完成手部模型添加
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@ -11,6 +11,7 @@
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<style>
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#app {
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height: 100%;
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min-height: 100%;
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}
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</style>
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@ -3,8 +3,7 @@
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<video
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id="gum-local"
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class="video"
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width="100%"
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height="100%"
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:class="{ flip: pcDevice }"
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autoplay
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playsinline
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webkit-playsinline
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@ -20,7 +19,7 @@
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ref="showVideoBtn"
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@click="initVideo($event)"
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>
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开启
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点击开始探索
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</button>
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<!-- info -->
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@ -29,7 +28,7 @@
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当前进度: {{ progressText }}..
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</div>
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<div class="status">
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当前手势: <span>{{ handStatus }}</span>
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<span>{{ handStatus }}</span> :当前手势
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</div>
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</div>
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@ -60,6 +59,7 @@
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<script>
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// @ is an alias to /src
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import gsap from "gsap";
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import Stats from "stats";
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import {
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IEngine,
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Load,
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@ -82,6 +82,12 @@ export default {
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handStatus: "未检测到手",
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handStep: 1,
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meshAdded: false,
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pcDevice: false, // pc设备
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lineConfig: {
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segments: 10000,
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r: 800,
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t: 0,
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},
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};
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},
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mounted() {
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@ -231,6 +237,9 @@ export default {
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});
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}
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console.log("devices source:", source);
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if (source.length < 2 && window.deviceInfo.device === "PC") {
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this.pcDevice = true;
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}
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return source[source.length - 1].deviceId;
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},
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// 初始化 video
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@ -284,7 +293,7 @@ export default {
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this.videoRealSize = handledSize;
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// 初始化three
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this.initTHREELayer();
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this.initTHREELayer(streamSize);
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console.log("Got stream with constraints:", constraints);
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console.log(`Using video device: ${videoTracks[0].label}`);
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@ -369,20 +378,20 @@ export default {
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this.progressText = "引擎准备中…";
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this.engine.Configure({
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// Webcam video is usually flipped so we want the coordinates to be flipped as well.
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flipX: false,
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flipX: this.pcDevice ? true : false,
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// Crop away a small area at the border to prevent the user to move out of view
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// when reaching for border areas on the canvas.
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padding: this.BORDER_PADDING_FACTOR,
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});
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this.engine.SetUpCustomTrackSource(this.video);
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// await this.engine.SetUpCameraTrackSource();
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// ios需要预热
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if (window.deviceInfo.system === "IOS") {
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await this.engine.Warmup();
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}
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this.engine.SetUpCustomTrackSource(this.video);
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// await this.engine.SetUpCameraTrackSource();
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this.progressText = "引擎已就绪";
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gsap.to([this.$refs.progress, this.$refs.progressBar], {
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autoAlpha: 0,
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@ -413,18 +422,33 @@ export default {
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// console.log(e.type);
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if (e.type === EventEnum.RESULT) {
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this.drawPoint(cursorPos[0], cursorPos[1]);
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this.Render();
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if (e.poses.fist) {
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this.handStatus = "握拳";
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this.hideAll();
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if (this.handStep == 1) {
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this.handStep++;
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}
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// document.getElementById("status").innerText = "握拳";
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} else if (e.poses.pinch) {
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this.handStatus = "捏合";
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if (this.handStep > 2) {
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this.updatePosition(
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cursorPos[0],
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cursorPos[1],
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0.1
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);
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this.Render();
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}
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} else {
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this.handStatus = "张开";
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if (this.handStep > 2) {
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this.updatePosition(
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cursorPos[0],
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cursorPos[1],
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cursorPos[3]
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);
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this.Render();
