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4 Commits

Author SHA1 Message Date
rucky
d7fbe39db6 导出excel下载完成 2022-04-02 16:59:36 +08:00
a36a99c1f3 生成excel开发中 进度 10% 2022-03-22 00:49:58 +08:00
8507d848b4 修改多边形生成 2022-02-23 02:52:53 +08:00
dad2d7a12d 推币添加界面 2022-02-22 02:13:20 +08:00
16 changed files with 1630 additions and 1324 deletions

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@@ -20,6 +20,7 @@
"eslint-config-standard": "^14.1.1", "eslint-config-standard": "^14.1.1",
"eslint-plugin-promise": "^4.2.1", "eslint-plugin-promise": "^4.2.1",
"eslint-plugin-standard": "^4.0.1", "eslint-plugin-standard": "^4.0.1",
"file-saver": "^2.0.5",
"global": "^4.4.0", "global": "^4.4.0",
"good-storage": "^1.1.1", "good-storage": "^1.1.1",
"gsap": "^3.5.1", "gsap": "^3.5.1",
@@ -30,6 +31,7 @@
"postcss-px2rem-exclude": "^0.0.6", "postcss-px2rem-exclude": "^0.0.6",
"postcss-viewport-units": "^0.1.6", "postcss-viewport-units": "^0.1.6",
"px2rem-loader": "^0.1.9", "px2rem-loader": "^0.1.9",
"script-loader": "^0.7.2",
"style-resources-loader": "^1.3.3", "style-resources-loader": "^1.3.3",
"swiper": "^6.2.0", "swiper": "^6.2.0",
"tinyimg-webpack-plugin": "^0.0.5", "tinyimg-webpack-plugin": "^0.0.5",
@@ -41,7 +43,8 @@
"vue-slider-component": "^3.2.11", "vue-slider-component": "^3.2.11",
"vuex": "^3.4.0", "vuex": "^3.4.0",
"webpack-glsl-loader": "^1.0.1", "webpack-glsl-loader": "^1.0.1",
"wx-jssdk": "^0.0.7" "wx-jssdk": "^0.0.7",
"xlsx": "^0.18.4"
}, },
"devDependencies": { "devDependencies": {
"@babel/core": "^7.13.14", "@babel/core": "^7.13.14",
@@ -69,6 +72,7 @@
"jsmpeg": "^1.0.0", "jsmpeg": "^1.0.0",
"matter-js": "^0.18.0", "matter-js": "^0.18.0",
"meshline": "^2.0.3", "meshline": "^2.0.3",
"poly-decomp": "^0.3.0",
"qrcode": "^1.4.4", "qrcode": "^1.4.4",
"snapsvg-cjs": "^0.0.6", "snapsvg-cjs": "^0.0.6",
"stats.js": "^0.17.0", "stats.js": "^0.17.0",

