.data;
} else if (blob.encoding === "URI") {
return data_URI_header + "," + decodeURIComponent(blob.data);
} if (btoa) {
return data_URI_header + ";base64," + btoa(blob.data);
} else {
return data_URI_header + "," + encodeURIComponent(blob.data);
}
} else if (real_create_object_URL) {
return real_create_object_URL.call(real_URL, blob);
}
};
URL.revokeObjectURL = function(object_URL) {
if (object_URL.substring(0, 5) !== "data:" && real_revoke_object_URL) {
real_revoke_object_URL.call(real_URL, object_URL);
}
};
FBB_proto.append = function(data/*, endings*/) {
var bb = this.data;
// decode data to a binary string
if (Uint8Array && (data instanceof ArrayBuffer || data instanceof Uint8Array)) {
var
str = ""
, buf = new Uint8Array(data)
, i = 0
, buf_len = buf.length
;
for (; i < buf_len; i++) {
str += String.fromCharCode(buf[i]);
}
bb.push(str);
} else if (get_class(data) === "Blob" || get_class(data) === "File") {
if (FileReaderSync) {
var fr = new FileReaderSync;
bb.push(fr.readAsBinaryString(data));
} else {
// async FileReader won't work as BlobBuilder is sync
throw new FileException("NOT_READABLE_ERR");
}
} else if (data instanceof FakeBlob) {
if (data.encoding === "base64" && atob) {
bb.push(atob(data.data));
} else if (data.encoding === "URI") {
bb.push(decodeURIComponent(data.data));
} else if (data.encoding === "raw") {
bb.push(data.data);
}
} else {
if (typeof data !== "string") {
data += ""; // convert unsupported types to strings
}
// decode UTF-16 to binary string
bb.push(unescape(encodeURIComponent(data)));
}
};
FBB_proto.getBlob = function(type) {
if (!arguments.length) {
type = null;
}
return new FakeBlob(this.data.join(""), type, "raw");
};
FBB_proto.toString = function() {
return "[object BlobBuilder]";
};
FB_proto.slice = function(start, end, type) {
var args = arguments.length;
if (args < 3) {
type = null;
}
return new FakeBlob(
this.data.slice(start, args > 1 ? end : this.data.length)
, type
, this.encoding
);
};
FB_proto.toString = function() {
return "[object Blob]";
};
FB_proto.close = function() {
this.size = this.data.length = 0;
};
return FakeBlobBuilder;
}(view));
view.Blob = function Blob(blobParts, options) {
var type = options ? (options.type || "") : "";
var builder = new BlobBuilder();
if (blobParts) {
for (var i = 0, len = blobParts.length; i < len; i++) {
builder.append(blobParts[i]);
}
}
return builder.getBlob(type);
};
}(typeof self !== "undefined" && self || typeof window !== "undefined" && window || this.content || this));