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}
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if (this.handStep == 2) {
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this.handStep++;
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}
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@ -432,6 +456,8 @@ export default {
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}
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} else if (e.type === EventEnum.LOST) {
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this.handStatus = "未检测到手";
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this.hideAll();
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// document.getElementById("status").innerText = "未检测到手";
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}
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});
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@ -479,32 +505,36 @@ export default {
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}
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},
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// init THREELayer
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initTHREELayer() {
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initTHREELayer(size) {
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this.container = this.$refs.container;
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this.camera_ = new THREE.PerspectiveCamera(
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45,
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window.innerWidth / window.innerHeight,
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this.video.width / this.video.height,
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0.1,
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1000
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1500
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);
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// const distance =
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// this.videoRealSize.height /
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// (2 * Math.tan((this.camera_.fov * Math.PI) / 360));
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// this.camera_.up.set(0, -1, 0);
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// this.camera_.position.set(
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// this.videoRealSize.width / 2,
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// this.videoRealSize.height / 2,
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// -distance
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// );
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// this.camera_.lookAt(
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// this.videoRealSize.width,
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// this.videoRealSize.height / 2,
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// 0
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const distance =
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this.video.width /
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(2 * Math.tan((this.camera_.fov * Math.PI) / 360));
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this.camera_.up.set(0, -1, 0);
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this.camera_.position.set(
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this.video.width / 2,
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this.video.height / 2,
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-distance
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);
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this.camera_.lookAt(this.video.width / 2, this.video.height / 2, 0);
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// this.camera_ = new THREE.OrthographicCamera(
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// 0,
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// this.video.width,
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// 0,
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// this.video.height,
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// 0,
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// 1500
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// );
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this.camera_.position.set(0, 0, 1000);
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this.camera_.lookAt(0, 0, 0);
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this.clock = new THREE.Clock();
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this.scene_ = new THREE.Scene();
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@ -514,28 +544,24 @@ export default {
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failIfMajorPerformanceCaveat: false,
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antialias: true,
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});
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// console.log(this.video.width, this.video.height);
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this.renderer_.debug.checkShaderErrors = false;
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this.renderer_.setSize(
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this.videoRealSize.width,
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this.videoRealSize.height
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);
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this.renderer_.setSize(window.innerWidth, window.innerHeight);
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this.renderer_.setPixelRatio(window.devicePixelRatio);
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this.renderer_.setClearColor(0x000000, 0.0);
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this.renderer_.autoClear = true;
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this.renderer_.domElement.id = "canvas";
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this.container.appendChild(this.renderer_.domElement);
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this.renderer_.domElement.width = this.video.width;
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this.renderer_.domElement.height = this.video.height;
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// this.renderer_.domElement.width = this.video.width;
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// this.renderer_.domElement.height = this.video.height;
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// add stats dom
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this.stats = new Stats();
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this.container.appendChild(this.stats.dom);
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// this.animate();
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this.onWindowResize();
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window.addEventListener(
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"resize",
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() => {
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this.onWindowResize();
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},
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false
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);
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// this.drawPoint();
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this.addLineBox();
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},
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onWindowResize(event) {
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this.camera_.aspect = window.innerWidth / window.innerHeight;
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@ -544,13 +570,24 @@ export default {
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},
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addTestBall() {
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//light
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let mainLight = new THREE.HemisphereLight(0xffffff, 0x444444);
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mainLight.position.set(0, 200, 0);
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var light = new THREE.DirectionalLight(0xffffff);
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var light2 = new THREE.DirectionalLight(0xffffff);
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light.position.set(200, 0, 200);
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light2.position.set(-200, 0, 200);
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this.scene_.add(light);
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this.scene_.add(light2);
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this.scene_.add(mainLight);
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this.group3D = new THREE.Object3D();
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gsap.to(this.group3D.rotation, {
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y: Math.PI * 2,
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repeat: -1,