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@@ -7,40 +7,185 @@
* @FilePath: /xfhd-vue-scaffold/src/page/index/Home/Index.vue * @FilePath: /xfhd-vue-scaffold/src/page/index/Home/Index.vue
--> -->
<template> <template>
<div class="home"> <div class="home">
<!-- <Shader class="shader"></Shader> --> <!-- <Shader class="shader"></Shader> -->
<div class="overlay"></div> <div class="overlay"></div>
<div <div
class="page grid js_show dialog" class="page grid js_show dialog"
@mousedown="touchstart" @mousedown="touchstart"
@mouseout="touchend" @mouseout="touchend"
> >
<div class="page__hd" ref="header"> <div class="page__hd" ref="header">
<h1 class="page__title" style="font-size: 20px"> <h1 class="page__title" style="font-size: 20px">
Benlee's Toy Benlee's Toy
</h1> </h1>
<p class="page__desc" style="font-size: 18px">Toy list</p> <p class="page__desc" style="font-size: 18px">Toy list</p>
</div> </div>
<div class="weui-grids" ref="list"> <div class="weui-grids" ref="list">
<div <div
@click="jump(item, $event)" @click="jump(item, $event)"
class="weui-grid link" class="weui-grid link"
:class="item.active ? 'active' : ''" :class="item.active ? 'active' : ''"
v-for="(item, index) in menuList" v-for="(item, index) in menuList"
:key="index" :key="index"
> >
<div class="weui-grid__icon"> <div class="weui-grid__icon">
<span <span
class="iconfont" class="iconfont"
v-html="item.fontIconCode" v-html="item.fontIconCode"
></span> ></span>
</div> </div>
<p class="weui-grid__label">{{ item.name }}</p> <p class="weui-grid__label">{{ item.name }}</p>
</div> </div>
</div> </div>
</div> </div>
<div class="shadow" ref="shadow" :class="shown ? 'shown' : ''"></div> <div class="shadow" ref="shadow" :class="shown ? 'shown' : ''"></div>
</div> <div class="background">
<svg viewBox="0 0 100 100" preserveAspectRatio="xMidYMid slice">
<defs>
<radialGradient
id="Gradient1"
cx="50%"
cy="50%"
fx="10%"
fy="50%"
r=".5"
>
<animate
attributeName="fx"
dur="34s"
values="0%;3%;0%"
repeatCount="indefinite"
/>
<stop offset="0%" stop-color="#ff0" />
<stop offset="100%" stop-color="#ff00" />
</radialGradient>
<radialGradient
id="Gradient2"
cx="50%"
cy="50%"
fx="10%"
fy="50%"
r=".5"
>
<animate
attributeName="fx"
dur="23.5s"
values="0%;3%;0%"
repeatCount="indefinite"
/>
<stop offset="0%" stop-color="#0ff" />
<stop offset="100%" stop-color="#0ff0" />
</radialGradient>
<radialGradient
id="Gradient3"
cx="50%"
cy="50%"
fx="50%"
fy="50%"
r=".5"
>
<animate
attributeName="fx"
dur="21.5s"
values="0%;3%;0%"
repeatCount="indefinite"
/>
<stop offset="0%" stop-color="#f0f" />
<stop offset="100%" stop-color="#f0f0" />
</radialGradient>
</defs>
<rect
x="0"
y="0"
width="100%"
height="100%"
fill="url(#Gradient1)"
>
<animate
attributeName="x"
dur="20s"
values="25%;0%;25%"
repeatCount="indefinite"
/>
<animate
attributeName="y"
dur="21s"
values="0%;25%;0%"
repeatCount="indefinite"
/>
<animateTransform
attributeName="transform"
type="rotate"
from="0 50 50"
to="360 50 50"
dur="17s"
repeatCount="indefinite"
/>
</rect>
<rect
x="0"
y="0"
width="100%"
height="100%"
fill="url(#Gradient2)"
>
<animate
attributeName="x"
dur="23s"
values="-25%;0%;-25%"
repeatCount="indefinite"
/>
<animate
attributeName="y"
dur="24s"
values="0%;50%;0%"
repeatCount="indefinite"
/>
<animateTransform
attributeName="transform"
type="rotate"
from="0 50 50"
to="360 50 50"
dur="18s"
repeatCount="indefinite"
/>
</rect>
<rect
x="0"
y="0"
width="100%"
height="100%"
fill="url(#Gradient3)"
>
<animate
attributeName="x"
dur="25s"
values="0%;25%;0%"
repeatCount="indefinite"
/>
<animate
attributeName="y"
dur="26s"
values="0%;25%;0%"
repeatCount="indefinite"
/>
<animateTransform
attributeName="transform"
type="rotate"
from="360 50 50"
to="0 50 50"
dur="19s"
repeatCount="indefinite"
/>
</rect>
</svg>
<h1>
Rucky's<br />
Toy.
</h1>
</div>
</div>
</template> </template>
<script> <script>
// @ is an alias to /src // @ is an alias to /src
@@ -48,314 +193,324 @@ import { gsap } from "gsap";
// import Shader from "@/components/shader/index.vue"; // import Shader from "@/components/shader/index.vue";
export default { export default {
name: "Index", name: "Index",
components: { components: {
// Shader, // Shader,
}, },
data() { data() {
return { return {
shown: false, shown: false,
menuList: [ menuList: [
{ {
fontIconCode: "&#xe603;", fontIconCode: "&#xe603;",
target: "Color", target: "Color",
name: "三维空间色彩粒子", name: "三维空间色彩粒子",
active: false, active: false,
}, },
{ {
fontIconCode: "&#xe606;", fontIconCode: "&#xe606;",
target: "AR", target: "AR",
name: "AR绘制", name: "AR绘制",
active: false, active: false,
}, },
{ {
fontIconCode: "&#xe605;", fontIconCode: "&#xe605;",
target: "ARHit", target: "ARHit",
name: "AR真实空间检测", name: "AR真实空间检测",
active: false, active: false,
}, },
{ {
fontIconCode: "&#xe604;", fontIconCode: "&#xe604;",
target: "Camera", target: "Camera",
name: "实时合成图片", name: "实时合成图片",
active: false, active: false,
}, },
{ {
fontIconCode: "&#xe602;", fontIconCode: "&#xe602;",
target: "HandTrack", target: "HandTrack",
name: "手势识别", name: "手势识别",
active: false, active: false,
}, },
{ {
fontIconCode: "&#xe607;", fontIconCode: "&#xe607;",
target: "Video", target: "Video",
name: "视频播放ts", name: "视频播放ts",
active: false, active: false,
}, },
{ {
fontIconCode: "&#xe609;", fontIconCode: "&#xe609;",
target: "Curve", target: "Curve",
name: "三维文字曲线运动", name: "三维文字曲线运动",
active: false, active: false,
}, },
{ {
fontIconCode: "&#xe606;", fontIconCode: "&#xe606;",
target: "Drawing", target: "Drawing",
name: "画板", name: "画板",
active: false, active: false,
}, },
{ {
fontIconCode: "&#xe60a;", fontIconCode: "&#xe60a;",
target: "ColorSort", target: "ColorSort",
name: "颜色归类", name: "颜色归类",
active: false, active: false,
}, },
{ {
fontIconCode: "&#xe60b;", fontIconCode: "&#xe60b;",
target: "PushCoin", target: "PushCoin",
name: "推币游戏", name: "推币游戏",
active: false, active: false,
}, },
], ],
}; };
}, },
mounted() { mounted() {
// this.$weui.toast('即将跳转至项目列表页', { // this.$weui.toast('即将跳转至项目列表页', {
// duration: 3500, // duration: 3500,
// className: "toast-warn", // className: "toast-warn",
// }); // });
// setTimeout(() => { // setTimeout(() => {
// location.href = './project-list.html' // location.href = './project-list.html'
// }, 3500); // }, 3500);
this.initShow(); this.initShow();
}, },
watch: { watch: {
$route: { $route: {
handler(to, from) { handler(to, from) {
console.log(to.path, from.path); console.log(to.path, from.path);
}, },
deep: true, deep: true,
}, },
}, },
methods: { methods: {
initShow() { initShow() {
gsap.timeline({ gsap.timeline({
delay: window.shownIndex ? 0 : 2, delay: window.shownIndex ? 0 : 2,
onComplete: () => { onComplete: () => {
window.shownIndex = true; window.shownIndex = true;
}, },
}) })
.fromTo( .fromTo(
this.$refs.shadow, this.$refs.shadow,
{ scale: 0, top: "45%", rotation: 0 }, { scale: 0, top: "45%", rotation: 0 },
{ scale: 10, top: "8%", rotation: 0 } { scale: 10, top: "8%", rotation: 0 }
) )
.fromTo( .fromTo(
this.$refs.shadow, this.$refs.shadow,
{ scale: 10 }, { scale: 10 },
{ {
scale: 1, scale: 1,
onComplete: () => { onComplete: () => {
this.shown = true; this.shown = true;
}, },
} }
) )
.fromTo( .fromTo(
this.$refs.header, this.$refs.header,
{ autoAlpha: 0, y: -20 }, { autoAlpha: 0, y: -20 },
{ autoAlpha: 1, y: 0 }, { autoAlpha: 1, y: 0 },
"-=.3" "-=.3"
) )
.fromTo( .fromTo(