View File

@@ -0,0 +1,143 @@
/* eslint-disable */
require('script-loader!file-saver');
require('./Blob.js'); //改成相对路径
require('script-loader!xlsx/dist/xlsx.core.min');
function generateArray(table) {
var out = [];
var rows = table.querySelectorAll('tr');
var ranges = [];
for (var R = 0; R < rows.length; ++R) {
var outRow = [];
var row = rows[R];
var columns = row.querySelectorAll('td');
for (var C = 0; C < columns.length; ++C) {
var cell = columns[C];
var colspan = cell.getAttribute('colspan');
var rowspan = cell.getAttribute('rowspan');
var cellValue = cell.innerText;
if (cellValue !== "" && cellValue == +cellValue) cellValue = +cellValue;
//Skip ranges
ranges.forEach(function (range) {
if (R >= range.s.r && R <= range.e.r && outRow.length >= range.s.c && outRow.length <= range.e.c) {
for (var i = 0; i <= range.e.c - range.s.c; ++i) outRow.push(null);
}
});
//Handle Row Span
if (rowspan || colspan) {
rowspan = rowspan || 1;
colspan = colspan || 1;
ranges.push({s: {r: R, c: outRow.length}, e: {r: R + rowspan - 1, c: outRow.length + colspan - 1}});
}
;
//Handle Value
outRow.push(cellValue !== "" ? cellValue : null);
//Handle Colspan
if (colspan) for (var k = 0; k < colspan - 1; ++k) outRow.push(null);
}
out.push(outRow);
}
return [out, ranges];
};
function datenum(v, date1904) {
if (date1904) v += 1462;
var epoch = Date.parse(v);
return (epoch - new Date(Date.UTC(1899, 11, 30))) / (24 * 60 * 60 * 1000);
}
function sheet_from_array_of_arrays(data, opts) {
var ws = {};
var range = {s: {c: 10000000, r: 10000000}, e: {c: 0, r: 0}};
for (var R = 0; R != data.length; ++R) {
for (var C = 0; C != data[R].length; ++C) {
if (range.s.r > R) range.s.r = R;
if (range.s.c > C) range.s.c = C;
if (range.e.r < R) range.e.r = R;
if (range.e.c < C) range.e.c = C;
var cell = {v: data[R][C]};
if (cell.v == null) continue;
var cell_ref = XLSX.utils.encode_cell({c: C, r: R});
if (typeof cell.v === 'number') cell.t = 'n';
else if (typeof cell.v === 'boolean') cell.t = 'b';
else if (cell.v instanceof Date) {
cell.t = 'n';
cell.z = XLSX.SSF._table[14];
cell.v = datenum(cell.v);
}
else cell.t = 's';
ws[cell_ref] = cell;
}
}
if (range.s.c < 10000000) ws['!ref'] = XLSX.utils.encode_range(range);
return ws;
}
function Workbook() {
if (!(this instanceof Workbook)) return new Workbook();
this.SheetNames = [];
this.Sheets = {};
}
function s2ab(s) {
var buf = new ArrayBuffer(s.length);
var view = new Uint8Array(buf);
for (var i = 0; i != s.length; ++i) view[i] = s.charCodeAt(i) & 0xFF;
return buf;
}
export function export_table_to_excel(id) {
var theTable = document.getElementById(id);
console.log('a')
var oo = generateArray(theTable);
var ranges = oo[1];
/* original data */
var data = oo[0];
var ws_name = "SheetJS";
console.log(data);
var wb = new Workbook(), ws = sheet_from_array_of_arrays(data);
/* add ranges to worksheet */
// ws['!cols'] = ['apple', 'banan'];
ws['!merges'] = ranges;
/* add worksheet to workbook */
wb.SheetNames.push(ws_name);
wb.Sheets[ws_name] = ws;
var wbout = XLSX.write(wb, {bookType: 'xlsx', bookSST: false, type: 'binary'});
saveAs(new Blob([s2ab(wbout)], {type: "application/octet-stream"}), "test.xlsx")
}
function formatJson(jsonData) {
console.log(jsonData)
}
export function export_json_to_excel(th, jsonData, defaultTitle) {
/* original data */
var data = jsonData;
data.unshift(th);
var ws_name = "SheetJS";
var wb = new Workbook(), ws = sheet_from_array_of_arrays(data);
// 设置每列的宽度
ws['!cols'] = [{wpx:100},{wpx:100},{wpx:100},{wpx:100},{wpx:800},{wpx:100},{wpx:100},{wpx:100}];
/* add worksheet to workbook */
wb.SheetNames.push(ws_name);
wb.Sheets[ws_name] = ws;
var wbout = XLSX.write(wb, {bookType: 'xlsx', bookSST: false, type: 'binary'});
var title = defaultTitle || '列表'
saveAs(new Blob([s2ab(wbout)], {type: "application/octet-stream"}), title + ".xlsx")
}

View File

@@ -15,36 +15,31 @@ FPS.startFPS = function (stage,pos = {x : 0, y : 0}, app){
if (FPS.app.debug) {
stage.addChild(FPS.container);
}
FPS.container.addChild(FPS.shape)
FPS.container.addChild(FPS.txt);
// FPS.container.addChild(FPS.shape)
// FPS.container.addChild(FPS.txt);
FPS.container.cache(pos.x, pos.y, 140, 50);
createjs.Ticker.addEventListener("tick", FPS.TickerFPS);
// setInterval(FPS.TickerFPS,18)
}
FPS.TickerFPS = function (event)
{
FPS.TickerFPS = function (event) {
FPS.date = new Date();
FPS.currentTime = FPS.date.getTime();
if(FPS.time!=0)
{
if (FPS.time != 0) {
FPS.FPS = Math.ceil(1000 / (FPS.currentTime - FPS.time));
}
FPS.time = FPS.currentTime;
FPS.txt.text = "FPS: " + FPS.FPS + "\n" + FPS.showText;
FPS.container.cache(FPS.pos.x, FPS.pos.y, 140, 50);
}
FPS.startFPS2 = function (stage)
{
FPS.startFPS2 = function (stage) {
FPS.txt = document.getElementById("fps");
createjs.Ticker.addEventListener("tick", FPS.TickerFPS2);
}
FPS.TickerFPS2 = function (event)
{
FPS.TickerFPS2 = function (event) {
FPS.date = new Date();
FPS.currentTime = FPS.date.getTime();
if(FPS.time!=0)
{
if (FPS.time != 0) {
FPS.FPS = Math.ceil(1000 / (FPS.currentTime - FPS.time));
}
FPS.time = FPS.currentTime;

View File

@@ -40,6 +40,12 @@ module.exports = {
// development模式时打包也带有 hash 值
config.output.filename('static/js/[name].[hash].js').chunkFilename('static/js/[name].[hash].js').end()
config.module
.rule('images')
.use('url-loader')
.loader('url-loader')
.tap(options => Object.assign(options, { limit: 0 }))
config.resolve.alias
.set("@", resolve("src"))
// .set("weui", resolve("src/utils/plugins/weui.js"))