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duration: 5,
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ease: "none",
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});
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//放入些mesh做实验
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var material = new THREE.MeshLambertMaterial({
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color: "#2194ce",
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@ -569,12 +606,74 @@ export default {
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this.scene_.add(this.group3D);
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this.ambientLight = new THREE.AmbientLight(0x8a7e7e, 0.2);
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this.ambientLight = new THREE.AmbientLight(0x8a7e7e, 0.5);
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this.scene_.add(this.ambientLight);
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},
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addLineBox() {
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const geometry = new THREE.BufferGeometry();
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const material = new THREE.LineBasicMaterial({
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vertexColors: true,
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opacity: 0.5,
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});
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const positions = [];
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const colors = [];
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const r = this.lineConfig.r;
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for (let i = 0; i < this.lineConfig.segments; i++) {
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const x = Math.random() * r - r / 2;
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const y = Math.random() * r - r / 2;
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const z = Math.random() * r - r / 2;
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// positions
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positions.push(x, y, z);
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// colors
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colors.push(x / r + 0.5);
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colors.push(y / r + 0.5);
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colors.push(z / r + 0.5);
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}
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geometry.setAttribute(
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"position",
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new THREE.Float32BufferAttribute(positions, 3)
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);
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geometry.setAttribute(
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"color",
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new THREE.Float32BufferAttribute(colors, 3)
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);
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this.generateMorphTargets(geometry);
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geometry.computeBoundingSphere();
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this.lineBox = new THREE.Line(geometry, material);
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this.scene_.add(this.lineBox);
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this.lineBox.scale.x = 0.15;
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this.lineBox.scale.y = 0.15;
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this.lineBox.scale.z = 0.15;
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},
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generateMorphTargets(geometry) {
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const data = [];
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const r = this.lineConfig.r;
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for (let i = 0; i < this.lineConfig.segments; i++) {
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const x = Math.random() * r - r / 2;
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const y = Math.random() * r - r / 2;
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const z = Math.random() * r - r / 2;
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data.push(x, y, z);
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}
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const morphTarget = new THREE.Float32BufferAttribute(data, 3);
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morphTarget.name = "target1";
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geometry.morphAttributes.position = [morphTarget];
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},
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// draw pointer
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drawPoint(x, y) {
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if (!this.meshAdded) {
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drawPoint() {
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this.geo_ = new THREE.RingGeometry(0, 10, 32);
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this.mat_ = new THREE.MeshBasicMaterial({
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color: "red",
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@ -584,11 +683,37 @@ export default {
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this.scene_.add(this.mesh_);
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this.meshAdded = true;
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console.log("three mesh added");
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},
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// 更新场景内元素的位置
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updatePosition(x, y, scale) {
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gsap.to(this.renderer_.domElement, { autoAlpha: 1 });
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if (this.mesh_) {
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this.mesh_.position.x = x * this.video.width;
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this.mesh_.position.y = y * this.video.height;
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this.mesh_.position.z = 0;
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}
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this.mesh_.position.x = x * this.videoRealSize.width;
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this.mesh_.position.y = y * this.videoRealSize.height;
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this.mesh_.position.z = 0;
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if (this.group3D) {
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this.group3D.position.x = x * this.video.width;
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this.group3D.position.y = y * this.video.height;
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this.group3D.position.z = 0;
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}
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if (this.lineBox) {
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this.lineBox.position.x = x * this.video.width;
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this.lineBox.position.y = y * this.video.height;
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this.lineBox.position.z = 100;
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}
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if (scale) {
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gsap.to(this.lineBox.scale, { x: scale, y: scale, z: scale });
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} else {
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gsap.to(this.lineBox.scale, { x: 0.15, y: 0.15, z: 0.15 });
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}
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},
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// hide all
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hideAll() {
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gsap.to(this.renderer_.domElement, { autoAlpha: 0 });
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},
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animate() {
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requestAnimationFrame(this.animate);
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@ -596,7 +721,20 @@ export default {
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},
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// THREE canvas render
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Render() {
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this.stats.update();
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this.renderer_.render(this.scene_, this.camera_);
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if (this.lineBox) {
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const delta = this.clock.getDelta();