this.$refs.list, this.$refs.list,
{ autoAlpha: 0, y: -20 }, { autoAlpha: 0, y: -20 },
{ autoAlpha: 1, y: 0 }, { autoAlpha: 1, y: 0 },
"-=.2" "-=.2"
); );
}, },
// 跳转 // 跳转
jump(item, event) { jump(item, event) {
// 第一个游戏 // 第一个游戏
item.active = true; item.active = true;
this.$Utils.btnTouched( this.$Utils.btnTouched(
event.currentTarget, event.currentTarget,
() => { () => {
this.$router.push({ this.$router.push({
name: item.target, name: item.target,
params: {}, params: {},
}); });
}, },
1.5 1.5
); );
}, },
touchstart() { touchstart() {
gsap.to(this.$refs.shadow, { scale: 3 }); gsap.to(this.$refs.shadow, { scale: 3 });
}, },
touchend() { touchend() {
gsap.to(this.$refs.shadow, { scale: 1 }); gsap.to(this.$refs.shadow, { scale: 1 });
}, },
}, },
}; };
</script> </script>
<!-- Add "scoped" attribute to limit CSS to this component only --> <!-- Add "scoped" attribute to limit CSS to this component only -->
<style scoped lang="less"> <style scoped lang="less">
.home { .home {
min-height: 100vh; min-height: 100vh;
background: #e3e7e8; background: #e3e7e8;
color: #333; color: #333;
// overflow: hidden; // overflow: hidden;
.shader { .shader {
visibility: hidden; visibility: hidden;
} }
.overlay { .overlay {
visibility: hidden; visibility: hidden;
background-color: rgba(0, 0, 0, 0.5); background-color: rgba(0, 0, 0, 0.5);
.paLayout(0,0,100%,100%,101); .paLayout(0,0,100%,100%,101);
pointer-events: none; pointer-events: none;
} }
.link { .link {
cursor: pointer; cursor: pointer;
} }
.shadow { .shadow {
.paLayout(50%,80px,250px,250px,1); .paLayout(50%,80px,250px,250px,1);
margin-left: -125px; margin-left: -125px;
border-radius: 100%; border-radius: 100%;
box-shadow: 20px 20px 60px #03a9f4, -20px -20px 60px #f441a5, box-shadow: 20px 20px 60px #03a9f4, -20px -20px 60px #f441a5,
20px -20px 60px #ffeb3b, -20px 20px 60px #03a9f4, 20px -20px 60px #ffeb3b, -20px 20px 60px #03a9f4,
-50px -50px 100px #d3c1f8 inset, 50px 50px 100px #f441a5 inset, -50px -50px 100px #d3c1f8 inset, 50px 50px 100px #f441a5 inset,
-50px 50px 100px #ffeb3b inset, 50px -50px 100px #c2c6fd inset; -50px 50px 100px #ffeb3b inset, 50px -50px 100px #c2c6fd inset;
filter: blur(20px); filter: blur(20px);
&.shown { &.shown {
animation: rotation 5s linear infinite; animation: rotation 5s linear infinite;
} }
// box-shadow: 0px -20px 40px #b9d7fb, -13px -15px 40px #b8f1ee, // box-shadow: 0px -20px 40px #b9d7fb, -13px -15px 40px #b8f1ee,
// 20px -4px 40px #c8f8ce, 18px 10px 40px #f0dbc0, // 20px -4px 40px #c8f8ce, 18px 10px 40px #f0dbc0,
// 9px 18px 40px #f0c7cf, -6px 18px 40px #f5c5cb, // 9px 18px 40px #f0c7cf, -6px 18px 40px #f5c5cb,
// -11px 18px 40px #f0c1ef, -22px -7px 40px #d3c1f8, // -11px 18px 40px #f0c1ef, -22px -7px 40px #d3c1f8,
// -13px -17px 40px #c2c6fd, 0px 20px 40px #b9d7fb inset, // -13px -17px 40px #c2c6fd, 0px 20px 40px #b9d7fb inset,
// 13px 15px 40px #b8f1ee inset, -20px 4px 40px #c8f8ce inset, // 13px 15px 40px #b8f1ee inset, -20px 4px 40px #c8f8ce inset,
// -18px -10px 40px #f0dbc0 inset, -9px -18px 40px #f0c7cf inset, // -18px -10px 40px #f0dbc0 inset, -9px -18px 40px #f0c7cf inset,
// 6px -18px 40px #f5c5cb inset, 11px -18px 40px #f0c1ef inset, // 6px -18px 40px #f5c5cb inset, 11px -18px 40px #f0c1ef inset,
// 22px 7px 40px #d3c1f8 inset, 13px 17px 40px #c2c6fd inset; // 22px 7px 40px #d3c1f8 inset, 13px 17px 40px #c2c6fd inset;
} }
.page__hd { .background {
padding: 30px 0 180px 0px !important; opacity: 0.15;
h1, .paLayout(0,0,100%,100%,0);
p { svg {
position: relative; .prLayout(100%,100%);
z-index: 10; }
text-align: center; }
margin-top: 10px; .page__hd {
} padding: 30px 0 180px 0px !important;
} h1,
.dialog { p {
.paLayout(0,150px,100%,auto,102); position: relative;
// color: #fff; z-index: 10;
.weui-grids { text-align: center;
display: flex; color: #fff;
flex-direction: row; margin-top: 10px;
justify-content: start; font-weight: 700;
flex-wrap: wrap; mix-blend-mode: overlay;
font-size: 30px; }
align-content: center; }
align-items: center; .dialog {
.weui-grid { .paLayout(0,150px,100%,auto,102);
opacity: 0.75; // color: #fff;
display: flex; .weui-grids {
flex-direction: column; display: flex;
justify-content: center; flex-direction: row;
align-content: center; justify-content: start;
align-items: center; flex-wrap: wrap;
width: 33.33%; font-size: 30px;
height: auto; align-content: center;
margin-top: 30px; align-items: center;
.weui-grid__icon { .weui-grid {
.prLayout(125px,125px); opacity: 0.75;
border-radius: 100%; display: flex;
// background: #e3e7e8; flex-direction: column;
background-image: linear-gradient( justify-content: center;
145deg, align-content: center;
#f6f6f6 0%, align-items: center;
#cfcfcf 49.99%, width: 33.33%;
#cfcfcf 50%, height: auto;
#f6f6f6 100% margin-top: 30px;
); .weui-grid__icon {
background-position: 0 0; .prLayout(125px,125px);
background-size: 100% 200%; border-radius: 100%;
box-shadow: 20px 20px 60px #c4c4c4, -20px -20px 60px #ffffff; // background: #e3e7e8;
transition: all 0.25s ease-in-out; background-image: linear-gradient(
-webkit-transition: all 0.25s ease-in-out; 145deg,
} #f6f6f6 0%,
.iconfont { #cfcfcf 49.99%,
font-size: 45px; #cfcfcf 50%,
} #f6f6f6 100%
.weui-grid__label { );
height: 100px; background-position: 0 0;
line-height: 40px; background-size: 100% 200%;
padding: 0 25px; box-shadow: 20px 20px 60px #c4c4c4, -20px -20px 60px #ffffff;
text-align: center; transition: all 0.25s ease-in-out;
text-overflow: ellipsis; -webkit-transition: all 0.25s ease-in-out;
overflow: hidden; }
display: flex; .iconfont {
flex-direction: column; font-size: 45px;
justify-content: center; }
align-content: center; .weui-grid__label {
align-items: center; height: 100px;
transition: all 0.5s ease; line-height: 40px;
} padding: 0 25px;
&:hover { text-align: center;
.weui-grid__icon { text-overflow: ellipsis;
background-position: 0 -100%; overflow: hidden;
} display: flex;
.weui-grid__label { flex-direction: column;
transform: scale(1.2) translate(0, 5px); justify-content: center;
} align-content: center;
} align-items: center;
&.active { transition: all 0.5s ease;
.weui-grid__icon { }
background-position: 0 -100%; &:hover {
} .weui-grid__icon {
.weui-grid__label { background-position: 0 -100%;
transform: scale(1.2) translate(0, 5px); }
} .weui-grid__label {
} transform: scale(1.2) translate(0, 5px);
} }
} }
.weui-grids::before, &.active {
.weui-grids::after, .weui-grid__icon {
.weui-grid:before, background-position: 0 -100%;
.weui-grid:after { }
display: none; .weui-grid__label {
} transform: scale(1.2) translate(0, 5px);
.weui-grid__label { }
// color: #fff; }
} }
.weui-grid__icon { }
display: flex; .weui-grids::before,
flex-direction: column; .weui-grids::after,
justify-content: center; .weui-grid:before,
align-items: center; .weui-grid:after {
.iconfont { display: none;
font-size: 40px; }
} .weui-grid__label {
} // color: #fff;
} }
.weui-grid__icon {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
.iconfont {
font-size: 40px;
}
}
}
} }
@keyframes rotation { @keyframes rotation {
0% { 0% {
opacity: 1; opacity: 1;
transform: rotate(0deg); transform: rotate(0deg);
} }
50% { 50% {
opacity: 0.5; opacity: 0.5;
transform: rotate(180deg); transform: rotate(180deg);
} }
100% { 100% {
opacity: 1; opacity: 1;
transform: rotate(360deg); transform: rotate(360deg);
} }
} }
</style> </style>

View File

@@ -4,6 +4,7 @@ import { gsap } from "gsap";
import Resource from "./preload"; import Resource from "./preload";
import utils from '@/utils/index.js'; import utils from '@/utils/index.js';
import Matter from 'matter-js'; import Matter from 'matter-js';
import decomp from 'poly-decomp';
class game { class game {
@@ -44,11 +45,13 @@ class game {
this.utils = utils; this.utils = utils;
// init Matter // init Matter
this.Matter = Matter;
this.Engine = Matter.Engine, this.Engine = Matter.Engine,
this.Render = Matter.Render, this.Render = Matter.Render,
this.Runner = Matter.Runner, this.Runner = Matter.Runner,
this.Bodies = Matter.Bodies, this.Bodies = Matter.Bodies,
this.Composite = Matter.Composite; this.Composite = Matter.Composite;
Matter.Common.setDecomp(decomp)
} }
// 初始化 // 初始化
@@ -104,7 +107,7 @@ class game {
this.gameView = this.VIEW.loading(this); this.gameView = this.VIEW.loading(this);
this.VIEW.createLoadingParticle(); this.VIEW.createLoadingParticle();
this.scene = 1; this.scene = 1;
// this.loadMainRes(); this.loadMainRes();
}, },
}); });
} }
@@ -115,10 +118,12 @@ class game {
imgList: Resource.main.imgList, imgList: Resource.main.imgList,
// audioList: Resource.main.audioList, // audioList: Resource.main.audioList,
loadStart: () => { loadStart: () => {
this.scene = 2;
// console.log(this.VIEW.loading_progress_bar.graphics.command.w) // console.log(this.VIEW.loading_progress_bar.graphics.command.w)
}, },
progressCallBack: (progress) => { progressCallBack: (progress) => {
// progress; // 0.99 // progress; // 0.99
console.log()
gsap.to(this.VIEW.loading_progress_bar.graphics.command, { gsap.to(this.VIEW.loading_progress_bar.graphics.command, {
w: 30 + 432 * progress, w: 30 + 432 * progress,
duration: 0.1, duration: 0.1,
@@ -134,7 +139,11 @@ class game {
}, },
completeCallBack: (result) => { completeCallBack: (result) => {
// all loaded triger // all loaded triger
this.VIEW.hideLoading() this.VIEW.createGamePage(this);
setTimeout(() => {
this.VIEW.hideLoading();
this.webGL && this.VIEW.loadingCacheContainer.updateCache();
}, 100)
// this.mainResLoaded(); // this.mainResLoaded();
}, },
}); });
@@ -183,61 +192,50 @@ class game {
console.log(this.globalSpeed) console.log(this.globalSpeed)
} }
// // 初始化物理引擎
initMatterEngine() { initMatterEngine() {
// create an engine // create an engine
this.myEngine = this.Engine.create(); this.myEngine = this.Engine.create();
this.myEngine.gravity.y = 0;
this.myWorld = this.myEngine.world; this.myWorld = this.myEngine.world;
// create a renderer // create a renderer
// this.myRender = this.Render.create({ this.myRender = this.Render.create({
// element: this.vue.$refs.container, // element: this.vue.$refs.container,
// engine: this.myEngine, engine: this.myEngine,
// options: { canvas: this.vue.$refs.matter,
// width: window.innerWidth, options: {
// height: window.innerHeight, width: 375,// 375, //window.innerWidth,
// pixelRatio: 1, // 设置像素比 height: 812, //812, //window.innerHeight,
// showAngleIndicator: true, pixelRatio: 1, // 设置像素比 window.devicePixelRatio
// wireframes: true, background: 'transparent',
// showDebug: true wireframeBackground: "transparent",
// } showAngleIndicator: false,
// }); wireframes: false,
showDebug: false,
showVelocity: true,
}
});
// create two boxes and a ground // create two boxes and a ground
var boxA = this.Bodies.rectangle(100, 200, 80, 80); // var boxA = this.Bodies.rectangle(100, 200, 80, 80);
var boxB = this.Bodies.rectangle(150, 50, 80, 80); // var boxB = this.Bodies.rectangle(150, 50, 80, 80);
var boxC = this.Bodies.rectangle(150, 50, 80, 80); // var boxC = this.Bodies.rectangle(150, 50, 80, 80);
var boxD = this.Bodies.rectangle(150, 50, 80, 80); // var boxD = this.Bodies.rectangle(150, 50, 80, 80);
var ground = this.Bodies.rectangle(0, 800, 750, 10, { isStatic: true }); // var ground = this.Bodies.rectangle(0, 800, 750, 10, { isStatic: true });
// this.Composite.add(this.myWorld, [
// this.Bodies.fromVertices(
// 0, 0,
// [
// // 顶点坐标
// { x: 0, y: 0 },
// { x: 0, y: 890 },
// { x: 140, y: 815 },
// { x: 208, y: 614 },
// { x: 548, y: 614 },
// { x: 612, y: 815 },
// { x: 750, y: 890 },
// { x: 750, y: 0 }
// ],
// { isStatic: true }
// )
// ]);
// add all of the bodies to the world // add all of the bodies to the world
this.Composite.add(this.myWorld, [boxA, boxB, boxC, boxD, ground]); // this.Composite.add(this.myWorld, [boxA, boxB, boxC, boxD, ground]);
// create runner // create runner
// this.Render.run(this.myRender); this.Render.run(this.myRender);
// run the engine // run the engine
// this.myRunner = this.Runner.create(); this.myRunner = this.Runner.create();
// this.Runner.run(this.myRunner, this.myEngine); this.Runner.run(this.myRunner, this.myEngine);
this.Engine.run(this.myEngine);
} }
//debug mode destroyed //debug mode destroyed

View File

@@ -24,13 +24,22 @@ export default {
main: { main: {
imgList: [ imgList: [
{ {
id: 'logo', id: 'coin',
src: require("@/assets/images/logo.png") src: require("@/assets/images/push-coin/coin.png")
}, },
{ {
id: 'logo', id: 'top',
src: require("@/assets/images/logo.png") src: require("@/assets/images/push-coin/top.png")
} },
{
id: 'bottom_ban',
src: require("@/assets/images/push-coin/bottom_ban.png")
},
{
id: 'pusher',
src: require("@/assets/images/push-coin/pusher.png")
},
], ],
audioList: [ audioList: [
] ]

View File

@@ -79,10 +79,18 @@ class creater {
//屏幕自适应 //屏幕自适应
adaptScreen() { adaptScreen() {
if (this.app.needAdaptScreen === false) return if (this.app.needAdaptScreen === false) return
this.currentStageWidth = window.innerWidth; // 横屏模式
this.currentStageHeight = 1624 / 750 * window.innerWidth; if (window.innerWidth > window.innerHeight) {
this.currentWidthHeightScale = this.currentStageWidth / this.currentStageHeight; this.currentStageWidth = window.innerWidth;
this.currentStageHeight = window.innerHeight;
this.currentWidthHeightScale = this.currentStageWidth / this.currentStageHeight;
this.offsetTop = 0;
} else {
this.currentStageWidth = window.innerWidth;
this.currentStageHeight = 1624 / 750 * window.innerWidth;
this.currentWidthHeightScale = this.currentStageWidth / this.currentStageHeight;
this.offsetTop = (window.innerHeight - this.currentStageHeight) * this.stageCanvas.scaleY;
}
if (this.currentStageWidth > this.currentStageHeight) { if (this.currentStageWidth > this.currentStageHeight) {
if (this.initWidthHeightScale < this.currentWidthHeightScale) if (this.initWidthHeightScale < this.currentWidthHeightScale)
this.stageCanvas.scaleX = this.stageCanvas.scaleY = this.currentStageWidth / this.initStageWidth; this.stageCanvas.scaleX = this.stageCanvas.scaleY = this.currentStageWidth / this.initStageWidth;
@@ -98,13 +106,13 @@ class creater {
this.stage.x = 0//(this.currentStageWidth - this.initStageWidth) * this.stageCanvas.scaleX / 2; this.stage.x = 0//(this.currentStageWidth - this.initStageWidth) * this.stageCanvas.scaleX / 2;
this.stage.y = 0//(window.innerHeight - this.currentStageHeight) * this.stageCanvas.scaleY / 2; this.stage.y = 0//(window.innerHeight - this.currentStageHeight) * this.stageCanvas.scaleY / 2;
this.offsetTop = (window.innerHeight - this.currentStageHeight) * this.stageCanvas.scaleY;
if (window.innerHeight < this.currentStageHeight) if (window.innerHeight < this.currentStageHeight)
gsap.set(this.stageCanvas, { y: this.offsetTop }); //+ (window.deviceInfo.screenSize <= 2 ? 20 : 0) gsap.set(this.stageCanvas, { y: this.offsetTop }); //+ (window.deviceInfo.screenSize <= 2 ? 20 : 0)
else else
gsap.set(this.stageCanvas, { y: 0 }); gsap.set(this.stageCanvas, { y: 0 });
// console.log(this.stageCanvas.scaleX,this.stageCanvas.scaleY,window.devicePixelRatio) // console.log(this.stageCanvas.scaleX,this.stageCanvas.scaleY,window.devicePixelRatio)
// console.log(this.stageContainer.x,this.stageContainer.y,this.currentStageHeight,this.offsetTop) // console.log(this.stageContainer.x,this.stageContainer.y,this.currentStageHeight,this.offsetTop)