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const time = this.clock.getElapsedTime();
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this.lineBox.rotation.x = time * 0.25;
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this.lineBox.rotation.y = time * 0.5;
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this.lineConfig.t += delta * 0.5;
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this.lineBox.morphTargetInfluences[0] = Math.abs(
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Math.sin(this.lineConfig.t)
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);
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}
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},
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},
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};
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@ -604,7 +742,7 @@ export default {
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<!-- Add "scoped" attribute to limit CSS to this component only -->
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<style scoped lang="less">
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.hand-track {
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.prLayout(100%,100vh);
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.prLayout(100%,100%);
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overflow: hidden;
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display: flex;
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flex-direction: column;
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@ -614,24 +752,25 @@ export default {
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.video {
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.paLayout(50%,50%,auto,100%,0);
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transform: translate(-50%, -50%);
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// transform: scaleX(-1);
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// width: 750px;
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display: none;
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// height: 700px;
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&.flip {
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transform: translate(-50%, -50%) scaleX(-1);
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}
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}
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.info-dialog {
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visibility: hidden;
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.paLayout(0,0, 50%,130px,2);
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.paRightLayout(0,0, 50%,130px,2);
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background-color: rgba(255, 255, 255, 0.25);
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border-radius: 0 0 30px 0;
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border-radius: 0 0 0 30px;
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padding: 20px;
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font-size: 28px;
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display: flex;
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flex-direction: column;
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align-content: center;
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align-items: center;
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text-align: left;
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text-indent: 10px;
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text-align: center;
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justify-content: center;
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div {
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width: 100%;
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@ -675,10 +814,10 @@ export default {
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}
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}
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.canvas-container {
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.paLayout(50%,50%,auto,100%,100);
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.paLayout(50%,50%,auto,auto,100);
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transform: translate(-50%, -50%);
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pointer-events: none;
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background-color: rgba(255, 255, 255, 0.1);
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// pointer-events: none;
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// background-color: rgba(255, 255, 255, 0.1);
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}
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.btn {
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.paCenterBottom(50%,280px,80px,2);
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@ -687,6 +826,8 @@ export default {
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text-align: center;
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border-radius: 8px;
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font-size: 25px;
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background-image: linear-gradient(to top, #a18cd1 0%, #fbc2eb 100%);
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color: #fff;
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}
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.progress-bar {
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visibility: hidden;
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5
src/utils/plugins/stats-3d.js
Normal file
5
src/utils/plugins/stats-3d.js
Normal file
@ -0,0 +1,5 @@
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// stats.js - http://github.com/mrdoob/stats.js
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var Stats=function(){function h(a){c.appendChild(a.dom);return a}function k(a){for(var d=0;d<c.children.length;d++)c.children[d].style.display=d===a?"block":"none";l=a}var l=0,c=document.createElement("div");c.style.cssText="position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000";c.addEventListener("click",function(a){a.preventDefault();k(++l%c.children.length)},!1);var g=(performance||Date).now(),e=g,a=0,r=h(new Stats.Panel("FPS","#0ff","#002")),f=h(new Stats.Panel("MS","#0f0","#020"));
|
||||
if(self.performance&&self.performance.memory)var t=h(new Stats.Panel("MB","#f08","#201"));k(0);return{REVISION:16,dom:c,addPanel:h,showPanel:k,begin:function(){g=(performance||Date).now()},end:function(){a++;var c=(performance||Date).now();f.update(c-g,200);if(c>e+1E3&&(r.update(1E3*a/(c-e),100),e=c,a=0,t)){var d=performance.memory;t.update(d.usedJSHeapSize/1048576,d.jsHeapSizeLimit/1048576)}return c},update:function(){g=this.end()},domElement:c,setMode:k}};
|
||||
Stats.Panel=function(h,k,l){var c=Infinity,g=0,e=Math.round,a=e(window.devicePixelRatio||1),r=80*a,f=48*a,t=3*a,u=2*a,d=3*a,m=15*a,n=74*a,p=30*a,q=document.createElement("canvas");q.width=r;q.height=f;q.style.cssText="width:80px;height:48px";var b=q.getContext("2d");b.font="bold "+9*a+"px Helvetica,Arial,sans-serif";b.textBaseline="top";b.fillStyle=l;b.fillRect(0,0,r,f);b.fillStyle=k;b.fillText(h,t,u);b.fillRect(d,m,n,p);b.fillStyle=l;b.globalAlpha=.9;b.fillRect(d,m,n,p);return{dom:q,update:function(f,
|
||||
v){c=Math.min(c,f);g=Math.max(g,f);b.fillStyle=l;b.globalAlpha=1;b.fillRect(0,0,r,m);b.fillStyle=k;b.fillText(e(f)+" "+h+" ("+e(c)+"-"+e(g)+")",t,u);b.drawImage(q,d+a,m,n-a,p,d,m,n-a,p);b.fillRect(d+n-a,m,a,p);b.fillStyle=l;b.globalAlpha=.9;b.fillRect(d+n-a,m,a,e((1-f/v)*p))}}};"object"===typeof module&&(module.exports=Stats);
|
||||
@ -42,29 +42,29 @@ module.exports = {
|
||||
|
||||
config.resolve.alias
|
||||
.set("@", resolve("src"))
|
||||
.set("weui", resolve("src/utils/plugins/weui.js"))
|
||||
// .set("assets", resolve("src/assets"))
|
||||
// .set("weui", resolve("src/utils/plugins/weui.js"))
|
||||
.set("stats", resolve("src/utils/plugins/stats-3d.js"))
|
||||
// .set("components", resolve("src/components"))
|
||||
// .set("views", resolve("src/views"))
|
||||
// .set("base", resolve("baseConfig"))
|
||||
// .set("public", resolve("public"));
|
||||
|
||||
// if (process.env.NODE_ENV !== "test") {
|
||||
config.module.rule('compile')
|
||||
.test(/\.js$/)
|
||||
.include
|
||||
.add(resolve('src'))
|
||||
.add(resolve('node_modules'))
|
||||
.end()
|
||||
.use('babel')
|
||||
.loader('babel-loader')
|
||||
.options({
|
||||
presets: [
|
||||
['@babel/preset-env', {
|
||||
modules: false
|
||||
}]
|
||||
]
|
||||
});
|
||||
// config.module.rule('compile')
|
||||
// .test(/\.js$/)
|
||||
// .include
|
||||
// .add(resolve('src'))
|
||||
// .add(resolve('node_modules'))
|
||||
// .end()
|
||||
// .use('babel')
|
||||
// .loader('babel-loader')
|
||||
// .options({
|
||||
// presets: [
|
||||
// ['@babel/preset-env', {
|
||||
// modules: false
|
||||
// }]
|
||||
// ]
|
||||
// });
|
||||
// }
|
||||
|
||||
},
|
||||
|
||||
Loading…
Reference in New Issue
Block a user