View File

@@ -3,6 +3,7 @@ import layoutData from './layout';
import createLayout from './createView'; import createLayout from './createView';
// import maskCreater from './maskCreater'; //mask creater // import maskCreater from './maskCreater'; //mask creater
import { gsap } from "gsap"; import { gsap } from "gsap";
import decomp from 'poly-decomp';
// import utils from '@/utils/index.js' // import utils from '@/utils/index.js'
// import { MotionPathPlugin } from "gsap/MotionPathPlugin.js"; // import { MotionPathPlugin } from "gsap/MotionPathPlugin.js";
// import Soul from './plugins/ScrollContainer'; //app scroll plugin module // import Soul from './plugins/ScrollContainer'; //app scroll plugin module
@@ -16,8 +17,6 @@ class layout {
} }
init() { init() {
//update btns position by viewport //update btns position by viewport
// this.updatePosByViewport(); // this.updatePosByViewport();
@@ -65,8 +64,9 @@ class layout {
} }
} }
createBitmap(spriteSheet, name) { createBitmap(name) {
return new createjs.Sprite(spriteSheet, name); let img = this.game.mainLoader && this.game.mainLoader.getResult(name);
return new createjs.Bitmap(img);
} }
//创建loading页 //创建loading页
@@ -95,365 +95,125 @@ class layout {
// 创建粒子动画 // 创建粒子动画
this.createLoadingParticle(); this.createLoadingParticle();
console.log(this.loading_bg) // console.log(this.loading_bg)
return this return this
} }
//隐藏loading页面 //隐藏loading页面
hideLoading(step = 1) { hideLoading() {
//create story index //create story index
this.game.scene = 2; gsap.to(this.game.stage.loadingContainer, { alpha: 0, duration: 0.65, })
gsap.to(this.game.stage.loadingContainer, { gsap.to([this.game.stage.mainContainer, this.gamePage], { alpha: 1, duration: 0.65 });
alpha: 0, duration: 0.65, delay: step == 3 ? 1 : 0, onComplete: () => {
// 将loading重置ui显示 为二次加载资源做显示
this.changeLoadingLayout(step);
}
})
gsap.to(this.game.stage.mainContainer, { alpha: 1, duration: 0.65 });
} }
// 准备下一次loading // 创建游戏页
changeLoadingLayout(step) { createGamePage(game) {
if (step == 1) { this.game = game;
// 进度归零 this.gamePage = new createjs.Container().set({ alpha: 0 });
this.loading_progress_text.text = '0%'; this.game.stage.mainContainer.addChild(this.gamePage);
// 隐藏元素
gsap.set([this.loading_start, this.loading_progress_bg, this.loading_progress_bar, this.loading_snow, this.loading_text], { alpha: 0 })
// 显示元素
gsap.set([this.loading_text2, this.loading_box, this.loading_light, this.loading_person], { alpha: 1 })
gsap.set(this.loading_progress_text, { alpha: 1, y: 1260 })
// 准备动画
this.readyLangLoaderAni();
} else if (step == 2) {
// 隐藏元素
gsap.set([this.loading_text2, this.loading_light, this.loading_person], { alpha: 0 })
gsap.set(this.loading_progress_text, { alpha: 0 })
// 显示元素
gsap.set([this.loading_text3, this.loading_light2, this.loading_arrow], { alpha: 1 })
// 如果是英文 显示英文文案
if (this.game.langConfig.id == 3) {
gsap.set([this.loading_text2_en, this.loading_text3], { alpha: 0 })
gsap.set([this.loading_text3_en], { alpha: 1 })
}
// 准备动画
this.readyPosterLoaderAni();
}
}
// 准备语言加载动画 let bottom = this.createBitmap('bottom_ban').set({ y: 560 });
readyLangLoaderAni() { let top = this.createBitmap('top');
this.langLoaderAni = []; // 添加推板
let ani1 = new gsap.timeline({ repeat: -1, paused: true }) let pusher = this.createBitmap('pusher').set({
.to([this.loading_light, this.loading_person], { alpha: 0.86, duration: 0.2 }) x: 142,
.to([this.loading_light, this.loading_person], { alpha: 1, duration: 0.15 }) y: 683
.to([this.loading_light, this.loading_person], { alpha: 0.6, duration: 0.2 })
.to([this.loading_light, this.loading_person], { alpha: 1, duration: 0.1 })
let ani2 = gsap.to([this.loading_person, this.loading_box], { y: '+=15', yoyo: true, repeat: -1, duration: 1.5 })
this.langLoaderAni.push(ani1, ani2)
}
// 播放语言加载时动画
playLangLoaderAni() {
this.langLoaderAni.forEach((item) => {
item.restart();
})
}
// 暂停语言加载时动画
pauseLangLoaderAni() {
this.langLoaderAni.forEach((item) => {
item.pause();
})
}
// 准备语言加载动画
readyPosterLoaderAni() {
this.posterLoaderAni = [];
let ani1 = new gsap.timeline({ repeat: -1, paused: true })
.to(this.loading_light2, { alpha: 0.86, duration: 0.2 })
.to(this.loading_light2, { alpha: 1, duration: 0.15 })
.to(this.loading_light2, { alpha: 0.6, duration: 0.2 })
.to(this.loading_light2, { alpha: 1, duration: 0.1 })
let ani2 = gsap.to([this.loading_box], { y: '+=15', yoyo: true, repeat: -1, duration: 1.5 })
let ani3 = gsap.to([this.loading_arrow], { y: '+=15', scaleX: 0.95, yoyo: true, repeat: -1, duration: 1.5 })
this.posterLoaderAni.push(ani1, ani2, ani3)
}
// 播放语言加载时动画
playPosterLoaderAni() {
this.posterLoaderAni.forEach((item) => {
item.restart();
})
}
// 暂停语言加载时动画
pausePosterLoaderAni() {
this.posterLoaderAni.forEach((item) => {
item.pause();
})
}
// 帧生成动画
framePlayer(config) {
// 图像资源
// 容器
// const container = new createjs.Container();
// loader
const loader = this.game[config.name];
// images
const images = [];
config.imgIds.forEach((item) => {
images.push(loader.getResult(item));
})
// handle speed
Object.keys(config.sprite.animations).forEach((key) => {
// console.log('speed=', this.game.globalSpeed * 0.18)
config.sprite.animations[key].speed = this.game.globalSpeed * 0.18;
config.sprite.animations[key].next = 'wait'
}); });
// animation config // console.log(pusher)
const aniData = {
images,
frames: config.sprite.frames,
animations: config.sprite.animations
}
const spriteSheet = new createjs.SpriteSheet(aniData); gsap.to(pusher, { y: '-=202', yoyo: true, repeat: -1, ease: 'none', duration: 5 })
const animation = new createjs.Sprite(spriteSheet);
// default setting // 添加到
if (config.name === 'guide' || config.name === 'wait') { this.gamePage.addChild(bottom, pusher, top);
animation.set({
name: config.name,
x: 390, // Create a concave polygon
y: 280 + 512, var _g = [
scaleX: 1.25, // 顶点坐标
scaleY: 1.25, { x: 0, y: 0 },
regX: 750 * 0.85 / 2, { x: 0, y: 956 },
regY: 1624 * 0.85 / 2, { x: 141, y: 881 },
alpha: 0 { x: 206, y: 683 },
{ x: 548, y: 683 },
{ x: 614, y: 881 },
{ x: 750, y: 956 },
{ x: 750, y: 0 },
];
var concavePolygon = [
// 顶点坐标
[0, 0],
[0, 956],
[141, 881],
[206, 683],
[548, 683],
[614, 881],
[750, 956],
[750, 0],
];
// Make sure the polygon has counter-clockwise winding. Skip this step if you know it's already counter-clockwise.
decomp.makeCCW(concavePolygon);
var convexPolygons = decomp.quickDecomp(concavePolygon);
// ==> [ [[1,0],[1,1],[0.5,0.5]], [[0.5,0.5],[-1,1],[-1,0],[1,0]] ]
// // Decompose using the slow (but optimal) algorithm
// var convexPolygons = decomp.decomp(concavePolygon);
convexPolygons.forEach((item) => {
item.forEach((t, i) => {
item.push({
x: t[0],
y: t[1]
})
if (i == (item.length / 2) - 1) {
item.splice(0, item.length / 2)
}
}) })
} else { })
animation.set({
name: config.name,
x: 220,
y: 565 + 512,
scaleX: 1,
scaleY: 1,
regX: 750 * 1 / 2,
regY: 1624 * 1 / 2,
alpha: 0
})
}
console.log(convexPolygons)
// 添加ground
this.game.Composite.add(this.game.myWorld,
this.game.Bodies.fromVertices(
window.innerWidth / 2, window.innerHeight / 2,
_g,
{
isStatic: true,
scale: {
screenX: 0.5,
screenY: 0.5,
},
render: {
fillStyle: 'rgba(39,7,238,0.25)'
}
},
)
return animation
}
// 生成海报
createPoster(nickname = '', level = 1) {
this.posterContainer = new createjs.Container().set({ alpha: 1, name: 'posterContainer' });
// this.game.stage.mainContainer.addChild(this.posterContainer);
// 海报图片
let posterImg = this.game.posterLoader.getResult('poster_bg');
// 海报对象
let poster = new createjs.Bitmap(posterImg);
// nickname
let nt;
if (nickname) {
nt = this.game.vue.$Utils.cutString(nickname, 20, true);
}
let nicknameText = new createjs.Text(nt, "38px Helvetica, Arial, sans-serif", "#31425b").set({
x: 375,
y: 1086,
textAlign: 'center'
});
let levelImg = this.game.posterLoader.getResult(`word_${level}`);
let posConfig = [
{
x: 50,
y: 239
},
{
x: 70,
y: 242
},
{
x: 54,
y: 243
},
{
x: 57,
y: 224
},
{
x: 50,
y: 243
}
]
// 等级称号
let levelTitle = new createjs.Bitmap(levelImg).set(
this.game.langConfig.id == 3 ? posConfig[Number(level) - 1] : posConfig[4]
); );
//
let personImg = this.game.posterLoader.getResult('person'); // let bounds = pusher.getBounds();
// 王冰冰 // pusher.body = this.game.Bodies.trapezoid(
let person = new createjs.Bitmap(personImg).set({ // pusher.x,
x: this.game.langConfig.id == 3 ? 76 : 86, // pusher.y,
y: this.game.langConfig.id == 3 ? 381 : 256 // bounds.width,
}); // bounds.height,
// 1,
// 根据版本选择不同的二维码 目前全部选用微信版本二维码 // { isStatic: true }
let codeName = 'qrcode'; // );
// switch (process.env.VUE_APP_CURRENTMODE) { // this.game.Composite.add(this.myWorld, [pusher.body]);
// case 'ysprod':
// codeName = 'ys_qrcode';
// break;
// case 'wbprod':
// codeName = 'wb_qrcode';
// break;
// default:
// codeName = 'qrcode';
// break;
// }
let qrcodeImg = this.game.posterLoader.getResult(codeName);
// 海报对象
let qrcode = new createjs.Bitmap(qrcodeImg).set({
x: this.game.langConfig.id == 3 ? 305 : 306,
y: this.game.langConfig.id == 3 ? 1256 : 1275,
scaleX: 0.34,
scaleY: 0.34,
width: 136,
height: 136
});
let logoImg = this.game.posterLoader.getResult('logo');
// 海报对象
let logo = new createjs.Bitmap(logoImg).set({
x: this.game.langConfig.id == 3 ? 341 : 341,
y: this.game.langConfig.id == 3 ? 1482 : 1482,
});
// 插入container
this.posterContainer.addChild(poster, nicknameText, qrcode, levelTitle, person, logo);
this.posterContainer.cache(0, 0, 750, 1538);
// easejs > 1.0.0 getCacheDataURL报错 0.8.2版本正常
let baseUrl = this.posterContainer.cacheCanvas.toDataURL('image/png');
// let baseUrl = this.posterContainer.getCacheDataURL();
setTimeout(() => {
this.destroyPosterCreater();
}, 1000);
return baseUrl
} }
// 销毁海报生成器 // 生成硬币
destroyPosterCreater() { createCoin() {
this.posterContainer.uncache(); let coinImg = this.game.mainLoader.getResult('coin');
this.posterContainer.removeAllChildren(); let coin = new createjs.Bitmap(coinImg);
this.game.stage.mainContainer.removeChild(this.posterContainer);
this.posterContainer = null;
} }
// index 粒子制造机
createParticle() {
// 容器
// const loadingContainer = this.game.stage.loadingContainer;
// loader
const loader = this.game.vue.$beforeLoader;
// sprite image
const spriteImg = loader.getResult('snowSprite');
const container = new createjs.Container();
const aniData = {
images: [spriteImg],
frames: [
[1, 1, 77, 82, 0, 0, 0],
[1, 85, 57, 55, 0, 0, 0],
[1, 142, 46, 45, 0, 0, 0],
[49, 142, 15, 15, 0, 0, 0],
[60, 85, 8, 12, 0, 0, 0],
[60, 99, 6, 6, 0, 0, 0]
],
animations: {
"snow-1": { "frames": [0] },
"snow-2": { "frames": [1] },
"snow-3": { "frames": [2] },
"snow-4": { "frames": [3] },
"snow-5": { "frames": [4] },
"snow-6": { "frames": [3] },
"snow-7": { "frames": [4] },
"snow-8": { "frames": [2] },
"snow-9": { "frames": [3] },
"snow-10": { "frames": [1] },
}
}
const spriteSheet = new createjs.SpriteSheet(aniData);
const arr = [];
for (let i = 0; i < (window.deviceInfo.system == 'IOS' ? 50 : 50); i++) {
const scale = Math.random() * 0.35 + 0.5;
const name = `snow-${this.game.vue.$Utils.rangeRandom(1, 10)}`;
const sprite = this.createBitmap(spriteSheet, name).set({
x: Math.random() * 750 - 30,
y: Math.random() * 1300,
ox: Math.random() * 750,
oy: -50,
// regX:14,
// regY:14,
scaleX: scale,
scaleY: scale,
speedX: (Math.random() > 0.5 ? 1 : -1) * (Math.random() * 0.5 + 0.25),
speedY: Math.random() * 1 + 1,
speedR: Math.random() * 0.5 + 0.5,
alpha: Math.random() * 0.3 + 0.5,
})
arr.push(sprite)
}
// const mask = new createjs.Shape().setTransform(0, 0, 1, 1);
// mask.graphics.f('#000000').drawRoundRect(0, 0, 750, 1300, 0).es();
// contianer.mask = mask;
// contianer.compositeOperation = 'darker';
// arr.push(mask)
container.children = arr;
this.prarticleContainer = container;
this.game.stage.mainContainer.addChild(container);
return container
}
// loading 粒子制造机 // loading 粒子制造机
createLoadingParticle() { createLoadingParticle() {
const container = new createjs.Container(); const container = new createjs.Container();

View File

@@ -7,37 +7,45 @@
* @FilePath: /xfhd-vue-scaffold/src/page/index/Home/Index.vue * @FilePath: /xfhd-vue-scaffold/src/page/index/Home/Index.vue
--> -->
<template> <template>
<div class="pushcoin" id="container" ref="container"></div> <div class="pushcoin" id="container" ref="container">
<canvas ref="matter" class="matter"></canvas>
</div>
</template> </template>
<script> <script>
// @ is an alias to /src // @ is an alias to /src
import gsap from "gsap"; import gsap from "gsap";
import game from "./game/index"; import game from "./game/index";
export default { export default {
name: "ColorSort", name: "ColorSort",
components: {}, components: {},
data() { data() {
return {}; return {};
}, },
computed: { computed: {
rennderCssHSL() { rennderCssHSL() {
return function (item) { return function (item) {
return `background-color: ${item.csshsl};`; return `background-color: ${item.csshsl};`;
}; };
}, },
}, },
mounted() { mounted() {
this.game = new game(); this.game = new game();
this.game.init(this); this.game.init(this);
}, },
methods: {}, methods: {},
}; };
</script> </script>
<!-- Add "scoped" attribute to limit CSS to this component only --> <!-- Add "scoped" attribute to limit CSS to this component only -->
<style scoped lang="less"> <style lang="less">
.pushcoin { .pushcoin {
.prLayout(100%,100%); .prLayout(100%,100%);
overflow: hidden; overflow: hidden;
background-color: #333; background-color: #333;
.matter {
.paPos(0,0,1);
}
#stageCanvas {
.paLayout(0,0,750px,1624px,0);
}
} }
</style> </style>

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179
src/utils/plugins/Blob.js Normal file
View File

@@ -0,0 +1,179 @@
/* eslint-disable */
/* Blob.js
* A Blob implementation.
* 2014-05-27
*
* By Eli Grey, http://eligrey.com
* By Devin Samarin, https://github.com/eboyjr
* License: X11/MIT
* See LICENSE.md
*/
/*global self, unescape */
/*jslint bitwise: true, regexp: true, confusion: true, es5: true, vars: true, white: true,
plusplus: true */
/*! @source http://purl.eligrey.com/github/Blob.js/blob/master/Blob.js */
(function (view) {
"use strict";
view.URL = view.URL || view.webkitURL;
if (view.Blob && view.URL) {
try {
new Blob;
return;
} catch (e) {}
}
// Internally we use a BlobBuilder implementation to base Blob off of
// in order to support older browsers that only have BlobBuilder
var BlobBuilder = view.BlobBuilder || view.WebKitBlobBuilder || view.MozBlobBuilder || (function(view) {
var
get_class = function(object) {
return Object.prototype.toString.call(object).match(/^\[object\s(.*)\]$/)[1];
}
, FakeBlobBuilder = function BlobBuilder() {
this.data = [];
}
, FakeBlob = function Blob(data, type, encoding) {
this.data = data;
this.size = data.length;
this.type = type;
this.encoding = encoding;
}
, FBB_proto = FakeBlobBuilder.prototype
, FB_proto = FakeBlob.prototype
, FileReaderSync = view.FileReaderSync
, FileException = function(type) {
this.code = this[this.name = type];
}
, file_ex_codes = (
"NOT_FOUND_ERR SECURITY_ERR ABORT_ERR NOT_READABLE_ERR ENCODING_ERR "
+ "NO_MODIFICATION_ALLOWED_ERR INVALID_STATE_ERR SYNTAX_ERR"
).split(" ")
, file_ex_code = file_ex_codes.length
, real_URL = view.URL || view.webkitURL || view
, real_create_object_URL = real_URL.createObjectURL
, real_revoke_object_URL = real_URL.revokeObjectURL
, URL = real_URL
, btoa = view.btoa
, atob = view.atob
, ArrayBuffer = view.ArrayBuffer
, Uint8Array = view.Uint8Array
;
FakeBlob.fake = FB_proto.fake = true;
while (file_ex_code--) {
FileException.prototype[file_ex_codes[file_ex_code]] = file_ex_code + 1;
}
if (!real_URL.createObjectURL) {
URL = view.URL = {};
}
URL.createObjectURL = function(blob) {
var
type = blob.type
, data_URI_header
;
if (type === null) {
type = "application/octet-stream";
}
if (blob instanceof FakeBlob) {
data_URI_header = "data:" + type;
if (blob.encoding === "base64") {
return data_URI_header + ";base64," + blob.data;
} else if (blob.encoding === "URI") {
return data_URI_header + "," + decodeURIComponent(blob.data);
} if (btoa) {
return data_URI_header + ";base64," + btoa(blob.data);
} else {
return data_URI_header + "," + encodeURIComponent(blob.data);
}
} else if (real_create_object_URL) {
return real_create_object_URL.call(real_URL, blob);
}
};
URL.revokeObjectURL = function(object_URL) {
if (object_URL.substring(0, 5) !== "data:" && real_revoke_object_URL) {
real_revoke_object_URL.call(real_URL, object_URL);
}
};
FBB_proto.append = function(data/*, endings*/) {
var bb = this.data;
// decode data to a binary string
if (Uint8Array && (data instanceof ArrayBuffer || data instanceof Uint8Array)) {
var
str = ""
, buf = new Uint8Array(data)
, i = 0
, buf_len = buf.length
;
for (; i < buf_len; i++) {
str += String.fromCharCode(buf[i]);
}
bb.push(str);
} else if (get_class(data) === "Blob" || get_class(data) === "File") {
if (FileReaderSync) {
var fr = new FileReaderSync;
bb.push(fr.readAsBinaryString(data));
} else {
// async FileReader won't work as BlobBuilder is sync
throw new FileException("NOT_READABLE_ERR");
}
} else if (data instanceof FakeBlob) {
if (data.encoding === "base64" && atob) {
bb.push(atob(data.data));
} else if (data.encoding === "URI") {
bb.push(decodeURIComponent(data.data));
} else if (data.encoding === "raw") {
bb.push(data.data);
}
} else {
if (typeof data !== "string") {
data += ""; // convert unsupported types to strings
}
// decode UTF-16 to binary string
bb.push(unescape(encodeURIComponent(data)));
}
};
FBB_proto.getBlob = function(type) {
if (!arguments.length) {
type = null;
}
return new FakeBlob(this.data.join(""), type, "raw");
};
FBB_proto.toString = function() {
return "[object BlobBuilder]";
};
FB_proto.slice = function(start, end, type) {
var args = arguments.length;
if (args < 3) {
type = null;
}
return new FakeBlob(
this.data.slice(start, args > 1 ? end : this.data.length)
, type
, this.encoding
);
};
FB_proto.toString = function() {
return "[object Blob]";
};
FB_proto.close = function() {
this.size = this.data.length = 0;
};
return FakeBlobBuilder;
}(view));
view.Blob = function Blob(blobParts, options) {
var type = options ? (options.type || "") : "";
var builder = new BlobBuilder();
if (blobParts) {
for (var i = 0, len = blobParts.length; i < len; i++) {
builder.append(blobParts[i]);
}
}
return builder.getBlob(type);
};
}(typeof self !== "undefined" && self || typeof window !== "undefined" && window || this.content || this));

View File

@@ -0,0 +1,143 @@
/* eslint-disable */
require('script-loader!file-saver');
require('./Blob.js'); //改成相对路径
require('script-loader!xlsx/dist/xlsx.core.min');
function generateArray(table) {
var out = [];
var rows = table.querySelectorAll('tr');
var ranges = [];
for (var R = 0; R < rows.length; ++R) {
var outRow = [];
var row = rows[R];
var columns = row.querySelectorAll('td');
for (var C = 0; C < columns.length; ++C) {
var cell = columns[C];
var colspan = cell.getAttribute('colspan');
var rowspan = cell.getAttribute('rowspan');
var cellValue = cell.innerText;
if (cellValue !== "" && cellValue == +cellValue) cellValue = +cellValue;
//Skip ranges
ranges.forEach(function (range) {
if (R >= range.s.r && R <= range.e.r && outRow.length >= range.s.c && outRow.length <= range.e.c) {
for (var i = 0; i <= range.e.c - range.s.c; ++i) outRow.push(null);
}
});
//Handle Row Span
if (rowspan || colspan) {
rowspan = rowspan || 1;
colspan = colspan || 1;
ranges.push({s: {r: R, c: outRow.length}, e: {r: R + rowspan - 1, c: outRow.length + colspan - 1}});
}
;
//Handle Value
outRow.push(cellValue !== "" ? cellValue : null);
//Handle Colspan
if (colspan) for (var k = 0; k < colspan - 1; ++k) outRow.push(null);
}
out.push(outRow);
}
return [out, ranges];
};
function datenum(v, date1904) {
if (date1904) v += 1462;
var epoch = Date.parse(v);
return (epoch - new Date(Date.UTC(1899, 11, 30))) / (24 * 60 * 60 * 1000);
}
function sheet_from_array_of_arrays(data, opts) {
var ws = {};
var range = {s: {c: 10000000, r: 10000000}, e: {c: 0, r: 0}};
for (var R = 0; R != data.length; ++R) {
for (var C = 0; C != data[R].length; ++C) {
if (range.s.r > R) range.s.r = R;
if (range.s.c > C) range.s.c = C;
if (range.e.r < R) range.e.r = R;
if (range.e.c < C) range.e.c = C;
var cell = {v: data[R][C]};
if (cell.v == null) continue;
var cell_ref = XLSX.utils.encode_cell({c: C, r: R});
if (typeof cell.v === 'number') cell.t = 'n';
else if (typeof cell.v === 'boolean') cell.t = 'b';
else if (cell.v instanceof Date) {
cell.t = 'n';
cell.z = XLSX.SSF._table[14];
cell.v = datenum(cell.v);
}
else cell.t = 's';
ws[cell_ref] = cell;
}
}
if (range.s.c < 10000000) ws['!ref'] = XLSX.utils.encode_range(range);
return ws;
}
function Workbook() {
if (!(this instanceof Workbook)) return new Workbook();
this.SheetNames = [];
this.Sheets = {};
}
function s2ab(s) {
var buf = new ArrayBuffer(s.length);
var view = new Uint8Array(buf);
for (var i = 0; i != s.length; ++i) view[i] = s.charCodeAt(i) & 0xFF;
return buf;
}
export function export_table_to_excel(id) {
var theTable = document.getElementById(id);
console.log('a')
var oo = generateArray(theTable);
var ranges = oo[1];
/* original data */
var data = oo[0];
var ws_name = "SheetJS";
console.log(data);
var wb = new Workbook(), ws = sheet_from_array_of_arrays(data);
/* add ranges to worksheet */
// ws['!cols'] = ['apple', 'banan'];
ws['!merges'] = ranges;
/* add worksheet to workbook */
wb.SheetNames.push(ws_name);
wb.Sheets[ws_name] = ws;
var wbout = XLSX.write(wb, {bookType: 'xlsx', bookSST: false, type: 'binary'});
saveAs(new Blob([s2ab(wbout)], {type: "application/octet-stream"}), "test.xlsx")
}
function formatJson(jsonData) {
console.log(jsonData)
}
export function export_json_to_excel(th, jsonData, defaultTitle) {
/* original data */
var data = jsonData;
data.unshift(th);
var ws_name = "SheetJS";
var wb = new Workbook(), ws = sheet_from_array_of_arrays(data);
// 设置每列的宽度
ws['!cols'] = [{wpx:100},{wpx:100},{wpx:100},{wpx:100},{wpx:800},{wpx:100},{wpx:100},{wpx:100}];
/* add worksheet to workbook */
wb.SheetNames.push(ws_name);
wb.Sheets[ws_name] = ws;
var wbout = XLSX.write(wb, {bookType: 'xlsx', bookSST: false, type: 'binary'});
var title = defaultTitle || '列表'
saveAs(new Blob([s2ab(wbout)], {type: "application/octet-stream"}), title + ".xlsx")
}

View File

@@ -2,7 +2,7 @@ var FPS = FPS || {};
FPS.time = 0; FPS.time = 0;
FPS.FPS = 0; FPS.FPS = 0;
FPS.showText = ""; FPS.showText = "";
FPS.startFPS = function (stage,pos = {x : 0, y : 0}, app){ FPS.startFPS = function (stage, pos = { x: 0, y: 0 }, app) {
FPS.app = app; FPS.app = app;
FPS.pos = pos; FPS.pos = pos;
FPS.shape = new createjs.Shape(); FPS.shape = new createjs.Shape();
@@ -10,45 +10,40 @@ FPS.startFPS = function (stage,pos = {x : 0, y : 0}, app){
FPS.shape.alpha = .5; FPS.shape.alpha = .5;
FPS.txt = new createjs.Text("COUNT:", "24px Arial", "#ffffff"); FPS.txt = new createjs.Text("COUNT:", "24px Arial", "#ffffff");
FPS.txt.x = 20; FPS.txt.x = 20;
FPS.txt.y = pos.y+10; FPS.txt.y = pos.y + 10;
FPS.container = new createjs.Container(); FPS.container = new createjs.Container();
if (FPS.app.debug) { if (FPS.app.debug) {
stage.addChild(FPS.container); stage.addChild(FPS.container);
} }
FPS.container.addChild(FPS.shape) // FPS.container.addChild(FPS.shape)
FPS.container.addChild(FPS.txt); // FPS.container.addChild(FPS.txt);
FPS.container.cache(pos.x, pos.y, 140,50); FPS.container.cache(pos.x, pos.y, 140, 50);
createjs.Ticker.addEventListener("tick", FPS.TickerFPS); createjs.Ticker.addEventListener("tick", FPS.TickerFPS);
// setInterval(FPS.TickerFPS,18) // setInterval(FPS.TickerFPS,18)
} }
FPS.TickerFPS = function (event) FPS.TickerFPS = function (event) {
{
FPS.date = new Date(); FPS.date = new Date();
FPS.currentTime = FPS.date.getTime(); FPS.currentTime = FPS.date.getTime();
if(FPS.time!=0) if (FPS.time != 0) {
{ FPS.FPS = Math.ceil(1000 / (FPS.currentTime - FPS.time));
FPS.FPS = Math.ceil(1000/(FPS.currentTime - FPS.time));
} }
FPS.time = FPS.currentTime; FPS.time = FPS.currentTime;
FPS.txt.text = "FPS: "+FPS.FPS + "\n" + FPS.showText; FPS.txt.text = "FPS: " + FPS.FPS + "\n" + FPS.showText;
FPS.container.cache(FPS.pos.x, FPS.pos.y, 140,50); FPS.container.cache(FPS.pos.x, FPS.pos.y, 140, 50);
} }
FPS.startFPS2 = function (stage) FPS.startFPS2 = function (stage) {
{
FPS.txt = document.getElementById("fps"); FPS.txt = document.getElementById("fps");
createjs.Ticker.addEventListener("tick", FPS.TickerFPS2); createjs.Ticker.addEventListener("tick", FPS.TickerFPS2);
} }
FPS.TickerFPS2 = function (event) FPS.TickerFPS2 = function (event) {
{
FPS.date = new Date(); FPS.date = new Date();
FPS.currentTime = FPS.date.getTime(); FPS.currentTime = FPS.date.getTime();
if(FPS.time!=0) if (FPS.time != 0) {
{ FPS.FPS = Math.ceil(1000 / (FPS.currentTime - FPS.time));
FPS.FPS = Math.ceil(1000/(FPS.currentTime - FPS.time));
} }
FPS.time = FPS.currentTime; FPS.time = FPS.currentTime;
FPS.txt.innerText = "FPS: "+FPS.FPS; FPS.txt.innerText = "FPS: " + FPS.FPS;
} }
module.exports = FPS; module.exports = FPS;

View File

@@ -40,6 +40,12 @@ module.exports = {
// development模式时打包也带有 hash 值 // development模式时打包也带有 hash 值
config.output.filename('static/js/[name].[hash].js').chunkFilename('static/js/[name].[hash].js').end() config.output.filename('static/js/[name].[hash].js').chunkFilename('static/js/[name].[hash].js').end()
config.module
.rule('images')
.use('url-loader')
.loader('url-loader')
.tap(options => Object.assign(options, { limit: 0 }))
config.resolve.alias config.resolve.alias
.set("@", resolve("src")) .set("@", resolve("src"))
// .set("weui", resolve("src/utils/plugins/weui.js")) // .set("weui", resolve("src/utils/plugins/weui.js"))